A small change in Variant?? Replacing classic with UC?
007md92
Member Posts: 1,381 ★★★★
@KDSuperFlash10 made a post about middle difficulty in variant for progressive players who have 1 5/65 champ and some rank 4 5 stars.
So i am adding a small idea.
i think variant is awesome. And keep it as it is.
Endgame players love variant. Eventually all progressive players will finish that too.
The original idea of variant was to bring old Monthly EQ and make it challenging and fun for endgame players. Awesome.
But it is true that a considerable no. Of people can not touch that content.
But they have the skill to finish act 5.
So how about obviously keep it as it is.
Variant is A1. It remains unchanged.
But replace classic with uncollected??
How about that?
That way the Original Quest is there just tweaking slightly.
It will definitely bring a major portion of players, who can finish uncollected with 4/50 and just watch variant youtube videos but can't go in.
It's a boost for a huge no. Of player.
If u can play variant, want others to have that fun too but classic is just really nothing. Let them have a taste of that content but with uncollected difficulty.
If endgame players can support this idea then it will be good for overall community. Cheers.
So i am adding a small idea.
i think variant is awesome. And keep it as it is.
Endgame players love variant. Eventually all progressive players will finish that too.
The original idea of variant was to bring old Monthly EQ and make it challenging and fun for endgame players. Awesome.
But it is true that a considerable no. Of people can not touch that content.
But they have the skill to finish act 5.
So how about obviously keep it as it is.
Variant is A1. It remains unchanged.
But replace classic with uncollected??
How about that?
That way the Original Quest is there just tweaking slightly.
It will definitely bring a major portion of players, who can finish uncollected with 4/50 and just watch variant youtube videos but can't go in.
It's a boost for a huge no. Of player.
If u can play variant, want others to have that fun too but classic is just really nothing. Let them have a taste of that content but with uncollected difficulty.
If endgame players can support this idea then it will be good for overall community. Cheers.
2
Comments
People who just can't tackle Variant cz they don't have a XL champ or resources.
So, let me get this clear : just because some players, like me currently for what it's worth, don't have the roster or the capacity to do the variants, let's remove the classic so that new players can't do it... at all ??
Yeah, that's logical.
Same as act 5.
Act 5 was once endgame content.
Now you can do it easy with R5 champs tossed out so fast. This happens in every part of the game. So it makes more sense to do hard content and over time it becomes easier bc newer champs come into the contest and higher ranks become easier to get.
Had a hunch though. These variant events that means they are from 2015.
May be master difficulty was the highest or heroic.
I started playing from 2017 i believe.
P.s. i am cavilier. I think may be i have a roster for variant, may be. Not sure. Exploring act 5 now. Can't go beyond 6.1 though.
Act 5 is soo fun and good i saved it just so that story mode remains there.
I wasn't thinking about me when i made this post.
An uncollected difficulty varient would be worth giving 4* rank up gems and 4* shards, 5 star shards and 4* Awakening gem.
Would you really want to do that for that?
Would that really help your progress?
Varient is hard. But the rewards are huge.
That's why it's so hard.
I doubt it will be so appealing to anyone with uncollected level rewards
I thought may be uncollected will be the balance. Variant stays there to keep the game interesting and fun for end game players. And uncollected progressive players will eventually finish uncollected first.
But yeah i thought someone would say what u said. So yeah. A middle difficulty.
Then i guess it's alright. Let keep everything as it is for now.
Classic and variant.
It seems no changes would be the best.
But still for an experiment i would give it a try for rewards.
Bunch of 5 star sig stones.
T4 basic one or two.
Some glory points.
1 5 star crystal.
1 awk gem for 100%
Yeah it seems a bit unbalanced noe that i try it. Like not too much for end game players. Not much for middle players.
Etc. I mean if uncollected variant is there ofcourse endgame players will tackle it.
And for them this reward is outdated. Tough. Lol
An idea that was raised previously was to rerelease monthly uncollected quests.
Those that have already done it obviously would have already taken the rewards.
Those in that space that became uncollected along the way of the run of UCEQ could access those rewards, have something else to do and catch up a little to those who started playing before them but have similar skill level.
Outside of server space constraints that I know nothing about, it would seem easy to reboot that content. Quest and rewards stay the same as original so just a case of making it live again?
Honestly there’s so little gap between being able to 100% uncollected EQ and first pass through say variant 2. I did it myself primarily with 4*s and way before I became cavalier and elders.
I’d start either there or v3 if you gave a decent tech roster. V4 can be a roadblock as you need decentish 5* roster to initial clear chapter 1.
I see. Did not knew that.
Had a hunch though. These variant events that means they are from 2015.
May be master difficulty was the highest or heroic.
I started playing from 2017 i believe.
I'm not sure there were multiple difficulties at all. Like I said I was barely playing at all for the first couple of years I started the account so don't think I did anything but a tiny bit of story here or there. I think what is released as classic is actually all there was actually. Someone who knows better is free to correct me though
Iirc master difficulty was introduced in the event quest which had the 1st appearance of Weapon X as a boss in it, really can’t remember in what year that was.