No Defender kills? How about inverse points for item use then?
gadgetfanatic
Member Posts: 327 ★
My suggestion in place of defender kills would be an inverse scoring for item use...example would be: 0 item use for 1 bg = 20k pts for the offensive group, 10 item use = 15k pts and so forth...the base points for minimal item use in a group should be significant enough to determine a win for a moderately close match. this will factor in player skill yet does not award points if one of their champs are killed (giving room for mistakes). This will allow the offense to continue attacking at least until they exhaust all their champs. smart defensive placement is the only counter to this...I would also suggest to include use of boosts in war to be counted as item use if this is the case so that points can better represent skill of players in an alliance war. this factors in the personality of being too precautionary or “safely boosted” in attacking...
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Comments
Pros
1) You aren't penalized for initial deaths (and therefore timeouts / half health crashes) -> aligns with example provided. Lose one champ or wipe all three, doesn't cost team points -> team needs to coordinate more on when it is worthwhile to use revives
2) Encourages more item use around health potions for competitive play (which already may occur some)
3) Glory store does provide ability to buy decent quality single health pots (though can get expensive) so F2P can still compete, just may need to reallocate their resources some
Starting at 0-30 item use for a BG yields a perfect 15k points
31-50 item use for a BG yields 12.5k points
51-80 item use yields 10k points
81-100 item use yields 5k points
I do not disagree with the above comment to this though...it’s good enough to achieve the goal of exhausting all champs in offense.