New Kabam original champion ideas
MysteryMaestro
Member Posts: 66 ★
(1)Starlancer
Tech
#Hero #Metal #Size:M #Offensive: Damage Over Time (or) #Control: Denial (I'm not sure which one)
Bio: Lance Ainsley was a Captain of the 604th Salvarian interplanetary task force when he discovered that the army commanders were planning on executing him and his squad after they found some shady deals between them and the Zanthak people. He then formed his own squad of warriors to rise up and fight against the invading Zanthaks and the corrupt Salvarian leaders.
Passive:Starlancer's suit grants him extra Physical damage resistance. Starlancer starts the fight with 3 power cells.
While blocking basic attacks: if the attack doesn't make contact, the opponent takes 40% of their attack as direct damage.
When struck: 30% chance to gain an armor up buff.
Light and Medium attacks: Starlancer has a 30% chance to inflict a shock debuff dealing 60% of Starlancer's attack as energy damage over 10 seconds.
Heavy attacks: This attack has a 100% chance to remove all shock debuffs from the opponent stealing 5% of max power per shock removed.
While not at full power:
Dashing back and holding for 2 seconds will consume a power cell and give Starlancer a power gain buff giving him 15% of max power over 10 seconds.
While at full power: Any shock debuffs inflicted will deal 100% of Starlancer's attack as energy damage over 14 seconds. Starlancer gains a 10% increased chance to inflict shock debuffs.
Special 1: All sword strikes in this attack deal an extra 20% damage per unused power cell.
This attack consumes 1 power cell.
Special 2: If the opponent has 5 or more shock debuffs, this attack is unblockable. Consumes 1 power cell to Inflict a power leak debuff that drains 8% of max power per second and lasts 12 seconds.
Special 3: Gain 3 power cells. For each shock debuff on the opponent, this attack drains 10% of max power and power burns for the amount drained.
Signature ability (Tactical Prowess): If you KO your opponent using a special 3, you start the next fight with (lvl 1) 5% (lvl 99) 50% (lvl 200) 100% of the previous opponents power at the time of KOing them.
Gain +2 power cells at the beginning of each fight.
Synergies:
"Fight for Justice" (Brakkus) all #Hero champions: when fighting a #Villain champion, gain 10% greater offensive power gain per bar of power on the opponent. Solo synergy.
"Inspire courage" (Captain America IW) other team members: gain 12% greater attack while below 35% health.
Solo synergy.
"Soldier's Code" (Captain America, Winter Soldier, Civil Warrior) all team members except Starlancer: once per fight when a champion would receive a blow that would knock them out, they instantly gain 10% health and remove any damaging debuffs., if after doing so they win the fight, Starlancer gains a Fury buff at the start of the next fight increasing attack rating by 20% for 10 seconds. If that champion loses the battle, Starlancer loses 15% of his current health.
"Friends" (Star-Lord, Captain Marvel) all team members: increased critical rating.
(Important info)
"Salvarian" and "Zanthak" are race names that I am by no means in love with, please someone give me some names that are cool.
I want to make sure that you guys keep this guys character the way I made him. I know you're good with that sort of thing, so I'll lay it out for you; he is in my opinion as far as his personality essentially a combination between Captain America and Star-Lord. He's got the strategical thinking and leadership skills of cap, but can still be a funny kind of guy like Star-Lord.
His sword is actually a stolen Zanthak energy blade, so it shouldn't look much like the rest of his outfit/weapons, and he should always be holding his shield like cap or taskmaster. I never really pictured this character with guns, but if you feel like he should have them, feel free to add them in.
(2)Knightlight
Cosmic
#Hero #Offensive: Raw Damage #Flying #Defensive: Utility #Size:M
Bio: Lieutenant Ryan Culper is the best friend of Lance Ainsley, aka Starlancer. After getting lost on a recon assignment, he stumbled upon a group of Entities made of pure light. He bonds with the Entities to keep them alive, and they empower him with powerful abilities including flight, Photon blasts, and the ability to manipulate the Entities forms to create weapons and armor. He then became the hero known as Knightlight.
Basic attacks: these attacks deal energy damage instead of physical.
Heavy attacks: 20% chance to place an energy siphon on the opponent lasting 10 seconds. Refresh the duration of all Fury, Precision, and Cruelty buffs.
While blocking: Gain an energy resistance buff for the duration of the block.
Photonic Entities:
Knightlight has a bond between a group of different Photonic entities. Dashing back and holding block for 2 seconds will randomly change which entity is in control.
Green entity: While the green entity is in control, Knightlight gains 10% increased offensive power gain.
