Rank Up Gems applicable without gold

AlekayAlekay Member Posts: 5
Since Rank up Gems are supposed to allow an easier rank up of champions, how about to make them applicable without having to pay the amount of gold you would have to, if a champion is ranked up with regular catalysts. That would make them much easier to use and even more useful.

Comments

  • JDunk2291JDunk2291 Member Posts: 464 ★★
    I think they figured those gems to be OP. the 1st Variant gave u free rank up gems for 2015 champions...no gold required..then that stopped all of a sudden. Variant 2, 3 and 4 gave rank up games but required gold. Its weird
  • TevXDTevXD Member Posts: 18
    I agree because the rank up gems is a way for us to rank up champs without having to use resources. Gold is considered a resource in the game so it's only right that we should be able to use them without the cost of the gold needed for the rank up. While they may figure it to be OP or not as rank up gems are still somewhat rare within the battlerealm and the only areas guaranteed to give them are the Variants which are difficult for most persons.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    edited July 2020
    Yeah my gold deficit was as a direct result of finishing act 6, the rankup materials it dropped (including the gems) were what bankrupted my usual 5m gold buffer, I still play about 40 minutes most days in arena which is about manageable for gold balance. but that deficit hit me so hard I’ve been gold and iso broke ever since. The r2 level up then rankup then level up again hits the bank balance hard. This would be an easy fix, as would more iso for 5/6* champ pulls Than a 4*, which seems common sense to me. Queue the kabam lovers now jumping in to belittle anyone for wanting any form of change in the game
  • Eternal_Tripod83Eternal_Tripod83 Member Posts: 84
    I don’t think that after spending hours and resources to explore content that receiving a gem with no gold cost is OP. It’s doubly concerning half the gold earned from exploring that content is spent to use the gem earned from exploring that content.

    Thanks for building that house for me. Here’s a car and ten grand, by the way, there’s a lien on the car for 5 grand.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    Haha act 6 is more than that, 1.5 million reward and resources that need over 8m to use
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Speeds80 said:

    Haha act 6 is more than that, 1.5 million reward and resources that need over 8m to use

    Well your in luck then because act 6.4 legends runs made people about 8 million gold for finishing that chapter and the act.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    edited July 2020
    I have an iPhone 7, though I guess this is one of the legend titles that would have mattered, I’m not on any legend track, f2p with limited arena time, we all know those explos weren’t cheap on the unit front
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    edited July 2020
    Convient how you choose to argue legends runs which were only for reference.

    Let me put it this way for you, people who explored 6.4 (and thus act 6) in one sitting made 8 million gold. There is more gold than you are accounting for when trying to make these arguments.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    That’s interesting, I haven’t explored anything since I hit the champion, from what I understand completion gives rewards that take about 8m to use, what’s the gold net from completion? Exploration rewards I’m guessing something like 15m to use? Or am I way off?
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    Completion gives about 5 million just from the quest rewards alone and that does not account for ancillary gains like tile exploration, iso-8 sales, per fight rewards etc.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    I’m not following this, Unless I’m missing something 5 million from 6.4? or 6.1, 6.2 and 6.3 as well, each of those chapter completions also gave bulk rankup rewards, To validate that imbalance, ballpark figure is for that 5m in gold there is probably over 15m in resources
    All I can see is about 180,000 in path reward in 6.4? The 1.5m in The completion reward, so 1.7m from act 6.4 completion then the resources that require abo it 8m to use, I’m not even sure if those resources count all the t2as and t2a shards we earnt on path rewards either, I’m still seeing a heavy imbalance
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    There is completion which is one path through and exploration which is all paths through.

    5 million is, completion of act 6 through solely the quest/chapter rewards not including ancillary gains people never account for, 6.1-6.4. It’s actually closer to 5.5m after a second look.

    “Probably over 15m”? That’s a wild estimation, either way, completion is closer to 10m in resources and most of that is material you can bank for later use and will not expire. I’m not sure what you mean by bulk material, if you’re alluding to raw catalysts it’s 6t5b and 13+t2a.

    Bottom line is the game is built to require/encourage play in various modes and you will not get everything you’re needing solely from one mode by design. (Although it would be sweet if I could earn r3 6s in arenas, he’ll even 6s for that matter.) There is wiggle room in rank up gems and crystals that allow someone to prevent using all of their resources at one time.
  • Eternal_Tripod83Eternal_Tripod83 Member Posts: 84

    There is completion which is one path through and exploration which is all paths through.

    5 million is, completion of act 6 through solely the quest/chapter rewards not including ancillary gains people never account for, 6.1-6.4. It’s actually closer to 5.5m after a second look.

    “Probably over 15m”? That’s a wild estimation, either way, completion is closer to 10m in resources and most of that is material you can bank for later use and will not expire. I’m not sure what you mean by bulk material, if you’re alluding to raw catalysts it’s 6t5b and 13+t2a.

    Bottom line is the game is built to require/encourage play in various modes and you will not get everything you’re needing solely from one mode by design. (Although it would be sweet if I could earn r3 6s in arenas, he’ll even 6s for that matter.) There is wiggle room in rank up gems and crystals that allow someone to prevent using all of their resources at one time.

    That’s just the point tho, we get everything we need in a rank up gem (by design) except gold. Multiple catalysts that take different quests to acquire all in one spot but gold still an issue. Shouldn’t be this hard and long to rank up one damn champ there are 150 in the game with 2 more each month and getting the materials to rank one up all the way takes at least a month of solid grinding in near every mode. Even if it were possible to take 5x 5* champs from rank one to rank five per month, it would still take over 4 years to do your roster. Think about how ridiculous that is, and that’s just ONE RARITY with two new champs added every month. 4 years that’s 100 more champs at one rarity.

