Dr doom And wasp

battybatty Member Posts: 177
Is dr doom and wasp passive stun work against stun immune ?
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Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,032 ★★★★★
    No, because it's a stun
  • Marvel2289Marvel2289 Member Posts: 1,008 ★★★
    I've heard that Wasps did, but Dooms did not.
  • Wakandas_FinestWakandas_Finest Member Posts: 859 ★★★★
    No neither does
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    No.
    It should but that's too beneficial for the player by kabams logic
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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    Nova flame works on debuff-immune, because it is a passive effect. Passive stuns work on debuff-immune for the exact same reason. And they wouldn't work on nova-flame-immune for the exact same reason any stun doesn't work on stun-immune.

    All nullify effects can only interact with buffs. That's absolutely nothing specials.

    Besides some wonky ability descriptions all of this is extremely easy to understand and straight forward.
    You're running yourself through mental gymnastics
    Here are facts
    Nova flame is a debuff.its a passive debuff. It works on debuff immune matchups.
    Doom and wasps heavys cause passive stuns. They don't work on stun immune
    What reason can you give apart from inconsistency
    Passive effects have always bypassed things like immunities and ability to shrug off
    Cap iw shrugs off falter in 6.3 because it's active.
    He doesn't shrug off falter in act 7 because it's passive.
    I rather enjoy Human torch so I'll leave it at that before they give him the Morningstar treatment
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    You’re heavily misinformed please don’t commment in stuff you don’t know you just spread misinformation and the ignorance that goes with phrases like “working as intended, benefits the players”
    Nova flames are not incinerates the only relation to incinerates are that HT treats them as Incinerates
    Cap IW and thing specifically state they NULLIFY unstoppable buffs
    They can not reduce the AA of unstoppable effects like slow
    So learn what deuce/buffs vs passive effects are and read abilities
    You can’t stun a stun immune champ
    But can inflict passive effects on debuff immune champs
    Where did I state anything about incinerate...
    I said it's a debuff and bypasses debuff immunity I'm well aware it doesn't count as an incinerate
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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    Nova flame works on debuff-immune, because it is a passive effect. Passive stuns work on debuff-immune for the exact same reason. And they wouldn't work on nova-flame-immune for the exact same reason any stun doesn't work on stun-immune.

    All nullify effects can only interact with buffs. That's absolutely nothing specials.

    Besides some wonky ability descriptions all of this is extremely easy to understand and straight forward.
    You're running yourself through mental gymnastics
    Here are facts
    (1)Nova flame is a debuff.its a passive debuff. It works on debuff immune matchups.
    Doom and wasps heavys cause passive stuns. They don't work on stun immune
    What reason can you give apart from inconsistency
    (2)Passive effects have always bypassed things like immunities and ability to shrug off
    (3)Cap iw shrugs off falter in 6.3 because it's active.
    He doesn't shrug off falter in act 7 because it's passive.
    (4)I rather enjoy Human torch so I'll leave it at that before they give him the Morningstar treatment
    First of all, there is no such thing as a "passive debuff" in this game. A debuff is nessecarily an active effect. Nova flames are a unique passive damage over time effect.

    Second of all, those passive effects that did bypass their respective immunity have so far been fixed, since those were unintended interactions. Again, refer to the passive bleed against bleed immune conundrum.

    Third of all, duh...?

    Fourth of all, what...?
    The fourth was referring to Claire, Morningstar and champion debacle
    I see the logic in what you're saying. I just don't see the point inconsistency
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    You’re heavily misinformed please don’t commment in stuff you don’t know you just spread misinformation and the ignorance that goes with phrases like “working as intended, benefits the players”
    Nova flames are not incinerates the only relation to incinerates are that HT treats them as Incinerates
    Cap IW and thing specifically state they NULLIFY unstoppable buffs
    They can not reduce the AA of unstoppable effects like slow
    So learn what deuce/buffs vs passive effects are and read abilities
    You can’t stun a stun immune champ
    But can inflict passive effects on debuff immune champs
    Where did I state anything about incinerate...
    I said it's a debuff and bypasses debuff immunity I'm well aware it doesn't count as an incinerate
    The game doesn't call the a debuff. No one who knows how this game works calls them a debuff.