Yellow Entity: Base attack is increased by 8%.
Blue Entity: Block proficiency is increased by 12%.
Each Entity receives bonuses after a total of 30 hits dealt or received using that Entity. These last until the end of the fight and are not removed when switching between Entities.
Green Entity after 30 hits: Has a 10% chance to health steal for 125% of damage dealt while attacking with basic attacks.
Yellow Entity after 30 hits: Special Attacks have a 25% chance to be unblockable.
Blue Entity after 30 hits: 10% chance when attacking with basic attacks to gain a physical or energy resistance buff lasting for ten seconds.
Special 1: place a concussion debuff on the opponent reducing ability accuracy by 10% per buff on Knightlight. Randomly change the Controlling Entity.
Special 2: This attack has a 20% chance to be unblockable. Gain 2 Fury, Precision, or cruelty buffs lasting for 12 seconds. These buffs may stack up to 3 times per buff. Randomly change the controlling Entity
Special 3: After this attack, Knightlight goes into White Entity mode for 15 seconds, the white Entity has the abilities of all the Entities combined. After that, a Random Entity gains control. While in white Entity mode, Knightlight's basic attacks have a 15% chance to activate a power gain buff on himself, gaining 25% of max power over 10 seconds.
Signature ability (Fourth Entity): Knightlight gains another Photonic Entity, the Red Entity.
Red Entity: Basic attacks have a (lvl 1)8% (lvl 99)20% (lvl 200)40% chance to gain a 5% fury passive that lasts as long as the red entity is in control. Max fury passive stacks: 10
Red Entity after 30 hits: Each time a Fury passive is applied to Knightlight, he instantly gains 10% of max power.
Synergies: "Galactic Protectors" (Starlancer) Knightlight: When fighting a #Villain champion, Knightlight's buffs and his White Entity mode last 4 seconds longer. Starlancer: When Starlancer uses power steal, the opponent takes direct damage based on the amount stolen.
Solo synergy.
"Enemies" (Ronin, Brakkus) all team members: All champions gain 6% greater attack.
Non-solo synergy. "Cosmic Powerhouses"
(Silver Surfer, Captain Marvel, Hyperion)
Captain Marvel: Gain +1 energy charge when struck by an energy attack. Silver Surfer: Silver Surfer's heavy attacks have a 50% chance to refresh all power cosmic buffs. Hyperion: When Hyperion receives a Fury buff, the opponent receives a weakness buff for the same period reducing the opponent's attack by 6%. Knightlight: gains 4% block proficiency per unique buff active on Knightlight.
(Important info) so, there's a few fun things here for the animation department. When a certain colored Entity is "in control" his armor needs to be made of that Entity's color. The armor I'm picturing for his base level should be not much more than a laser full body skin suit, a bit like silver surfer, but instead of silver, it's light. Also, when a certain Entity has reached its bonus ability after 30 hits, his armor should become more bulky and detailed. Another color should be a shield for when he's blocking, then the other color (or colors, if he's awakened) should be used for his basic attacks, in a similar style to magneto's basic attack animations.
(3)Brakkus
Cosmic
#Metal #Villain #Villain of the contest? #Size:L #Flying #Defensive: Tank
Bio: Brakkus is the High General of the Zanthak nation. He believes that the Zanthaks are the greatest race in all the cosmos and seeks to destroy all those who would dare defy the Zanthak race.
Passive: Brakkus has increased energy resistance. Brakkus's Mechanically enhanced physiology grants him immunity to bleed. Brakkus's extensive military training and experience makes him immune to Taunt.
Zanthak armor passive:
Increases armor rating slightly and increases block proficiency by 0.2% per armor up buff on Brakkus. Zanthak passives can be removed by armor brake debuffs but if there are armor up buff on Brakkus, those are removed first. Can stack up to 10 times.
5 or more Zanthak passives: Brakkus has a 40% chance to auto block against the opponents dash. This auto block triggers the party mastery.
While attacking:10% chance to gain an armor up buff lasting 10 seconds.
While blocking:35% chance to gain an armor up buff lasting 10 seconds.
Well timed block: inflict an armor break debuff for 12 seconds. If the opponent is aready suffering from an armor break debuff, inflict a poison debuff dealing 110% of Brakkus's attack as poison damage over 12 seconds and reduces the opponents healing rate by 50%.
While being struck:40% chance to gain a Zanthak armor passive.
Heavy attacks: Pauses the duration of armor break, poison, or Photon decay for 4 seconds. This pause cannot stack.
Counter offensive measures: While Brakkus has 7 or more Zanthak passives, Brakkus takes 40% less damage from physical attacks and reflects 40% of the damage from physical attacks back at the opponent.
