Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Googleplexian wrote: » Will there be a refund on class detection mastery core?
Mana_Pot wrote: » So one of the concerns is the 5 mini-bosses now. You were talking about diversity, so maybe it could be done to where each mini-boss node in a single battlegroup requires a unique champ? Like if a Magik is present on one mini-boss node, you can't place another Magik on a different mini-boss node? Does that seem like a good idea?
TheBaldAvenger wrote: » Kabam Miike wrote: » TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post? It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time! What should the rest of us that finished Act 4 18 months ago do in this time?
Kabam Miike wrote: » TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post? It's just something to do while Alliance Wars are down for an extended period. It won't be something for everybody, but if you haven't 100% Explored Act 4 yet, it's a good time!
TheBaldAvenger wrote: » Can you explain the logic begind temp reducing energy cost for Act 4 to go along with this? Can't work out why this is done and included in AW update post?
Kabam Miike wrote: » NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it We have addressed that a few times. As we said, that was not the goal with the change. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
NemesisThantos wrote: » I like how Kabam Miike is ignoring the main point of the posts he is quoting. Removing defender kills makes them more $$$, plain and simple. Just admit it
Darkstar4387 wrote: » Exactly my alliance just lost a war for that very reason, we were up by like 15-20% they threw everything into killing my nightcrawler and it took them 20 something kills to finally take him out. Now they removed the penalty for it and alliances with money will and can do the same for every war and that's what they intend regardless of what they keep saying it's been crystal clear that kabam is all about the money and this is just a blatant cash crab which I hope blows up in their face.
TheBaldAvenger wrote: » What should the rest of us that finished Act 4 18 months ago do in this time?
Hulksmasshh wrote: » Kabam Miike wrote: » Deadbyrd9 wrote: » Any update on rewards @Kabam Miike ? Not yet. As we mentioned in the post, we're looking at a revamp of the Rewards for Alliance Wars, but will be doing that later on. Cmon that is the first thing that needed to be revamped. With all the talk of 5* shards being more generally available to everyone, AW rewards should be the first place to get this treatment especially with a whole new map!
Kabam Miike wrote: » Deadbyrd9 wrote: » Any update on rewards @Kabam Miike ? Not yet. As we mentioned in the post, we're looking at a revamp of the Rewards for Alliance Wars, but will be doing that later on.
Deadbyrd9 wrote: » Any update on rewards @Kabam Miike ?
Amonthir wrote: » Can you tell us if the extra mini-boss nodes are comparable in strength to the current ones?
Wolfe wrote: » Are we gonna be still facing 50 defenders in this larger map or are there more? That is the only thing I care about TBH.
Draco2199 wrote: » With the addition of 2 more minibosses items should increase to 20. Content will be harder for bosses so we should get more items to use.