**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
I think there should be an intermediate difficulty for variant
Zakrw_317
Posts: 50 ★
Nevermind
4
Comments
Variant is intended to be closer to cavalier level content. The whole intent is to show evolution of the game from then to now. Display the growth of the game. That is why the difficulty is where it is and gauged toward endgame type players.
Let’s not make the developers slow down content creation by adding something here that isn’t intended to be there on the first place.
Mid-tier players have got ENOUGH to do.
Asking for a mid tier level for permanent content is like asking for a mid tier content of act 6 with lower pi and reduced nodes. Permanent content is going no where and when your account and skills are ready you will clear it. It's not a race and there is no first place. It's a game build your skills and team and conquer it when you are ready.
The road to Variant goes through this path, and there's no roadblock anywhere on that path that would require a player to get some alternate means of progress to reach a point where they could do the Variant difficulty missions.
Separate from that, "mid-tier Variant" partially defeats the purpose of the Variant difficulties, which is to test high tier or end game players. If there were training wheel versions of those missions then the actual Variant difficulties wouldn't be as difficult or challenging; players would have had practice with weaker versions of the maps. They would be in a sense inoculated against the difficulty, like weakened virus is sometimes used to create vaccines. That would make them less special in content, and no longer serve the primary reason they exist.
To put it another way, end game content is generally like a final exam: it is there to test to see if you've learned the class, as end game content tests to see if players are strong enough at their point of progression to complete it. Asking for an easier way to do the end game content with weaker end game content because it is too hard to progress normally in the game is like asking for a bunch of practice exams that will teach you how to pass the final exam without actually having to take the class, because learning the class is too difficult and there should be an easier way to learn how to just pass the final exam directly.
I do it.
All. The. Time. 😏