Rank Up Gems applicable without gold
Alekay
Member Posts: 5 ★
Since Rank up Gems are supposed to allow an easier rank up of champions, how about to make them applicable without having to pay the amount of gold you would have to, if a champion is ranked up with regular catalysts. That would make them much easier to use and even more useful.
9
Comments
Thanks for building that house for me. Here’s a car and ten grand, by the way, there’s a lien on the car for 5 grand.
Let me put it this way for you, people who explored 6.4 (and thus act 6) in one sitting made 8 million gold. There is more gold than you are accounting for when trying to make these arguments.
All I can see is about 180,000 in path reward in 6.4? The 1.5m in The completion reward, so 1.7m from act 6.4 completion then the resources that require abo it 8m to use, I’m not even sure if those resources count all the t2as and t2a shards we earnt on path rewards either, I’m still seeing a heavy imbalance
5 million is, completion of act 6 through solely the quest/chapter rewards not including ancillary gains people never account for, 6.1-6.4. It’s actually closer to 5.5m after a second look.
“Probably over 15m”? That’s a wild estimation, either way, completion is closer to 10m in resources and most of that is material you can bank for later use and will not expire. I’m not sure what you mean by bulk material, if you’re alluding to raw catalysts it’s 6t5b and 13+t2a.
Bottom line is the game is built to require/encourage play in various modes and you will not get everything you’re needing solely from one mode by design. (Although it would be sweet if I could earn r3 6s in arenas, he’ll even 6s for that matter.) There is wiggle room in rank up gems and crystals that allow someone to prevent using all of their resources at one time.
I have and always have played a moderate amount of arena, I’m not saying that arena shouldn’t be a desirable part of the game, but it’s units have always made it a crucial part of the game, before there was any sign of gold shortage for moderate arena users. If you injected gold into the game we would still play arena for units anyway.
But with those screenshots it’s evident you’re talking about exploration not completion. Or are you because that’s not speeds80 who actually does arena. Seriously you’re all over the place with multiple accounts? It’s like you’re crafting a moving target in space, this is dumb.
So what ever, players get north of 8.5m for doing that (the legends runs referenced actually ranked up champions during the runs with materials earned, thought I’d take a short cut on the accounting which lead to lowballing what is actually earned and not interested in scrubbing the stream for rank ups but they’ll easily be 8.5m+1.2m).
The gold earned will cover the use of the catalysts and then some for the gems which are not set to expire.
@Eternal_Tripod83 I dunno what to say to someone who is talking about ranking every champ in the game, that’s not something the game is designed to do.
I do know that once you do have an advanced roster where all you lower rarity crystals become duplicates the gold just kinda takes care of itself if you maintain some arena; even more so now compared to when I last sold iso on a weekly basis to track the earnings.
The screenshots were my friend I was talking about in that comment who did 100% and is letting them expire because he doesn’t play arena, that’s not My gripe but it is eye opening.
I stand corrected on the 8m, issue was again my good luck, pulled doom and warlock and g2099 within 2 months of completing act 6 so the r5s I wanted to do were both from scratch. And the materials I had at the time you have seen screenshots of before,
That was my stash at the time, plenty of Catalysts to spare (I have never r5d a champ until I have the materials for an r2 6* in the bank) and thus a newfound gold shortage I had never experienced in the game before, it basically all compounded with me exploring act 6 and now I’ve been hauling arena non stop ever since to keep up with the gold deficit I had Blindly not seen coming, as a regular arena player it had never been a bottleneck for me, leading me to ask the question that you’ve answered before that how much time do we need to spend in arena...
Think you said 45minutes of arena a day is about the need at the moment for completing content on a mid to high level like me And being f2p/ and also not being a cavalier buyer. Personally I can’t afford cavs I need units for hard content, and have had great luck with pulls, I have Over 6 champs worthy of r5 at the moment and a nick fury 6* that would be a good future rankup for the one day that I might eventually awaken or dupe him. those are my game choices and I’m not shirking the responsibility for my choices in anyway
The question then is whether that 45-1 hour demand is good game design, Or will people who can’t or don’t want to manage that much arena, after this long in the game going to start dropping off.
xnig has completely baffled me with his secondary accounts with 15 5/65s and zero arena, I can’t understand that but I guess if you aren’t ranking up any 2,3,4 and unnecessary 5/6*s to any level it must be doable, but again not ideal game design for someone joining the game.
At the end of all this we are probably flogging a dead horse anyway, the gold in this months calendar and side event clearly signal what kabam have been too uncommunicative to announce, that they may have heard us entitled whingers who are getting over the need for so much grind (as also referred to in the road map) and are looking For ways to put gold in the game in less GrindSome fashion.
Keep moving the goalpost