Kabam Miike wrote: » Wolfe wrote: » Are we gonna be still facing 50 defenders in this larger map or are there more? That is the only thing I care about TBH. There will still only be 50 Defenders.
Wolfe wrote: » Are we gonna be still facing 50 defenders in this larger map or are there more? That is the only thing I care about TBH.
Deadbyrd9 wrote: » Anyone else think this will encourage more shell swapping?
Kabam Miike wrote: » For the Alliance Quests series running from Sunday, August 27th until Thursday, August 31st, there will be Zero cost to run any of the Maps, and Alliance Quest energy will refresh every 30 minutes.
JazzyJeff1981 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. Why are you trying to make dramatic changes to keep people from feeling sad when they lose a fight? That's complete B.S... 1% exploration is worth 8 deaths right now, no one is worried about helping the other alliance when they have to revive, they are thinking about getting the node down. And if you can't handle losing a fight without your eyes tearing up, you shouldn't playing video games. This is a lame excuse for a change that is going to cause an extreme swing in how wars are won and lost. Bad excuse Mike, I swear sometimes the stuff you people say... It's like you think we are stupid.
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
powerbusters wrote: » Power/regent/invulnerability boosts were mentioned,so I have to ask this question these boosts only apply to your offense only or defense as well and if only attack do they act as buffs like regen is a buff will the boost for regen act like a buff to fuel mystic dispersion
Carnage313 wrote: » I don't believe I missed it but why are these not being addressed or fixed. block/parry, freezing in middle of combo or freezing not able to evade, blocks getting punched through, visions specials not doing damage. Pretty much everything that was broke last update. I could care less about anything new if the current things are constantly broken.