    Talk about mental gymnastics.
    Fair enough, I concede.
    My idea of a debuff doesn't line up with what the game counts as one
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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    You’re heavily misinformed please don’t commment in stuff you don’t know you just spread misinformation and the ignorance that goes with phrases like “working as intended, benefits the players”
    Nova flames are not incinerates the only relation to incinerates are that HT treats them as Incinerates
    Cap IW and thing specifically state they NULLIFY unstoppable buffs
    They can not reduce the AA of unstoppable effects like slow
    So learn what deuce/buffs vs passive effects are and read abilities
    You can’t stun a stun immune champ
    But can inflict passive effects on debuff immune champs
    Where did I state anything about incinerate...
    I said it's a debuff and bypasses debuff immunity I'm well aware it doesn't count as an incinerate
    I meant that the only relationship to it being a debuff was it being counted as an incinerate towards HT abilities could have worded it better ig but you really don’t know what you’re talking about
    The game is consistent about this
    You can check this by pausing the fight and reading the mini description
    The only inconsistency is rulk and some degens
    Face me has its own issues, don't see why it works on no retreat but not brute force
    I get what you're saying about the rest
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    Nova flame works on debuff-immune, because it is a passive effect. Passive stuns work on debuff-immune for the exact same reason. And they wouldn't work on nova-flame-immune for the exact same reason any stun doesn't work on stun-immune.

    All nullify effects can only interact with buffs. That's absolutely nothing specials.

    Besides some wonky ability descriptions all of this is extremely easy to understand and straight forward.
    You're running yourself through mental gymnastics
    Here are facts
    (1)Nova flame is a debuff.its a passive debuff. It works on debuff immune matchups.
    Doom and wasps heavys cause passive stuns. They don't work on stun immune
    What reason can you give apart from inconsistency
    (2)Passive effects have always bypassed things like immunities and ability to shrug off
    (3)Cap iw shrugs off falter in 6.3 because it's active.
    He doesn't shrug off falter in act 7 because it's passive.
    (4)I rather enjoy Human torch so I'll leave it at that before they give him the Morningstar treatment
    First of all, there is no such thing as a "passive debuff" in this game. A debuff is nessecarily an active effect. Nova flames are a unique passive damage over time effect.

    Second of all, those passive effects that did bypass their respective immunity have so far been fixed, since those were unintended interactions. Again, refer to the passive bleed against bleed immune conundrum.

    Third of all, duh...?

    Fourth of all, what...?
    The fourth was referring to Claire, Morningstar and champion debacle
    I see the logic in what you're saying. I just don't see the point inconsistency
    How do those have anything do to with any of this here?

    Let me explain, though:

    Other than some lifesteal mechanics like ghost rider's, who regens a specified amount of damage on every hit, claire and morningstar regen a specified percentage of the damage done to their opponent. Do you understand the difference? The first can heal from an indestructible opponent, because he only needs to hit them. The latter two can not, because [X]% of 0 damage equals zero regen.

    As to the second part, there are no inconsistencies in this thread whatsoever. What are you even talking about?
    I was referring to the situation. The revisit of Morningstar because of claire . Not the interaction

    And inconsistency in the game not the thread

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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    Nova flame works on debuff-immune, because it is a passive effect. Passive stuns work on debuff-immune for the exact same reason. And they wouldn't work on nova-flame-immune for the exact same reason any stun doesn't work on stun-immune.

    All nullify effects can only interact with buffs. That's absolutely nothing specials.

    Besides some wonky ability descriptions all of this is extremely easy to understand and straight forward.
    You're running yourself through mental gymnastics
    Here are facts
    (1)Nova flame is a debuff.its a passive debuff. It works on debuff immune matchups.
    Doom and wasps heavys cause passive stuns. They don't work on stun immune
    What reason can you give apart from inconsistency
    (2)Passive effects have always bypassed things like immunities and ability to shrug off
    (3)Cap iw shrugs off falter in 6.3 because it's active.
    He doesn't shrug off falter in act 7 because it's passive.
    (4)I rather enjoy Human torch so I'll leave it at that before they give him the Morningstar treatment
    First of all, there is no such thing as a "passive debuff" in this game. A debuff is nessecarily an active effect. Nova flames are a unique passive damage over time effect.

