I’m not angry I’m just disappointed.

TP33TP33 Member Posts: 1,685 ★★★★★
This new MODOK event has so much potential, like TONS of it. Randomised nodes, whilst some hate them, can be fun. Not to mention the class based aspect of the event and the MODOK store.

Then you mess it all up by putting stupid purchase limits in the store and then making the quest difficulty super hard, nodes like Biohazard and the arc overload appearing all the time. Why kabam why? You could’ve given us fun nodes like power shield and life transfer but instead they’re nowhere to be seen.

Half the fights require niche counters and we aren’t even allowed to go in, scout a path and then go out to get a specific team to counter it.

Then there’s the MODOK store. The way the solo objectives work make the side quest redundant, we can just get the 5* AG through those.

I’m honestly dissatisfied. There was potential for a fun event with lots of rewards, instead we got a difficult, un-fun, tedious and redundant side EQ with 2018 standard rewards
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Comments

  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    TP33 said:

    This new MODOK event has so much potential, like TONS of it. Randomised nodes, whilst some hate them, can be fun. Not to mention the class based aspect of the event and the MODOK store.

    Then you mess it all up by putting stupid purchase limits in the store and then making the quest difficulty super hard, nodes like Biohazard and the arc overload appearing all the time. Why kabam why? You could’ve given us fun nodes like power shield and life transfer but instead they’re nowhere to be seen.

    Half the fights require niche counters and we aren’t even allowed to go in, scout a path and then go out to get a specific team to counter it.

    Then there’s the MODOK store. The way the solo objectives work make the side quest redundant, we can just get the 5* AG through those.

    I’m honestly dissatisfied. There was potential for a fun event with lots of rewards, instead we got a difficult, un-fun, tedious and redundant side EQ with 2018 standard rewards

    You have to bring in the right utilities. I don't think they should just be done with the same champion, like all the other side quests.
  • SpideyFunkoSpideyFunko Member Posts: 21,954 ★★★★★
    If they had released it earlier, like the Mr Fantastic event, maybe they would’ve fixed it like that event. But since they cut it so close, there’s not a chance.

    Just when I thought the game was getting better.
  • 007md92007md92 Member Posts: 1,381 ★★★★
    What wierd is when the situation is difficult with this game.
    Some here and there user friendly changes would have given a positive vibe throughout community.
  • StevieManWonderStevieManWonder Member Posts: 5,019 ★★★★★
    I like the labs but not a fan of the rewards. I have a large developed roster though, so I have an easier time with it.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Biohazard is hard now?
  • Panda504337Panda504337 Member Posts: 77

    Biohazard is hard now?

    rewards are bad
  • Lvernon15Lvernon15 Member Posts: 11,598 ★★★★★
    I honestly think this is the first truly bad store based event, they’ve always been consistently good, but every single reward is just in too low a quantity
  • ShrimkinsShrimkins Member Posts: 1,479 ★★★★
    I would have like some more shards in the store, but the quests aren't hard for me.

    For zero energy and 10 minutes a day, the rewards are fine. Not great, just fine.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    Heaven forbid they make a quest that makes you think a bit before entering.

    Think about having to deal with any possible champ/node combination? Cause that's just impossible and insanely stupid. What happens if you bring in what you think is the best team you can bring and then come across something insanely niche? Reroll and get the same kind of **** and then you have to quit. I really don't think anyone would be complaining about the difficulty if they were allowed to scout ahead. To put that limit on us is really stupid.
  • DemonzfyreDemonzfyre Member Posts: 22,227 ★★★★★
    Etjama said:

    Heaven forbid they make a quest that makes you think a bit before entering.

    Think about having to deal with any possible champ/node combination? Cause that's just impossible and insanely stupid. What happens if you bring in what you think is the best team you can bring and then come across something insanely niche? Reroll and get the same kind of **** and then you have to quit. I really don't think anyone would be complaining about the difficulty if they were allowed to scout ahead. To put that limit on us is really stupid.
    I blindly went in the BWCV, Sunspot and Domino Trinity. Cleared it with zero resources used.

