NODES
![Geralt_of_rivia12](https://us.v-cdn.net/6029252/uploads/defaultavatar/n1NX1KZ6AC8ZT.jpg)
I don’t think many people will agree with me, but I’m just voicing my opinion. Sole of the nodes in this game are just ridiculous. It says 7% but when your fighting ![](https://us.v-cdn.net/6029252/uploads/editor/nr/lcawjt68jaes.png)
nearly every 5 hits she’ll evade. I recently struggled on act 5 with a node called ‘buffet’ it sucked. Didn’t even enjoy playing it I just had to do it. Personally I feel like the nodes are killing this game, they’re making them way too hard and taking away the basic principle of this game which is character v character not character with a heap of nodes vs character. As I’ve said this is just an opinion I don’t think I’m right or wrong:)
![](https://us.v-cdn.net/6029252/uploads/editor/nr/lcawjt68jaes.png)
nearly every 5 hits she’ll evade. I recently struggled on act 5 with a node called ‘buffet’ it sucked. Didn’t even enjoy playing it I just had to do it. Personally I feel like the nodes are killing this game, they’re making them way too hard and taking away the basic principle of this game which is character v character not character with a heap of nodes vs character. As I’ve said this is just an opinion I don’t think I’m right or wrong:)
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Comments
Nodes are an integral part of this game. Taking away nodes leads to an increase in difficulty by just upping the health and attack of defenders, and from our experiences in Act 6, that's not really fun.
"they’re making them way too hard"
Those nodes aren't hard once you have mastered them. Difficulty is how we progress. If there's no difficulty, everyone would be at the same point, progression-wise. That's not smart game-design.
if you just want to beat people up, play mortal kombat. if you want to read and actually have a bit of challenge, this is the game for you
Buffet is not a poorly designed node because there are multiple ways around it. You can use a champion who doesn't rely on buffs. You could use any Heal Block champion. You could also use champions that reduce Ability Accuracy. There are a handful of options for nodes like Buffet or Masochism. Again, once you've practiced against it, you will slowly learn to master it.
Furthermore, "basic players" won't encounter these "crazy" nodes until about Act 4 and onwards. If you have reached Act 4, you're much more knowledgable than a beginner player, and at that point, the difficulty has to go up.
I would love to hear your suggestions for amping up the difficulty while not using "poorly designed nodes".
"I’m against poorly designed nodes that just make the fight sluggish instead of a challenge."
Define "sluggish". The MCOC community has a problem with some of its players. These players feel as though fights should not last more than a minute, and these fights should be over in less than 100 hits. These players want a challenge but aren't able to cope with challenge in the form of longer fights, so please define "sluggish" in the context of your statement.
I agree fights should be enjoyable. That being said, fights wouldn't be enjoyable to players if they could be completed in an instant with no challenge.
Buffet and mesmerise seem very daunting when you first encounter them however once you get to understand how they work and which champs or techniques you need to get past them then you start to progress and move forward.
As someone else said Buffet has a number of counters, heal block being the main one (heal reversal works even better) however champs that don’t reply on buffs or champs that hit very hard also work well against this node. The trick is (if you don’t have heal block) to try and minimise the amount you dex and try and get as much damage in as you can. However your best bet is to use a heal block champ (of which there are many)
Mesmerise can either be countered by true strike or a champ which fails evade (NF, IMIW etc) and Emma frost is also an excellent counter as she can’t be evaded/stunned depending on her form. Equally if you parry and do a 3 hit combo (MLM) you won’t trigger the evade.
Act5 completion isn’t the place to be throwing countless units/revives away (The collector being the exception to this) it’s permanent content so try a path, if you die then back out and try again. Think about where/why you failed and ask for help if you don’t know where you failed. Recording your fights and watching them back helps in this but if you try and power through content you will eventually hit a wall as your getting further ahead than your roster will allow.
Each month your roster will get stronger due to EQ/side quests etc so take your time instead of ploughing on and burning through your stash
Act5 nodes are not going to get toned down or changed as they are at the right level to allow you to learn and progress. The jump from act4 to act5 is exactly what it should be. Act5 to act6 is where the step up has been to large