Passive: Brakkus has increased energy resistance. Brakkus's Mechanically enhanced physiology grants him immunity to bleed. Brakkus's extensive military training and experience makes him immune to Taunt.
As his power meter fills:
Brakkus gains up to a 85% resistance to power drain.
Special 1: Remove all poison effects to apply a weakness debuff lasting 12 seconds reducing opponent's base attack by 10% per poison removed.
Special 2: Gain 2 Zanthak armor passives.
If the number of Zanthak charges and armor up buffs equal or are greater than 8, this attack is unblockable. Place a Taunt debuff on the opponent lasting 15 seconds reducing attack by 60% and increasing the chance to activate a special attack by 70%
Special 3: This attack gains 10% attack per Zanthak passive on Brakkus. Inflict a Photon Decay debuff that deals 200% of Brakkus's attack as energy damage and drains 60% of the opponent's power over 12 seconds.
Signature ability:(Flawless Design) Brakkus is immune to the effects of armor break. For each poison active when a special 3 is activated, there is a (lvl 1) 7% (lvl 99) 40% (lvl 200) 80% chance to convert a poison into a photon decay debuff lasting for 12 seconds.
Bio: Brakkus is the High General of the Zanthak nation. He believes that the Zanthaks are the greatest race in all the cosmos and seeks to destroy all those who would dare defy the Zanthak race.
Synergies: "Hatred" (Starlancer, Brightburn) Brakkus: Gain a 5% fury passive per debuff on the opponent. Solo synergy.
"Warminds" (Red Skull, Cyclops (new Xavier school), Doctor Doom, Thanos) all team members: Increase offensive power gain by 6%. Non-solo synergy.
"Bio-Mechanical Enhancement" (Warlock)
All #Metal champions have a 30% reduced class disadvantage and a 30% increased class advantage. Solo synergy.
"Enemies" (Star-Lord, Gamora, King Groot) all team members: Increase base attack rating by 6%
"War for Supremacy" (Ronan) all team members while fighting non-cosmic champions: place a weakness passive on the opponent reducing base attack by 10%. Solo synergy.
(Important info) the general look I wanted for Brakkus is a similar look to a character in the mobile game monster legends. The character is called Irockman. These aliens are a race that seem to look robotic, but they are in all actuality just a heavily mechanically modified race.
Tech
#Hero #Metal #Size:M #Offensive: Damage Over Time (or) #Control: Denial (I'm not sure which one)
Bio: Lance Ainsley was a Captain of the 604th Salvarian interplanetary task force when he discovered that the army commanders were planning on executing him and his squad after they found some shady deals between them and the Zanthak people. He then formed his own squad of warriors to rise up and fight against the invading Zanthaks and the corrupt Salvarian leaders.
Passive:Starlancer's suit grants him extra Physical damage resistance. Starlancer starts the fight with 3 power cells.
While blocking basic attacks: if the attack doesn't make contact, the opponent takes 40% of their attack as direct damage.
When struck: 30% chance to gain an armor up buff.
Light and Medium attacks: Starlancer has a 30% chance to inflict a shock debuff dealing 60% of Starlancer's attack as energy damage over 10 seconds.
Heavy attacks: This attack has a 100% chance to remove all shock debuffs from the opponent stealing 5% of max power per shock removed.
While not at full power:
Dashing back and holding for 2 seconds will consume a power cell and give Starlancer a power gain buff giving him 15% of max power over 10 seconds.
While at full power: Any shock debuffs inflicted will deal 100% of Starlancer's attack as energy damage over 14 seconds. Starlancer gains a 10% increased chance to inflict shock debuffs.
Special 1: All sword strikes in this attack deal an extra 20% damage per unused power cell.
This attack consumes 1 power cell.
Special 2: If the opponent has 5 or more shock debuffs, this attack is unblockable. Consumes 1 power cell to Inflict a power leak debuff that drains 8% of max power per second and lasts 12 seconds.
Special 3: Gain 3 power cells. For each shock debuff on the opponent, this attack drains 10% of max power and power burns for the amount drained.
Signature ability (Tactical Prowess): If you KO your opponent using a special 3, you start the next fight with (lvl 1) 5% (lvl 99) 50% (lvl 200) 100% of the previous opponents power at the time of KOing them.
Gain +2 power cells at the beginning of each fight.
Synergies:
"Fight for Justice" (Brakkus) all #Hero champions: when fighting a #Villain champion, gain 10% greater offensive power gain per bar of power on the opponent. Solo synergy.
"Inspire courage" (Captain America IW) other team members: gain 12% greater attack while below 35% health.
