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Kabam... You just keep missing the mark

JazzyJeff1981JazzyJeff1981 Posts: 218
edited September 2017 in General Discussion
You guys just don't get it... We are thoroughly upset with this new war system. The scoring is a mess and the problem doesn't just lie with the ability to win by not placing defense. We have made a multitude of posts telling you what we disliked about the new war system, posts in which you asked us to constructively provide feedback about what we dislike. Our feedback was obviously ignored.

Your response to our complaints and the recent problems is to reduce the value of attacker kills?! This may fix the problem with being able to outscore your opponent by not placing a defense, but it doesn't fix what we actually dislike about what you did to our wars. This will make it even more important to place a completely unique defense, this is becoming the deciding factor in winning a war. When the announcement was made about the new war layout and the concept of defender diversity (a concept I have not seen one single positive post about), we were told that it would be a small part of the scoring. Well, we learned immediately that it was a major part of the score (something close to 25%), now, with this further reduction in attacker points, diversity becomes even more important.

What is the point of having a war with another alliance if kills barely matter, deaths don't matter at all, and the only important thing is who can place the most unique defense.... The map is so easy now that pretty much everyone can hit 100%. We may as well just take a few minutes to compare rosters with another alliance and reward some shards to whoever has to most unique champs.

This is not a war, it's a character comparison...

In your new post about this change to attacker kill points, you claimed that what was happening goes against the spirit of a war, but every change you guys have made goes against that spirit.

Comments

  • NikoBravoNikoBravo Posts: 447 ★★★
    I expect to see a lot of IPs, KKs, SGs, Karnaks, and Loki's!
  • DoctorJDoctorJ Posts: 842 ★★★
    It's typical kabam tunnel vision. All they see is $$$$$$$$.
    They couldn't care less how f'ed up the system is.
  • KocheeseKocheese Posts: 391 ★★
    They just don't care guys. Short term money is it...sad state of affairs
  • danielmathdanielmath Posts: 4,045 ★★★★★
    DoctorJ wrote: »
    It's typical kabam tunnel vision. All they see is $$$$$$$$.
    They couldn't care less how f'ed up the system is.

    So they made AW easier so that people buy less potions and that gets them more money......how exactly?
  • FlatFlat Posts: 11
    Why diversify the defenders across the entire alliance when each bg gives the desired result. No repeat fights. In making the whole alliance diversify, you simply give the advantage to the ones who don't need one to begin with.
  • Speeds80Speeds80 Posts: 2,013 ★★★★
    Band aid on a broken leg, I now hate war, if the last year has shown anything it's that kabam no longer care about making a fun game, kabam you're gross turnover trend is dropping not rising, this is because we aren't appreciating your game anymore, changes may short term make people shell out more for revives but we won't keep doing that week after week, we will just join lesser alliances and have fun without spending again or leave the game. Start working on customer satisfaction and we will start spending because we like what you are doing,
  • Drummer16Drummer16 Posts: 324 ★★
    Yep, that's how great products / companies die. They see the money and stop investing into the products with R&D. They spend all their efforts looking for new ways to secure existing revenue streams.

    Kabam is doing this at this point. No new content or interesting updates in ages. Same old stuff rehashed. They didn't even bother to design the grandmaster crystal and 6* crystal. The polygon count on those is so low I think 20 year old games used more with better textures.

    They should be adding new alliance events besides AQ/AW, weekly/montly unique events, new background maps, and more characters. There is so much potential in a game like this with a large userbase... Design a game people keep enjoying and the money will come. Listen to community feedback. IF you have 50 pages saying 6-star is a terrible idea, maybe rethink your product roadmap and priorities. If everyone is saying the "new and improved" AW is fundamentally flawed and broken, maybe they should listen to the users. After all, it appears we are the only ones who actually play the game because they sure don't test anything (*cough* skirmish reward bug *cough*). And thanks for taking too much gold back BTW :-/

  • Mcord11758Mcord11758 Posts: 1,249 ★★★★
    I am starting to believe this is being done to ensure people still keep grinding for new 4* champs that are destined to be irrelevant
  • andrade5184andrade5184 Posts: 285 ★★
    give me a break kabam what a lazy fix to a serious problem. wars are worthless without defender kills and yes we should be getting rank down tickets if this is your fix for wars since good defenders will now be useless. smh
  • QwertyQwerty Posts: 636 ★★★
    i don't like the changes either, but to be fair, this makes war be exactly what kabam envisioned it to be. also those who say this is kabam focused on money are wrong. war has never been easier, requiring less items/units spent.

    here's a suggestion: make war 1 bg of 30 members and do it over the course of a few days with 3x-5x the rewards. that would be incredible for team play.
  • R4GER4GE Posts: 1,530 ★★★★
    Well, with the decrease in difficulty and lack of skill needed, I guess we all finally found a new use for auto fights
  • DD2DD2 Posts: 309 ★★★
    edited September 2017
    danielmath wrote: »
    DoctorJ wrote: »
    It's typical kabam tunnel vision. All they see is $$$$$$$$.
    They couldn't care less how f'ed up the system is.

