How to handle future rebalance suggestions
Khaos007
Member Posts: 6 ★
Hello Kabam Mike and Kabam Team,
I recently saw a post or thread on namor update etc. and I for one enjoyed level of transparency and details finally given in the report. I've spent a lot of money over the years and I certainly appreciate your feedback.
I digress. I believe you stated welcoming and encourage legitimate feedback to how to tackle future rebalance in terms of compensation as long as it remained on topic and was more of a professional debate looking for a mutual common ground.
Well... Here I go after much long debates in my chats with some 400+ tenured players:
1. Suggest a trade or poll for a trade if you plan on doing a negative rebalance "nerf." Meaning for example: instead of doing an elaborate compensation plan.. Why not offer something based of your cavalier/uncollected metric like you did at Christmas with the whole AW/AQ week compensation. Perhaps offer the ability to sell the nerfed champion for a limited time and in return.. Select a champion of your choice with equivalent star rating but 1 rank less. I.e. R5 sig 200 namor now becomes r4 sig 200 champ of your choice. For uncollected it's 2 ranks down.. just simply match what their selling but 1 rank down of their selected champ choice or even have a selection from the other available featured champs going on in the featured crystals of that time and they can only select from that champion list.
This can maybe avoid having to manually collect and refine data.
2. Continue with how you just managed the last namor compensation plan but also include units. The reason is more so for the fact of being fair and compensate for a "bait n switch." If you'd like to keep the money in house as any other legitimate company would, dishing out a simple unit compensation deemed appropriate to tag along because if people like me who to choose to spend their money vs saving their money for something else... They choose to spend to get the units necessary to but the generic sig stones and what not. At least offering a discount on units keeps them spending on your products still and those concerned about actual dollar refunds can actually be put to rest with the whole suing litigations and unrealistic means of getting their money back because it's not simple and time has passed.
3. Perhaps offering some variation of 1 or 2 or even offering more than 1 route of compensation so at least us end users have some idea of perceived control and we get to choose from 1, 2 or 3 options of available compensations you see fit (even if it's something totally different already mentioned).
It could work as follows: sell the rebalanced champion for a limited time for option number 1 compensation plan, option number 2 compensation plan or option number 3 compensation plan.. And lastly, don't do anything because your mined data over a period of 3 months or whatever shows d that this minor rebalance was not too bad and was worthy in Kabam's eyes to warrant a rebalance.
Lastly, just as a side note, I hope we can stick this thread... I'm sure many logical minded users like myself would be willing to work in collaboration as community to come up with many variations to how a future rebalance could unfold. Also, perhaps included such mined data ahead of time to show and explain to the community that it was necessary. No game is perfect when programmed, there will always be balances and updates and rebalances are totally going to be needed more...
Thank you for your time, and I hope this thread sticks and saved or whatever so others can post like me, a legitimate logical solution / suggestion with you, Kabam, so we can continue to enjoy the game we love.
Ps. From a negotiation point of you in business, always presenting multiple options or from any top down approach when wanting someone to be obliged in doing something is to give them a sense of control. Giving options at least will allow the user to subconsciously feel empowered with their decisions and in turn feel happier even if no option was one they liked, but at least they get to choose something. Place a 1 week timer like you would for a "limited time special offer" or in the unit store like when you get to choose 1 of a certain class catalyst out of the 6 classes (the sense of choosing works in many facets in life... Like, "hey son, we need to clean the backyard today, you want to rake the leaves or pick up all the sticks before I cut the grass." - "ummm I dislike both options dad, but if I have to make a choice I choose leaves." Instead of being told to pick up sticks and feel resentment. Anyways, hopefully this novel was worth the read and your time. Look forward to your collaboration on this topic.
Thank you on behalf of the community for this opportunity to discuss future rebalancing.
I recently saw a post or thread on namor update etc. and I for one enjoyed level of transparency and details finally given in the report. I've spent a lot of money over the years and I certainly appreciate your feedback.
I digress. I believe you stated welcoming and encourage legitimate feedback to how to tackle future rebalance in terms of compensation as long as it remained on topic and was more of a professional debate looking for a mutual common ground.
Well... Here I go after much long debates in my chats with some 400+ tenured players:
1. Suggest a trade or poll for a trade if you plan on doing a negative rebalance "nerf." Meaning for example: instead of doing an elaborate compensation plan.. Why not offer something based of your cavalier/uncollected metric like you did at Christmas with the whole AW/AQ week compensation. Perhaps offer the ability to sell the nerfed champion for a limited time and in return.. Select a champion of your choice with equivalent star rating but 1 rank less. I.e. R5 sig 200 namor now becomes r4 sig 200 champ of your choice. For uncollected it's 2 ranks down.. just simply match what their selling but 1 rank down of their selected champ choice or even have a selection from the other available featured champs going on in the featured crystals of that time and they can only select from that champion list.
This can maybe avoid having to manually collect and refine data.
2. Continue with how you just managed the last namor compensation plan but also include units. The reason is more so for the fact of being fair and compensate for a "bait n switch." If you'd like to keep the money in house as any other legitimate company would, dishing out a simple unit compensation deemed appropriate to tag along because if people like me who to choose to spend their money vs saving their money for something else... They choose to spend to get the units necessary to but the generic sig stones and what not. At least offering a discount on units keeps them spending on your products still and those concerned about actual dollar refunds can actually be put to rest with the whole suing litigations and unrealistic means of getting their money back because it's not simple and time has passed.
3. Perhaps offering some variation of 1 or 2 or even offering more than 1 route of compensation so at least us end users have some idea of perceived control and we get to choose from 1, 2 or 3 options of available compensations you see fit (even if it's something totally different already mentioned).
It could work as follows: sell the rebalanced champion for a limited time for option number 1 compensation plan, option number 2 compensation plan or option number 3 compensation plan.. And lastly, don't do anything because your mined data over a period of 3 months or whatever shows d that this minor rebalance was not too bad and was worthy in Kabam's eyes to warrant a rebalance.
Lastly, just as a side note, I hope we can stick this thread... I'm sure many logical minded users like myself would be willing to work in collaboration as community to come up with many variations to how a future rebalance could unfold. Also, perhaps included such mined data ahead of time to show and explain to the community that it was necessary. No game is perfect when programmed, there will always be balances and updates and rebalances are totally going to be needed more...
Thank you for your time, and I hope this thread sticks and saved or whatever so others can post like me, a legitimate logical solution / suggestion with you, Kabam, so we can continue to enjoy the game we love.
Ps. From a negotiation point of you in business, always presenting multiple options or from any top down approach when wanting someone to be obliged in doing something is to give them a sense of control. Giving options at least will allow the user to subconsciously feel empowered with their decisions and in turn feel happier even if no option was one they liked, but at least they get to choose something. Place a 1 week timer like you would for a "limited time special offer" or in the unit store like when you get to choose 1 of a certain class catalyst out of the 6 classes (the sense of choosing works in many facets in life... Like, "hey son, we need to clean the backyard today, you want to rake the leaves or pick up all the sticks before I cut the grass." - "ummm I dislike both options dad, but if I have to make a choice I choose leaves." Instead of being told to pick up sticks and feel resentment. Anyways, hopefully this novel was worth the read and your time. Look forward to your collaboration on this topic.
Thank you on behalf of the community for this opportunity to discuss future rebalancing.
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