Solo synergy.
"Soldier's Code" (Captain America, Winter Soldier, Civil Warrior) all team members except Starlancer: once per fight when a champion would receive a blow that would knock them out, they instantly gain 10% health and remove any damaging debuffs., if after doing so they win the fight, Starlancer gains a Fury buff at the start of the next fight increasing attack rating by 20% for 10 seconds. If that champion loses the battle, Starlancer loses 15% of his current health.
"Friends" (Star-Lord, Captain Marvel) all team members: increased critical rating.
(Important info)
"Salvarian" and "Zanthak" are race names that I am by no means in love with, please someone give me some names that are cool.
I want to make sure that you guys keep this guys character the way I made him. I know you're good with that sort of thing, so I'll lay it out for you; he is in my opinion as far as his personality essentially a combination between Captain America and Star-Lord. He's got the strategical thinking and leadership skills of cap, but can still be a funny kind of guy like Star-Lord.
His sword is actually a stolen Zanthak energy blade, so it shouldn't look much like the rest of his outfit/weapons, and he should always be holding his shield like cap or taskmaster. I never really pictured this character with guns, but if you feel like he should have them, feel free to add them in.
(2)Knightlight
Cosmic
#Hero #Offensive: Raw Damage #Flying #Defensive: Utility #Size:M
Bio: Lieutenant Ryan Culper is the best friend of Lance Ainsley, aka Starlancer. After getting lost on a recon assignment, he stumbled upon a group of Entities made of pure light. He bonds with the Entities to keep them alive, and they empower him with powerful abilities including flight, Photon blasts, and the ability to manipulate the Entities forms to create weapons and armor. He then became the hero known as Knightlight.
Basic attacks: these attacks deal energy damage instead of physical.
Heavy attacks: 20% chance to place an energy siphon on the opponent lasting 10 seconds. Refresh the duration of all Fury, Precision, and Cruelty buffs.
While blocking: Gain an energy resistance buff for the duration of the block.
Photonic Entities:
Knightlight has a bond between a group of different Photonic entities. Dashing back and holding block for 2 seconds will randomly change which entity is in control.
Green entity: While the green entity is in control, Knightlight gains 10% increased offensive power gain.
Yellow Entity: Base attack is increased by 8%.
Blue Entity: Block proficiency is increased by 12%.
Each Entity receives bonuses after a total of 30 hits dealt or received using that Entity. These last until the end of the fight and are not removed when switching between Entities.
Green Entity after 30 hits: Has a 10% chance to health steal for 125% of damage dealt while attacking with basic attacks.
Yellow Entity after 30 hits: Special Attacks have a 25% chance to be unblockable.
Blue Entity after 30 hits: 10% chance when attacking with basic attacks to gain a physical or energy resistance buff lasting for ten seconds.
Special 1: place a concussion debuff on the opponent reducing ability accuracy by 10% per buff on Knightlight. Randomly change the Controlling Entity.
Special 2: This attack has a 20% chance to be unblockable. Gain 2 Fury, Precision, or cruelty buffs lasting for 12 seconds. These buffs may stack up to 3 times per buff. Randomly change the controlling Entity
Special 3: After this attack, Knightlight goes into White Entity mode for 15 seconds, the white Entity has the abilities of all the Entities combined. After that, a Random Entity gains control. While in white Entity mode, Knightlight's basic attacks have a 15% chance to activate a power gain buff on himself, gaining 25% of max power over 10 seconds.
Signature ability (Fourth Entity): Knightlight gains another Photonic Entity, the Red Entity.
Red Entity: Basic attacks have a (lvl 1)8% (lvl 99)20% (lvl 200)40% chance to gain a 5% fury passive that lasts as long as the red entity is in control. Max fury passive stacks: 10
Red Entity after 30 hits: Each time a Fury passive is applied to Knightlight, he instantly gains 10% of max power.
Synergies: "Galactic Protectors" (Starlancer) Knightlight: When fighting a #Villain champion, Knightlight's buffs and his White Entity mode last 4 seconds longer. Starlancer: When Starlancer uses power steal, the opponent takes direct damage based on the amount stolen.
Solo synergy.
"Enemies" (Ronin, Brakkus) all team members: All champions gain 6% greater attack.
Non-solo synergy. "Cosmic Powerhouses"
(Silver Surfer, Captain Marvel, Hyperion)
Captain Marvel: Gain +1 energy charge when struck by an energy attack. Silver Surfer: Silver Surfer's heavy attacks have a 50% chance to refresh all power cosmic buffs. Hyperion: When Hyperion receives a Fury buff, the opponent receives a weakness buff for the same period reducing the opponent's attack by 6%. Knightlight: gains 4% block proficiency per unique buff active on Knightlight.