  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    Counting the gold earnt from content (6.1, 6.2)that was explored over a year ago or six months ago is hardly relevant. When I completed 6.4 the rewards shocked me, my t2a went into overflow and it was a scramble not to let some expire. Until that I had never had a gold problem. My friend is letting t2a expire because he doesn’t have time for arena and decided he was over waiting To 100% it, he’s resigned to letting some expire and isn’t complaining about it, I’m not complaining about that either but it does seem like a lot of waste and is clearly the reality of those that don’t want to arena. But are capable of running alliances and completing all content in the game


    I have and always have played a moderate amount of arena, I’m not saying that arena shouldn’t be a desirable part of the game, but it’s units have always made it a crucial part of the game, before there was any sign of gold shortage for moderate arena users. If you injected gold into the game we would still play arena for units anyway.

  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    @Speeds80 When you claimed the rewards were equal to 8m in needed gold the only reasonable assumption was that it was for the act completion. If you’re talking strictly 6.4 then materials earned are closer to 5m (two r5 champions from r2-r5 and one 6 r2) with 3m gold payout before ancillary; the gold covers the use of the catalysts alone if you wish to take your current r4s to r5 and leaves you with time to decide what to do with the gems with a cushion of gold for them.

    But with those screenshots it’s evident you’re talking about exploration not completion. Or are you because that’s not speeds80 who actually does arena. Seriously you’re all over the place with multiple accounts? It’s like you’re crafting a moving target in space, this is dumb.

    So what ever, players get north of 8.5m for doing that (the legends runs referenced actually ranked up champions during the runs with materials earned, thought I’d take a short cut on the accounting which lead to lowballing what is actually earned and not interested in scrubbing the stream for rank ups but they’ll easily be 8.5m+1.2m).

    The gold earned will cover the use of the catalysts and then some for the gems which are not set to expire.

    @Eternal_Tripod83 I dunno what to say to someone who is talking about ranking every champ in the game, that’s not something the game is designed to do.

    I do know that once you do have an advanced roster where all you lower rarity crystals become duplicates the gold just kinda takes care of itself if you maintain some arena; even more so now compared to when I last sold iso on a weekly basis to track the earnings.
  • Speeds80Speeds80 Member Posts: 2,017 ★★★★
    edited July 2020

    The screenshots were my friend I was talking about in that comment who did 100% and is letting them expire because he doesn’t play arena, that’s not My gripe but it is eye opening.
    I stand corrected on the 8m, issue was again my good luck, pulled doom and warlock and g2099 within 2 months of completing act 6 so the r5s I wanted to do were both from scratch. And the materials I had at the time you have seen screenshots of before,
    That was my stash at the time, plenty of Catalysts to spare (I have never r5d a champ until I have the materials for an r2 6* in the bank) and thus a newfound gold shortage I had never experienced in the game before, it basically all compounded with me exploring act 6 and now I’ve been hauling arena non stop ever since to keep up with the gold deficit I had Blindly not seen coming, as a regular arena player it had never been a bottleneck for me, leading me to ask the question that you’ve answered before that how much time do we need to spend in arena...
    Think you said 45minutes of arena a day is about the need at the moment for completing content on a mid to high level like me And being f2p/ and also not being a cavalier buyer. Personally I can’t afford cavs I need units for hard content, and have had great luck with pulls, I have Over 6 champs worthy of r5 at the moment and a nick fury 6* that would be a good future rankup for the one day that I might eventually awaken or dupe him. those are my game choices and I’m not shirking the responsibility for my choices in anyway
    The question then is whether that 45-1 hour demand is good game design, Or will people who can’t or don’t want to manage that much arena, after this long in the game going to start dropping off.
    xnig has completely baffled me with his secondary accounts with 15 5/65s and zero arena, I can’t understand that but I guess if you aren’t ranking up any 2,3,4 and unnecessary 5/6*s to any level it must be doable, but again not ideal game design for someone joining the game.
    At the end of all this we are probably flogging a dead horse anyway, the gold in this months calendar and side event clearly signal what kabam have been too uncommunicative to announce, that they may have heard us entitled whingers who are getting over the need for so much grind (as also referred to in the road map) and are looking For ways to put gold in the game in less GrindSome fashion.
  • Eternal_Tripod83Eternal_Tripod83 Member Posts: 84

    @Speeds80 When you claimed the rewards were equal to 8m in needed gold the only reasonable assumption was that it was for the act completion. If you’re talking strictly 6.4 then materials earned are closer to 5m (two r5 champions from r2-r5 and one 6 r2) with 3m gold payout before ancillary; the gold covers the use of the catalysts alone if you wish to take your current r4s to r5 and leaves you with time to decide what to do with the gems with a cushion of gold for them.

    But with those screenshots it’s evident you’re talking about exploration not completion. Or are you because that’s not speeds80 who actually does arena. Seriously you’re all over the place with multiple accounts? It’s like you’re crafting a moving target in space, this is dumb.

    So what ever, players get north of 8.5m for doing that (the legends runs referenced actually ranked up champions during the runs with materials earned, thought I’d take a short cut on the accounting which lead to lowballing what is actually earned and not interested in scrubbing the stream for rank ups but they’ll easily be 8.5m+1.2m).

    The gold earned will cover the use of the catalysts and then some for the gems which are not set to expire.

    @Eternal_Tripod83 I dunno what to say to someone who is talking about ranking every champ in the game, that’s not something the game is designed to do.

    I do know that once you do have an advanced roster where all you lower rarity crystals become duplicates the gold just kinda takes care of itself if you maintain some arena; even more so now compared to when I last sold iso on a weekly basis to track the earnings.

    “If you can’t handle the content you should build your roster more” then its “the game isn’t designed to build your roster”

    Keep moving the goalpost
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