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Synergy experiments

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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Guillotine 2099, Warlock, Vision, Cap IW, and Ultron

    All the robots on this team gain power and attack on Caltrops, Biohazard, and other annoying nodes they're immune to while having a nice power control mechanism from Cap IW.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Hyperion, Cap IW, Gamora, Ronan, and Blackbolt

    Cosmic Supremacy from Blackbolt and Ronan specifically increases the duration of Fury, Precision, Cruelty, and Armor Up buffs. Cosmic Power with Cap IW and Gamora increases the duration of all Cosmic buffs. There is a team of Hyperion, 3 Blackbolts, and Ronan that gives you a huge boost to Fury duration specifically. This team trades one of the boosts to Fury for Hyperion to give him a major and noteworthy boost to his Power Gain buff and to make his Regeneration buff (at the 5* level) significant enough to make him sustainable. I was able to regenerate from around the 25% area to around the 70% area. On top of that, all his other buffs still gain a huge boost and impact.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Mordo, Sorcerer Supreme, Symbiote Supreme, Terrax, and Dormammu

    Mordo can hit REALLY hard with this set up, and gains a trick up his sleeve that gives him a heavy attack evasion like Quake. It has a 25 second cool down, so you'll only wanna use it to gain your initial Fury buffs so you can get going. If you happen to have Goldpool in your roster, you can trade Dormammu for Goldpool and your Fury buffs will last for even longer. You can really do some serious damage with this set up if you use it the right way.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    She-Hulk, Hulk, Man Thing, Daredevil, and Mr Fantastic

    She-Hulk already hits insanely hard under the right circumstances, plus she's got a solid amount of utility to work with. This makes her hit even harder, making her even more fun to use.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Wolverine, Corvus Glaive, Omega Red, Cap IW, and Havok

    This set up is designed to give Wolverine the highest quality of attack he can reasonably get. If you happen to have Wolverine (Weapon X) on your roster, you can trade him for Corvus Glaive to give you an even stronger attack boost, but only while under a regeneration effort.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Rogue, Longshot, Captain Marvel (Movie), Cap IW, and either Beast or Storm

    Agent_X_zzz had previously mentioned the first 3 in this team, which had intrigued me. So I took to testing this set up. As it was mentioned by Agent_X_zzz, who was the one who originally pointed this team out, it is quite a bit of good fun while being straightforward to use. Cap IW and either Beast or Storm gives Rogue a permanent prowess effect that makes her even stronger under this setup. I tried various Mutant Agenda setups, but this team ended up being the most efficient for added damage output.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Kingpin, Daredevil (Either), Mr. Sinister, Cap IW, and Hawkeye

    This team makes Kingpin a LOT of fun to use! Push your opponents to the corner, bait out a special attack, spam heavy, and watch your opponents suffer. Kingpin gains 60% more attack on heavy hits, they can't be evaded, they are power locked for 6 full seconds after baiting the special, and he has increased chance to Crit thanks to Cap IW and Hawkeye. Also, after 3 consecutive heavy attacks within 2.5 seconds, he gains a Fury buff increase his attack by a massive amount. It really is more fun than it has any right to be. He plays like an alternative version of the new Hulkbuster.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Korg, Hulk (Ragnarok), Thor (Ragnarok), Mojo, and Heimdall (for healing and cheat death) or Cap IW (for higher Crit chance)

    This synergy team takes Korg and elevates his damage to absolutely massive levels. Build to an Sp3 and launch. They will be stunned after it. Run up and hit them with a heavy attack while they're stunned and hopefully while you have more than 13 Crowd Excitement charges. You will get an absolutely MASSIVE armor break that will last until you can get back to another Sp3. During this time, push the opponent to the corner and attack them with medium-ending combos. Between the Fury buff, attack increase, and Armor Break Debuff, Korg hits for 8.8k lights and 13.7k mediums in the corner. Even when not in the corner, he hits for 7.9k lights and 12.3k mediums. Sp3 hits for 70k. If you choose Heimdall, he has cheat death and healing for 15% of missing health each match as well. If you choose Cap IW, you have more chances to Crit, and Cap IW is an excellent ally to pair him with. I would highly recommend taking a look at this team.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Nebula, Proxima Midnight, Gamora, Corvus Glaive, and Guardian (4* or higher)

    With this team, Nebula can unleash an absolutely devastating Sp2 the first time around. Charge her shock charges to 20, and do NOT parry before doing so. Once at 20 and you have an Sp2 ready, parry the opponent, use your Sp2, which will be guaranteed to be a Crit thanks to Gamora, and watch 40 shocks absolutely demolish your opponents at around 26k per tick. Nebula's biggest challenge is to build those charges, and her block proficiency is pretty bad to be taking all those blocked hits. In comes Guardian, with his synergy to buff her block proficiency. That, coupled with her ability to heal, makes this a viable solution to use her extensively in this way.
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    BulmktBulmkt Posts: 1,560 ★★★★
    I use these teams for the monthly EQ’s