    So they made AW easier so that people buy less potions and that gets them more money......how exactly?

    Players will be forced to spend very rare resources on upgrading a ton of useless champs. CHA CHING!

    This also has a secondary effect. Blowing cats on Kamala Khan now takes away cats from useful attackers, which means MORE spending in AW and story quest.

    Notice how 5.3 is all about diversity and all but one class loses 50% of their attack? It tells you where their head is at.
  • danielmathdanielmath Posts: 4,045 ★★★★★
    DD2 wrote: »
    danielmath wrote: »
    DoctorJ wrote: »
    It's typical kabam tunnel vision. All they see is $$$$$$$$.
    They couldn't care less how f'ed up the system is.

    So they made AW easier so that people buy less potions and that gets them more money......how exactly?

    Players will be forced to spend very rare resources on upgrading a ton of useless champs. CHA CHING!

    This also has a secondary effect. Blowing cats on Kamala Khan now takes away cats from attackers, which means MORE spending in AW and story quest.

    Notice how 5.3 is all about diversity and all but one class loses 50% of their attack? It tells you where their head is at.

    I can't respond seriously to something this ridiculous....you're beyond reaching. 5.3 is easier than 5.2.....
  • Solrac_2Solrac_2 Posts: 497 ★★
    Kabam, listen to your player base and get rid of Diversity, or greatly modify it. All those defensive rank ups, and all the gold and catalysts associated with it, completely wasted.

    A lot of high prestige alliances recruit based on prestige and strength of defensive AW team. Diversity is an absolutely fundamental change to the game and a nerf to the god-tier defensive champs. Now those champs, which once made us very desirable, make us now a liability.
  • realiTicrealiTic Posts: 96
    The lack of difficulty is to provide everyone with more rewards. The character diversity now forces people to go for featured champs.
  • R4GER4GE Posts: 1,530 ★★★★
    danielmath wrote: »
    DD2 wrote: »
    danielmath wrote: »
    DoctorJ wrote: »
    It's typical kabam tunnel vision. All they see is $$$$$$$$.
    They couldn't care less how f'ed up the system is.

    So they made AW easier so that people buy less potions and that gets them more money......how exactly?

    Players will be forced to spend very rare resources on upgrading a ton of useless champs. CHA CHING!

    This also has a secondary effect. Blowing cats on Kamala Khan now takes away cats from attackers, which means MORE spending in AW and story quest.

    Notice how 5.3 is all about diversity and all but one class loses 50% of their attack? It tells you where their head is at.

    I can't respond seriously to something this ridiculous....you're beyond reaching. 5.3 is easier than 5.2.....

    I think what he was actually saying went over your head. He mentioned nothing about act 5.3 difficulty, was discussing diversity
  • danielmathdanielmath Posts: 4,045 ★★★★★
    This AW and 5.3 are created to decrease unit spending, nobody can dispute that....right?
  • DD2DD2 Posts: 309 ★★★
    danielmath wrote: »
    This AW and 5.3 are created to decrease unit spending, nobody can dispute that....right?

    5.3 tells us where Kabam's head is at in terms of needing a diverse roster.

    Overall spending will increase because players will spend valuable resources on worthless defenders that have no use in all other areas of the game.

    It'll also get people to buy new crystals for that new champ (regardless of how good they are) and invest resources into them, which is more spending and more of a waste.

    The changes to AW are arguably worse than 12.0. The entire point of this game was to work for and invest into the strongest attackers and defenders so that you and your alliance mates can test them against other alliances.

    This is all worthless now and EVERY champ needs to be ranked up, even though they're entirely useless anywhere else.

    Worst change they've made since 12.0 imo. I don't see how this game survives much longer. Are they really this clueless at Kabam headquarters?
  • realiTicrealiTic Posts: 96
    edited September 2017
    realiTic wrote: »
    The lack of difficulty is to provide everyone with more rewards. The character diversity now forces people to go for featured champs.

    Lack of difficulty doesn't provide everyone with more rewards... There will still always be one winner and one loser.

    Of course there will always be a winner and loser but the increase in exploration from decreased difficulty results in more shards for both winners and losers.
  • DaMunkDaMunk Posts: 1,883 ★★★★
    What's funny is their big fix probably only took a programmer 5 minutes to do. Kabam probably talked about it for several hours then said do this...problem solved. Smdm. Problem not solved . Defender kills definitely need to be added back.
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