**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What synergy/minor ability tweak would you make to a champion to make them viable or a bit better?
KDSuperFlash10
Posts: 5,869 ★★★★★
I'll start by doing one champion of each class.
Sentry - 100% chance to trigger the heavy attack form, warps transfer from fight to fight no matter what (sig)
Diablo - Something like Sabre/Sasquatch synergy to make him not run out of potions
Falcon - AAR cooldown reduced, AAR length tripled. Also, every hit of his combo meter passively reduces ability accuracy by 2% and increases attack by 4% to a max of 60 hits.
Bishop - Start degenerating from too many prowesses at 60 instead of 30
Civil Warrior - Each passive armor up increases attack by 15% (similar to Colossus)
Hela - When charging a heavy attack to gain fury buffs, evade all incoming attacks (Just like Quake)
Sentry - 100% chance to trigger the heavy attack form, warps transfer from fight to fight no matter what (sig)
Diablo - Something like Sabre/Sasquatch synergy to make him not run out of potions
Falcon - AAR cooldown reduced, AAR length tripled. Also, every hit of his combo meter passively reduces ability accuracy by 2% and increases attack by 4% to a max of 60 hits.
Bishop - Start degenerating from too many prowesses at 60 instead of 30
Civil Warrior - Each passive armor up increases attack by 15% (similar to Colossus)
Hela - When charging a heavy attack to gain fury buffs, evade all incoming attacks (Just like Quake)
5
Comments
The Hood - Staggers can stack
Rocket Raccoon - Each hit of the combo meter increases attack by 5% up to 100 hits (synergy like WS/KM)
Wolverine - Each bleed on the opponent increases his attack by 15%
Black Panther - Each bleed on the opponent increases his attack by 15%
Rhino - When performing a dash attack, gain +50% attack. Fury buffs have their potency and chance to activate doubled. 80% bleed and poison resistant.
2 hoods stagger nullify all buffs triggerd at the same time like champion primal fury so no point to it stacking
+50% stolen buff duration
As it stands, if you had one stagger against resistor for example, it would stagger one buff, and then the next hit wouldn’t. But if it stacked then you hit once and nullify, then hit again and nullify again. Not game breaking but it’s not pointless
Darkhawk - sp1 activates shield mode or something allows him to have a fourth mode when activating sp1 for 20 seconds.
That or atleast add IMIW to his tech one lol
Would make him actually viable not just for the synergy since he takes up one of your team
Hawkeye - being able to select between arrow affects, eg; Bleed, Shock, Stun. Then maybe a slight tweak in numbers, duration of DoT and being able to stack them.
Starlord - Being able time select what affect his gun makes would pretty much make him more useable. I’m not sure if a persistent charge Based combo meter would make him too OP but it would be great to basically have a tech Aegon.