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    Colinwhitworth69Colinwhitworth69 Posts: 7,188 ★★★★★
    I farm ROL first two fights over and over with Hyperion, with two Black Bolts, Kamala Khan and Ronan. 120 percent extension of fury buffs. Spam sp2s. Quick fights.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Hulk, Heimdall, Angela, Sorcerer Supreme, and Sasquatch or She Hulk or Hulkbuster

    This synergy team opens up some pretty serious utility with the Hulk. He gains the ability to fairly easily stun lock anybody so long as you remain aggressive. Start the fight by activating the Heimdall Fury buff, and then work your way to a Sp1. Try to make sure you're as close to Sp2 as possible before launching it at first. When you launch Sp1, and if you have 2 Fury buffs active, your combo should look like this:
    M, L, L, L, M, -> M, M, -> L, L, L, M, M
    You should have enough to launch Sp1 again, where you would then rinse and repeat. If you have 3 Fury buffs active, you can land 3 full 5 hit combos. If fighting someone with passive power gain like Dr. Strange, Symbiote Supreme, Hyperion, etc..., Sasquatch gives Hulk the ability to completely shut that down by reversing it with his synergy. This can be a solid piese of utility for certain improved power gain nodes as the fight starts off.

    If you have gotten comfortable enough using this team to where you feel like you can stun lock just about anyone without having to worry about passive power gain, you can swap out Sasquatch for She Hulk for a 25% increase to Fury buff duration and potency.

    If you want to make sure you don't have to worry about your Fury buffs being Nullified by a duped Dr. Strange or Sym Supreme or Pilfer or Buffet or etc..., you can place Hulkbuster on the team to give you Nullify, Fate Seal, and Stagger immunity, making this a completely reliable synergy anywhere without having to worry about losing your buffs, which ruins this synergy setup.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Domino, Massacre, Red Hulk, Cable, and Sunspot (awakened at sig 200)

    Everyone knows about the Flaming Trinity with Domino. Cable takes and makes her lucky or the opponent unlucky for 7 seconds at the start of the match. Not needed, but nice. The real reason Cable is here is for the Sunspot synergy. At sig 200, Sunspot gives Mutants 60% increased ability accuracy during special attacks. In other words, it super charges Domino to be able to do more damage in every imaginable way during special attacks since almost every ability based on her luck is reliant on ability accuracy. More Crit Bleeds, higher Crit hits, higher chance for "Perfect" hits, etc.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Magik, Invisible Woman, Morningstar, Warlock, and Heimdall

    This team is built around making Magik hit much harder in Limbo. When Limbo activates, it's 10% longer lasting, while gaining 50% attack and 500 Crit damage rate and Crit rate during it. Heimdall adds a precision buff that gives another 250 Crit rate and the ability to tank 1 Sp3 while in Limbo because of the cheat death mechanism. This is perfect for Magik, as she will only need to worry about that possibility 1 time on the way to her Sp2 to lock the match down. You could even use this mechanism as a powerful weapon on purpose. It would look like this:

    You could purposely push them to Sp3 while you're in Limbo, eat the Sp3, retaliate with your Sp2 while you're still Unstoppable and Indestructible, wait for Limbo to end to heal back up while returning that damage back to them, and have them locked down on your way to another Sp2, all while hitting much harder during Limbo.
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    Dredamanfoo2Dredamanfoo2 Posts: 54




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    Dredamanfoo2Dredamanfoo2 Posts: 54
    There is a post that explains these pictures, but it's not going through for whatever reason. It's in another thread, so I'll leave that here.

    https://forums.playcontestofchampions.com/en/discussion/comment/1343701/#Comment_1343701
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Killmonger, Void, Sabretooth, Human Torch, and Storm (PX)

    Familiar team setup for Killmonger, while also working nicely for Sabretooth and Void. Where this stands apart is the increase to bleeds and bleed duration for Killmonger. It's quicker to build to the cap of 50 bleeds with Human Torch, and all bleeds, including the mega bleed after the Sp3, will last 30% longer, making it noticeably stronger.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Invisible Woman, Mr. Fantastic, Thing Human Torch, and Dragon Man

    Invisible Woman has really high damage potential, but it's both stressful and impractical to realistically achieve. The full team synergy made it less stressful by granting an 85% chance to stay invisible on parry blocks, but it still has a 15% chance of ruining your entire build up. Dragon Man fixes this my allowing you to retain 40% of your vulnerabilities when you become visible. So, parrying only has a 15% chance of dropping your vulnerability debuffs, and if they do from you'll go from 50 to 20 rather than to nothing at all. Not the absolute best solution, but game changing for her enough to where she can be more practical to use. That team, under these circumstances, is also loaded with incredible supports.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Red Skull (Awakened and at sig 200), Diablo, Omega Red, Mr. Fantastic, and Doc Oc

    This setup makes Red Skull fun to use before a bar of power, and Hit respectably hard with the 5 shocks from his Sp2. The star here, though, is the shock you will be placing by striking the opponent while you stand and charge your heavy before a bar of power. You will be Unstoppable, and if they hit you, you'll place a big shock on them along with a 60% attack power sting.
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    BulmktBulmkt Posts: 1,560 ★★★★
    This is the Cull Obsidian team I use...
    (My Cull is a R2 sig 112 6*)

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    GMAX77GMAX77 Posts: 508 ★★★
    "War Heroes for Hire"
    Luke Cage + Iron Fist (or She Hulk w/ Iron Fist) + Captain America (all 3 versions)
    Cap is able to tank a lot of damage with his block. Not the best offensive synergy, but I just pulled WW2 Cap as a 6 star and I find that with this synergy he is able to clear paths easily even up to the first chapters of Uncollected quests. For added defense and damage I like to add Daredevil for the perfect block % chance and Red Skull who also has very high block proficiency and the synergy with cap to add fury stacks on parry.