(Important info) so, there's a few fun things here for the animation department. When a certain colored Entity is "in control" his armor needs to be made of that Entity's color. The armor I'm picturing for his base level should be not much more than a laser full body skin suit, a bit like silver surfer, but instead of silver, it's light. Also, when a certain Entity has reached its bonus ability after 30 hits, his armor should become more bulky and detailed. Another color should be a shield for when he's blocking, then the other color (or colors, if he's awakened) should be used for his basic attacks, in a similar style to magneto's basic attack animations.
(3)Brakkus
Cosmic
#Metal #Villain #Villain of the contest? #Size:L #Flying #Defensive: Tank
Bio: Brakkus is the High General of the Zanthak nation. He believes that the Zanthaks are the greatest race in all the cosmos and seeks to destroy all those who would dare defy the Zanthak race.
Passive: Brakkus has increased energy resistance. Brakkus's Mechanically enhanced physiology grants him immunity to bleed. Brakkus's extensive military training and experience makes him immune to Taunt.
Zanthak armor passive:
Increases armor rating slightly and increases block proficiency by 0.2% per armor up buff on Brakkus. Zanthak passives can be removed by armor brake debuffs but if there are armor up buff on Brakkus, those are removed first. Can stack up to 10 times.
5 or more Zanthak passives: Brakkus has a 40% chance to auto block against the opponents dash. This auto block triggers the party mastery.
While attacking:10% chance to gain an armor up buff lasting 10 seconds.
While blocking:35% chance to gain an armor up buff lasting 10 seconds.
Well timed block: inflict an armor break debuff for 12 seconds. If the opponent is aready suffering from an armor break debuff, inflict a poison debuff dealing 110% of Brakkus's attack as poison damage over 12 seconds and reduces the opponents healing rate by 50%.
While being struck:40% chance to gain a Zanthak armor passive.
Heavy attacks: Pauses the duration of armor break, poison, or Photon decay for 4 seconds. This pause cannot stack.
Counter offensive measures: While Brakkus has 7 or more Zanthak passives, Brakkus takes 40% less damage from physical attacks and reflects 40% of the damage from physical attacks back at the opponent.
Passive: Brakkus has increased energy resistance. Brakkus's Mechanically enhanced physiology grants him immunity to bleed. Brakkus's extensive military training and experience makes him immune to Taunt.
As his power meter fills:
Brakkus gains up to a 85% resistance to power drain.
Special 1: Remove all poison effects to apply a weakness debuff lasting 12 seconds reducing opponent's base attack by 10% per poison removed.
Special 2: Gain 2 Zanthak armor passives.
If the number of Zanthak charges and armor up buffs equal or are greater than 8, this attack is unblockable. Place a Taunt debuff on the opponent lasting 15 seconds reducing attack by 60% and increasing the chance to activate a special attack by 70%
Special 3: This attack gains 10% attack per Zanthak passive on Brakkus. Inflict a Photon Decay debuff that deals 200% of Brakkus's attack as energy damage and drains 60% of the opponent's power over 12 seconds.
Signature ability:(Flawless Design) Brakkus is immune to the effects of armor break. For each poison active when a special 3 is activated, there is a (lvl 1) 7% (lvl 99) 40% (lvl 200) 80% chance to convert a poison into a photon decay debuff lasting for 12 seconds.
Bio: Brakkus is the High General of the Zanthak nation. He believes that the Zanthaks are the greatest race in all the cosmos and seeks to destroy all those who would dare defy the Zanthak race.
Synergies: "Hatred" (Starlancer, Brightburn) Brakkus: Gain a 5% fury passive per debuff on the opponent. Solo synergy.
"Warminds" (Red Skull, Cyclops (new Xavier school), Doctor Doom, Thanos) all team members: Increase offensive power gain by 6%. Non-solo synergy.
"Bio-Mechanical Enhancement" (Warlock)
All #Metal champions have a 30% reduced class disadvantage and a 30% increased class advantage. Solo synergy.
"Enemies" (Star-Lord, Gamora, King Groot) all team members: Increase base attack rating by 6%
"War for Supremacy" (Ronan) all team members while fighting non-cosmic champions: place a weakness passive on the opponent reducing base attack by 10%. Solo synergy.
(Important info) the general look I wanted for Brakkus is a similar look to a character in the mobile game monster legends. The character is called Irockman. These aliens are a race that seem to look robotic, but they are in all actuality just a heavily mechanically modified race.
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