**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
15.0 Alliance Wars Update Discussion Thread
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Comments
Why do we need a bigger map with more energy if there are still only 50 fights? And portals are a terrible addition. One energy to use it, one more to advance to a fighting node.
Are you releasing the AW energy refills as part of the update?
Who needs skill anyways right?
What do I mean by bidding war?
If an alliance of non-spending vets clears all three groups 100%, and kill all three bosses with no lost offensive champs (You know, using skill)- they can be beaten by a group who has revived 450 times (30 players @15 items) to clear 100% IF they bring a more diversified defense roster.
At least that is how I am reading it.. am I wrong?
So instead of fixing broken, boring champs - or making champs that counter god-tier defenders, the idea is to penalize those that utilize the good defenders, praise those that bring **** champs, and say "it's okay if you can't fight, pay me and you can still win"?
I like the idea of almost all of the rest of the new features, but the insanely obvious money grab by removing defender kills from point totals ruins any interest I may have in them.
But congrats, you've found a useful area for those spider-Gwen's and Luke cage's after all! Who cares if they're never used anywhere else.
1. Will the MVP system be revised, or will the new map be more balanced as far as the participation points earned? With the current system, the best method of clearing a map is to have players run a dedicated path so that they can bring the most suitable champs and so that they can become good at handling the specific node buffs/debuffs. This has meant that only a few players ever get a shot at earning the MVP spot. This hasn't really been an issue so far, other than giving a little bit of bragging rights to those who run the longest paths, but now players will have an MVP score on their profiles. If the new system remains the same as the old system, this places those who are running the necessary, shorter paths at an insurmountable disadvantage.
2. Related to this is the skirmish rewards. The description reads, "After completing an Alliance War, you’ll receive an in game mail message that includes the stats for all of your Alliance Mates with their performance in that War, and a small chunk of gold for each kill earned by an attacker, or defender!" Does this mean that I will receive "a small chunk of gold" for each of my kills, or for each kill of my alliance? I'm not too worried about the gold, but again, if the system remains the same, this favors players who run the longer paths or have the strongest champions to be placed as the main bosses.
Here's an idea, create two options for war that all alliances can join. Call it "hardcore" and "novice". Hardcore AW will allow item use, give higher rewards. Novice will not allow the use of any items, give a little lower rewards. Kabam still wins as whoever joins Hardcore they will be making more money on. The players that don't want to spend money win in joining Novice and putting it up to skill.
Said this a few pages back, but got buried under the avalanche of comments. Definitely less incentive for skilled allies to stay at tier 1 and get "spent" to death.
The Normal Schedule would place AQ from 8/29 to 9/2.
Are you confirming that you are moving the AQ Schedule for 8/29?
(I maintain the Google Sheet Schedule)
This comment is up there with the comment about aq timers at 30 mins being detrimental to the player base...i actually think this one is worse.
Sounds like only applying to offense.
My question on boosts would be: Cost? If they are cheap, easy to stock up on them when they come around. Indestructible means easy clears of AoN nodes, or risky fights vs high MD champs. Regen seems nice, but not a game-changer. Power start good for getting jump on those power controlling L2 specials vs Plagued Mind nodes.
But the biggest question is... How many spare Luke Cages, DVs, and Visions did they grind down to make these new boosts?
They generate revenue