Flame On gone after KO?

iRetr0iRetr0 Member Posts: 1,252 ★★★★
So I activated Flame On on Mojo, died, got back in and noticed Flame On didn't even work. It always used to be that HT still has his pre-fight ability active on a node after dying on that node. What gives?

Android, latest game version, running on Wi-Fi

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,029 ★★★★★
    You used the charge, you died there, and you no longer have it. He won't have it agains unless he is dup, and his signature ability allows him to do it
  • iRetr0iRetr0 Member Posts: 1,252 ★★★★

    You used the charge, you died there, and you no longer have it. He won't have it agains unless he is dup, and his signature ability allows him to do it

    Why did it work in the past? There is no note of this being an actual bug and patched.
  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,029 ★★★★★
    From what I remember, that never worked that way. What would be the point of his sig ability if ability would always trigger after the use of the charge, for the entire quest?
  • iRetr0iRetr0 Member Posts: 1,252 ★★★★

    From what I remember, that never worked that way. What would be the point of his sig ability if ability would always trigger after the use of the charge, for the entire quest?

    I can verify the rpe-fight ability always got stuck to the node on which you activated it. For instance, 6.1 Sabertooth, when I died, I revived and already had Flame On active.
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