    All you need to do is prepare yourself of for nodes that we know that need a immunity or counter like Biohazard. Think about champs that can handle multiple encounters.

    If you can't handle Epic, you're either-
    A. Not ready for that level of difficulty.
    B. You suck.

    Epic was not difficult. Just do a little bit of planning.
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  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★
    Odachi said:

    If it's too hard because you've been spoilt by other months, just do an easier difficulty instead of crying, dude.

    why don't you find a side quest thats as hard as this?
    how have we been spoiled? The quests before this were the average difficulty of epic EQ's
  • Capn_DanteCapn_Dante Member Posts: 579 ★★★

    Odachi said:

    If it's too hard because you've been spoilt by other months, just do an easier difficulty instead of crying, dude.

    why don't you find a side quest thats as hard as this?
    how have we been spoiled? The quests before this were the average difficulty of epic EQ's
    Easy... The last labs event... Same month I became cavalier I couldn't handle epic so instead of complaining I did master mode
  • CpAmericanoCpAmericano Member Posts: 167
    TP33 said:

    This new MODOK event has so much potential, like TONS of it. Randomised nodes, whilst some hate them, can be fun. Not to mention the class based aspect of the event and the MODOK store.

    Then you mess it all up by putting stupid purchase limits in the store and then making the quest difficulty super hard, nodes like Biohazard and the arc overload appearing all the time. Why kabam why? You could’ve given us fun nodes like power shield and life transfer but instead they’re nowhere to be seen.

    Half the fights require niche counters and we aren’t even allowed to go in, scout a path and then go out to get a specific team to counter it.

    Then there’s the MODOK store. The way the solo objectives work make the side quest redundant, we can just get the 5* AG through those.

    I’m honestly dissatisfied. There was potential for a fun event with lots of rewards, instead we got a difficult, un-fun, tedious and redundant side EQ with 2018 standard rewards

    Agreed. More complicated ≠ more fun.
  • GercasGercas Member Posts: 101 ★★
    The amount of time doesn’t worth it, Kabam f up big in this side event quest
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  • ReferenceReference Member Posts: 2,913 ★★★★★
    I played epic 3 times. Difficulty is acceptable despite I rolled the dices 3 times in a node with domino and keep prompting enhanced SP1 + higher crit.

    Yet the rewards are amazingly poor vs previous quests. It seems to me only 1000 coin 5* AG (RNG) worth the exchange.
  • Mercury79Mercury79 Member Posts: 551 ★★

    TP33 said:

    This new MODOK event has so much potential, like TONS of it. Randomised nodes, whilst some hate them, can be fun. Not to mention the class based aspect of the event and the MODOK store.

    Then you mess it all up by putting stupid purchase limits in the store and then making the quest difficulty super hard, nodes like Biohazard and the arc overload appearing all the time. Why kabam why? You could’ve given us fun nodes like power shield and life transfer but instead they’re nowhere to be seen.

    Half the fights require niche counters and we aren’t even allowed to go in, scout a path and then go out to get a specific team to counter it.

    Then there’s the MODOK store. The way the solo objectives work make the side quest redundant, we can just get the 5* AG through those.

    I’m honestly dissatisfied. There was potential for a fun event with lots of rewards, instead we got a difficult, un-fun, tedious and redundant side EQ with 2018 standard rewards

    You have to bring in the right utilities. I don't think they should just be done with the same champion, like all the other side quests.
    I don't think everyone have godtire 5* spacified class champs to complete the event even I have some in 4* but I don't think it gonna stand a chance in the quist what do you expect from game....the dificulty is almost act 6 or map 6 people who became uncollected these days can't took a stand in this epic dificulty....it's not a oneday thing this gonna come in daily basis I think you have awsome rosters or big acounts that's why rewards didn't matters to you...think twice if you were weak and got 200 4* and 150 5* in 2020 can you grow your acounts...I don't wanna say these thing in bad mood but not one time I have seen these things a lot and you guys are defending the kabam....that's why we arenot getting the rewards
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  • LordSmasherLordSmasher Member Posts: 1,604 ★★★★★
    I just hate random nodes as I have to read before every fight.
    6 fights per day? That's a lot of reading.
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