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Buffs to randomise aren’t very random

KimilKimil Posts: 84
edited June 2020 in Bugs and Known Issues
I recently quit out of limited content for the first time in months due to the ‘randomness’ of the buffs on my nightcrawler boss in the modoks lab side quest, the event isn’t worth the revives. I used 7 randomisers and only saw 3 buffs cycling. Given that I didn’t fancy the first two (spite and the unstoppable dash) I wasn’t best pleased when each time I randomised, one of them reappeared every single time along with a new masochism buff which cycled in between the other two.

I’m sure this is just a bug that will be fixed, but, if you want us to play these nodes, just don’t let us change them? I’m hoping once they realise this bug, it will be fixed and we can get some variety on the randomness in the hope of making the fight more preferable (which I’m almost certain was the advertised idea behind the randomisers).

Comments

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    Mr_MMr_M Posts: 35
    Yep I've seen the same behavior. Mighty charge plus caltrops 4 randomizers spent only to end up still having both on the list. The next fight... Yup mighty charge and caltrops...
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    StarhawkStarhawk Posts: 614 ★★★
    i get wanting to limit the number of available buffs but if i use a buff randomizer i expect any buff but the one already in place. It would also be nice to be able to sell buff randomizers for gold at the end of an event.
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    EdeuinkEdeuink Posts: 1,263 ★★★★
    There’s only 6 different nodes that can be on the boss. Therefore, while rerolling, there is a very high chance that the buffs could be the same.
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    Kill_GreyKill_Grey Posts: 8,666 ★★★★★
    Sometimes I reroll and still get the exact same nodes
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