Catching the game up to the current level

I have been a player since 2 weeks after the game started. When I first started 1* were the characters you were getting and the best you could get was a 3*. That is what the game is set up to do. Since then you have added new characters and new levels ie 4*, 5*. Now you want to add 6* I question if the game will support it. I haven't been able to get a 4* or a 5* up to max level. Due to the fact you are still giving out rewards like the highest level is a 3*. Why when I am playing a event at Master level am i only winning level 1 or 2 ISO? Seriously the characters I have to work on now are 4* and 5* what good is 75 points of ISO when my characters take an average of 3500 to move up a level. LET'S TALK ABOUT the heath. What good is 250 points of health to a 4*, or even a maxed out 3*. Not to mention 5* or the soon to be 6*. If you changed the health so instead of a set number it was a percentage of the character it is being applied to then all the healths would still be viable no matter how much the game grew. As for the catalysts, That is the main reason that when you look at the players(which I check when I'm looking for a duel ) top heroes there all abouthbthe same level 4* 40/40. This is for summoner level 40 -60. Occasionally there will be a summoner with a hero maxed out, usually at the cost of no other hero's more than 30/30.
So you get the picture, there are some major overhaul that needs to be done to the basic game structure. That might be a better place to put forth your efforts instead of just adding a new level of characters. I'm still annoyed that I spent years maxing out my 3* (of which I have some awesome heroes), and I really can't use them because I have to build up my 4 and 5*.
On another note maybe you should work on possibly trading characters so people could build better team's, instead of making a new level for them.

Comments

  • UnsaferBinkie7UnsaferBinkie7 Member Posts: 658 ★★
    Damn you've playing for that long and still don't have a max 4*?
  • tpmosestpmoses Member Posts: 6
    I have been working on teams, what good is it if i have one hero that is maxed but all the other heroes on the team are weak. With how hard it is to get the level 4 catalysts it's a slow process.
  • UnsaferBinkie7UnsaferBinkie7 Member Posts: 658 ★★
    Um....it's called a start...
  • tpmosestpmoses Member Posts: 6
    Really that's what your taking away from the discussion. Have to put forth a team for the BG, defenders and attackers, as well as quest, as well as a solid team for the quests. One really powerful hero doesn't cut it.
    The point was that they need to improve the basic structure of the game.
  • UnsaferBinkie7UnsaferBinkie7 Member Posts: 658 ★★
    Mhm
  • tpmosestpmoses Member Posts: 6
    None of my 4* can move up because I haven't been able to get the tier 4 class catalysts.
  • AshburnAshburn Member Posts: 270
    I don't grind like brian grant yet it seems to me that my champs are a lot stronger than yours, and I've only been playing for 1.5 years and spent very little money. I have teams for every mode of the game. How does maxing out 3 stars even hinder your progress? They don't use t1a nor t4cc nor t4b. Obviously you've never tried bringing a 5 star to r4. The difference in resources is crazy. While I agree about the iso problem, I feel that u haven't done enough on your part.
  • JadedJaded Member Posts: 5,477 ★★★★★
    edited September 2017
    Actually having 1 maxed out 4* makes a world of difference. I've been playing a year and have 12 maxed out 4* 3 of which are maxed sig ability as well. Along with 2 5* r3 and 9 5* at r2. I haven't r4'd any 5* yet as none of them are worth the much harder to get resources.

    So op hasn't done enough on his game imo.

    And FYI I'm not in any sort of top alliance.
  • CavalierCavalier Member Posts: 246
    edited September 2017
    @tpmoses Playing for as long as you have, If you don't have a max out 4*, that's on you, not the game. No argument you can give. To many guys with ranked 5, 4* who never paid into the game, and only been playing half the time you have.
    Having said that, I do agree that we should change healing pots to a percentage and not a set number amount.
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