Old content is much more fun than endgame content.
OmegaBread
Member Posts: 3 ★
I miss the good old days of Act 5, when block damage wasn’t a problem but simple nodes like masochism and bane were a pain. So I decided to start a new account.
My new account which is less than a week old and has 4* Aarkus Vision, 4* Ronin and 3* Void is more enjoyable than my old account with 5/65 Doom, Nick Fury, CAIW, Domino, Omega Red, and Cap. Marvel.
The last time I remember having fun was exploring act 5 two years ago. Nowadays, content like act 6, abyss, Labyrinth exploration, V1, V2, V3 do nothing but stress me out so much by being difficult, I hate my endgame account so much because all the easy and fun content is already explored.
When I say difficult, I’m talking about numbers, enemy attack is so high, the one thing that kills me most is block damage.
Now that I have a new account, I don’t ever feel like playing with my old one, because of block damage and I’m not enjoying myself at all.
My new account which is less than a week old and has 4* Aarkus Vision, 4* Ronin and 3* Void is more enjoyable than my old account with 5/65 Doom, Nick Fury, CAIW, Domino, Omega Red, and Cap. Marvel.
The last time I remember having fun was exploring act 5 two years ago. Nowadays, content like act 6, abyss, Labyrinth exploration, V1, V2, V3 do nothing but stress me out so much by being difficult, I hate my endgame account so much because all the easy and fun content is already explored.
When I say difficult, I’m talking about numbers, enemy attack is so high, the one thing that kills me most is block damage.
Now that I have a new account, I don’t ever feel like playing with my old one, because of block damage and I’m not enjoying myself at all.
23
Comments
You probably weren't focused on block damage back then because of how annoying bane and masochism were.
Abyss and labyrinth don't have high attack values and the Variant block damage is manageable. They've already announced a substantial act 6 attack value nerf
I'm glad you enjoyed exploring act 5 but I can't call having to fight the collector multiple times or 5.3 exploration fun unless I'm held at gunpoint
They intend on stripping out the attack values of Act 6 by 40-60% IIRC and I believe that Act 7 will have an entirely new design philosophy. I think that Act 6 is always going to be something that has to be endured. I'd like to think that Act 6 is where we all earn our spurs and prove that we've got what it takes and Act 7 is all about celebrating our rosters.
"Too much of cooks spoils the food."
Now I guess there are various content creators into it apart from the few during earlier times, which as a result leads to various ideology to put into display.. I feel kabam should keep the content simple and straight and fun oriented, and not goof it up too much which later causes them to nerf like these days