**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Incursion vs dungeons

ThebgjThebgj Posts: 635 ★★
Can we start a list of the good and bad differences between the two.

Con-It seems like the same time consuming game mode.
We can still get paired up with horrible randoms.

Pro- more gold
More 5* shards.

Once someone reaches maximum rewards for that set of incursions, no point in playing anymore...right?

Comments

  • SuperiorSymbioteSuperiorSymbiote Posts: 1,862 ★★★★★
    Pros: incursions doesn’t have a time for the trolls that join dungeons and wait out the timer and waste your champs causing you to either waste 50 units to end the cool down or wait a dramatic period of time for the cool down for end.

    Cons: Their are still trolls
  • Wakandas_FinestWakandas_Finest Posts: 811 ★★★★

    Pros: incursions doesn’t have a time for the trolls that join dungeons and wait out the timer and waste your champs causing you to either waste 50 units to end the cool down or wait a dramatic period of time for the cool down for end.

    Cons: Their are still trolls

    You can exit the incursion at anytime regardless of timer

  • RemeliRemeli Posts: 608 ★★★
    Thebgj said:

    Can we start a list of the good and bad differences between the two.

    Con-It seems like the same time consuming game mode.
    We can still get paired up with horrible randoms.

    Pro- more gold
    More 5* shards.

    Once someone reaches maximum rewards for that set of incursions, no point in playing anymore...right?

    -You can split the time between 5 days which is much better than the 12 minutes or whatever max time you had with Dungeon.
    -It was a stupid idea to play with random in dungeon and its still a stupid idea to do it with Incursion.

    Rewards are indeed much better but i would have liked some 6* shards maybe for rooms 11+ of sector 7.

    The top room rewards reset every months but the milestones reset every 5 days so running it again is kinda worthwhile.
  • ThebgjThebgj Posts: 635 ★★

    What’s the point? Dungeons are gone and incursions are clearly better.

    That does bring up a good point




    Me
  • MasterSmokeMasterSmoke Posts: 547 ★★★
    This isn’t BK you can’t always have it your way!
  • AleorAleor Posts: 3,045 ★★★★★
    con Doing dungeons only in dungeons day was an easy way to get somewhat appropriate rewards.

    pros Incs are more interesting in terms of gameplay.
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