    Second of all, those passive effects that did bypass their respective immunity have so far been fixed, since those were unintended interactions. Again, refer to the passive bleed against bleed immune conundrum.

    Third of all, duh...?

    Fourth of all, what...?
    The fourth was referring to Claire, Morningstar and champion debacle
    I see the logic in what you're saying. I just don't see the point inconsistency
    How do those have anything do to with any of this here?

    Let me explain, though:

    Other than some lifesteal mechanics like ghost rider's, who regens a specified amount of damage on every hit, claire and morningstar regen a specified percentage of the damage done to their opponent. Do you understand the difference? The first can heal from an indestructible opponent, because he only needs to hit them. The latter two can not, because [X]% of 0 damage equals zero regen.

    As to the second part, there are no inconsistencies in this thread whatsoever. What are you even talking about?
    I was referring to the situation. The revisit of Morningstar because of claire . Not the interaction

    And inconsistency in the game not the thread

    Well, since morningstar and claire have in essence the exact same lifesteal mechanic it makes sense to revisit and fix her.

    Same thing happened with all the passive stuns in this game after wasp got fixed.

    And yes, there certainly are inconsistencies.

    As I said, some in-game descriptions are wonky. For example, normally the game describes "buffs" (active beneficial effects) as either "buffs", "active effects" or something along those lines. Dormammu's description however states that his sp1 removes "positive status effects".

    Also as mentioned before there's something about hulk rag's "face me" mechanic. However, this is more convoluted than it is inconsistent.

    In short, face me activates where it is intended to activate.

    Longer answer: besides active and passive effects there are actually effects in this game that are neither. The only inconsistency about this is that kabam apparently can't be bothered to make those visually distinguishable. They normally look exactly like any other passive effect.

    However, those effects do not interact with any ability in this game. When they are dot effects they do not activate "face me" and nick fury can not shrug them off when entering his second phase (he can normally shrug off passive effects).

    Generally however all this stuff is pretty consistent.
    "As I said, some in-game descriptions are wonky. For example, normally the game describes "buffs" (active beneficial effects) as either "buffs", "active effects" or something along those lines. Dormammu's description however states that his sp1 removes "positive status effects"."

    This is where most of my problems stemmed from. I generalized beneficial status effects as buffs and negative as debuffs Which apparently isn't how the game treats it.
    Looking at it with your wording makes more sense so I'll stick to that from now.
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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    Np.
    Must've been a pain having to explain it to my ignorant self but it is what it is.
    Easier to understand in hindsight when you get over the wording but better now than later
    Cheers
  • shadow_lurker22shadow_lurker22 Member Posts: 3,245 ★★★★★
    edited May 2020

    I've heard that Wasps did, but Dooms did not.

    No Wasps works on debuff immune opponents because it is passive. Dooms is passive too but doesn't work on debuff immune because the opponent has to be shocked for him to use it. Neither bypass stun immunity.
  • Agent_X_zzzAgent_X_zzz Member Posts: 4,498 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    you are comparing too diffrent things, Passive DOT works on debuff immune because they are not a debuff, they are a massive effect. Passive stuns dont work on Stun immune because they are still a stun effect, passive or non passive if the champ is stun immune then you shouldnt be able to stun them.
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    No.
    It should but that's too beneficial for the player by kabams logic

    There's literally no logic in your comment.
    Except passive dot like nova flame works on debuff immune

    Cap iw and thing nullify unstoppable unless it's passive

    They've always been fast and loose when it comes to passive debuffs
    you are comparing too diffrent things, Passive DOT works on debuff immune because they are not a debuff, they are a massive effect. Passive stuns dont work on Stun immune because they are still a stun effect, passive or non passive if the champ is stun immune then you shouldnt be able to stun them.
    You're a bit late,
    I get it passive ≠ debuff so it still applies
    Been cleared up above
  • edited May 2020
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  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★

    This thread made me lose brain cells

    Do technarchs even have brains
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