Improvements/changes to act 6 for exploration
Benjaybird
Member Posts: 19 ★
Are you an endgame player who wants to explore act 6 but finds it unappealing due to its tediousness and unfairness? I am. I’ve completed abyss. I’ve completed act 6. Really the only endgame content left for me is act 6. As I near the end of exploring 6.2, I’m beginning to run into fights that are preposterously difficult. I think it would be helpful for kabaam to have us identify these fights. (Right now kabaam is talking about changing the 6.2.6 champion boss fight, but there are equally awful issues in act 6 that must be addressed).
Here’s mine. In act 6.2.5, kabaam has the cosmic team path. It requires 4 cosmic 5 star champs. You are then thrown into fights against champs that bleed you, champs that incinerate you, champs that are stun immune, and, worst of all champs that regen through masochism or straight 1% regeneration. The path is an abomination of design and I have failed it a number of times despite using dollars on revives.
Let’s identify the unfair components of act 6 so kabaam can maybe fix them, some day. Until it’s fixed, I simply don’t have the discretionary money to clear the content which leaves me stymied and incapable of advancing.
Here’s mine. In act 6.2.5, kabaam has the cosmic team path. It requires 4 cosmic 5 star champs. You are then thrown into fights against champs that bleed you, champs that incinerate you, champs that are stun immune, and, worst of all champs that regen through masochism or straight 1% regeneration. The path is an abomination of design and I have failed it a number of times despite using dollars on revives.
Let’s identify the unfair components of act 6 so kabaam can maybe fix them, some day. Until it’s fixed, I simply don’t have the discretionary money to clear the content which leaves me stymied and incapable of advancing.
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