Rewards need to be increased
Keonex
Member Posts: 328 ★★★
The amount of shards we are getting is very low now that 6 stars are coming. Last month calendar was a step in right direction. But the September calendar is a joke. Also AQ, AW and other areas of the game need rewards to be increased.
Also are with 6 stars on the way why dont we already have a 5 star arena to win 5 stars
Also are with 6 stars on the way why dont we already have a 5 star arena to win 5 stars
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My ign is same as scrern name not hiding. You can see i have been playing this game for a while.
I have r4cc cqts stored and t2a waiting in inventory from completing LOL.
But no champs worth the cats.
So yes i need them 5 star shards.
But since im guessing your ok with 4 stars it means you dint quite need em like me
What's your defnition of advanced?
I have 480k rating and one path in LoL done.
I still give value to 4-stars because they are still worth it, so ranking them in still an option
That's too much to ask master mode is way too easy to warrant such rewards. They just added a full four stars worth of shards to master mode it will be a long long while before they add a full 5 star to master mode.
I'm ready for a legendary mode with this rewards though
Well if master is designed to be an "end game" event quest for top tier players, and with the introduction of 6* coming in 6 months, a 4* really doesn't mean anything for all the work you have to go through. You have to 100% heroic, then 100% master which is a ton of energy just in case you haven't noticed. I think it's like close to 40 energy refills which is roughly 1,200 units. Not to mention the tediousness of it and the unchallenging content. I'm not saying to put a full 5* crystal in master. I'm either saying bump the rewards to about 3,500-5,000 shards, or come out with a Grandmaster or Legendary difficulty that is truly challenging for top tier players with rewards that match. Make it somewhat punishing and include some 5* generic sig stones, maybe 1/2-3/4 of a T2A, and 5,000ish 5* shards. I don't think that's unreasonable or will throw the game out of balance and at least there is a little of everything that top tier players are looking for. Even with 1/2 T2A that's still roughly 8 months to rank one 5* champ to 4/55.
Master mode is not end game people can do initial completion within a month or two of starting and some even full exploration after 2 or 3 months. Compare master mode to LOL, act 5 or even road to the labyrinth it is childs play compared to the roster and skill needed to beat those quests. I agree with adding a new difficulty but I'm tired of seeing people asking for more rewards just for doing easy content people seem to want more rewards for free or don't want to put in any time for increased rewards. You have to admit a full 5 star for content you can do with 3 star champions is pushing it a little which is what the person I was responding to suggested for master mode rewards.
When master mode was originally introduced it was meant to be "end game" meaning for the top tier players. That was before the new wave of top tier champs and 4/55 champs started becoming more common. Of course master is no longer really "end game" as 4/55 are much more common, as are high powered champs. There's a new "end game" that needs updated progression rewards and that's why I suggest adding a more challenging event quest difficulty in order to start earning a portion of those materials those players need.