    Beach King
    Namor + Beast + Black Panther (+Drax)
    The beach bods synergy is kind of an underrated synergy granting 8% attack with Beast (and 16% with Drax). Black Panther and Beast together gain Masterminds synergy once a Combo of 15 or more is reached and this is another 15% attack increase. Namor and BP have Kings of the world synergy where as long as everyone is alive there is a special attack increase by 12%. All in all this allows Namor primarily and the other champs to hit very hard. The 5th spot is open but could include another member of Beach Bods or Kings of the World for even more damage increase.




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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Spider-Gwen, Venom, Storm (PX), Mr. Fantastic, and She Hulk

    With Venom on the team, Spider-Gwen has the ability to gain 6 of her Spider Sense Charges, which will give her 60% increased attack and she will have a 21% chance to evade attacks when you're not blocking. Storm (PX) increases the chance to evade by 30%, and sets a stun for 2 seconds. It has a 12 second cool down if the opponent becomes stunned, which is great since you won't be relying on this ability exclusively. Spider-Gwen causes debuffs often and frequently, which will make her power sting from the Mr. Fantastic synergy hit hard, and her added attack from Venom will make them hit even harder. Everything comes together to make a very hard hitting Spider-Gwen with a solid safety net that comes with a free opening and more damage.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Luke Cage (awakened), Sunspot (awakened at sig 200), Red Hulk, Squirrel Girl, and The Champion

    Luke Cage gains some serious striking power with this team. Sunspot at sig 200 gives Luke Cage a 40% increase to Exhaustion Debuff ability accuracy. The Champion gives +35% chance to inflict all debuffs, including Exhaustion and Stun. Each Debuff increases his attack by 822 (at 6* r1 strength) or 1347 (at 6* r3 strength) With this set up, Luke Cage can stun an opponent to do some heavy damage with some fairly reliable dependability. You'll want to use M, L, L, L, L combos leading up to the Sp1 since you gain Exhaustion Debuffs on light hits. When they get stunned, you'll want to use one of these 2 combos:

    For more chances at Exhaustion Debuff building, L, L, L, L, -> M, L, L, L, L
    More standard rotation, M, L, L, M, -> L, L, L, M, M

    If the opponent reaches Sp3, the joke is on them because you will eat the whole attack, take no damage, and increase your attack by 50% for 15 seconds thanks to the Squirrel Girl synergy. This setup is built around making Luke Cage a very hard hitting tank.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Archangel, Beast, Colossus, Storm (PX), and Cap IW

    When you have someone as ridiculously strong as Archangel, synergies to boost him specifically do not come out frequently. His most recent synergy was with Sorcerer Supreme, and it wasn't too useful for what he does. So how do we fix that? We give him an absolutely absurd amount of additional special attack damage since he's a Mutant. With this team, Archangel gains 68% additional special attack damage. For someone as strong as he is, this is nothing more than a fun and extremely Potent synergy team. All the other Mutants gain this boost as well, but they also all have other teams to get more for themselves. This team is all about Archangel.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Howard the Duck, Tigra, Man Thing, Mr. Fantastic, and She Hulk

    With this team, Howard the Duck has the ability to ramp up to some pretty impressive damage in longer fights. Use the Sp1 a few times, and then your Sp2 will have a lot more effect because of the Man Thing synergy. The debuffs from the Sp2 will cause power stings, which scale with your attack. The real Belle of the ball is the Tigra synergy, which gives Howard 100% increased chance to gain his Fury buffs. In longer content, Howard hits like Aegon with this team.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Thor (OG), Punisher 2099, Cap IW, Heimdall, and Angela

    Built to get the most out of the original Thor, this team gives him some extra striking power with his Fury buffs, while also granting him sustainability through the added health from Angela and the cheat death and healing from Heimdall. Punisher 2099 is getting buffed later this year, so this team could very well be worth a close look once 6* Thor is out with the buffed Punisher 2099 to go with it. He may get a different set of synergies in the rework, so this is a "for the time being" team until time tells us otherwise.
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    Dredamanfoo2Dredamanfoo2 Posts: 54
    Magneto (OG), Guillotine 2099, Doom, Archangel or Omega Red, and Colossus

    *Note* Post Buff Magneto (OG). Subject to change if he doesn't release as he is.

    Metal Champs? Magneto eats. Need full Biohazard or poison lane immunity and mega damage? G2099 eats. Buff heavy match needing master power control and nullifier? Doom eats. It bleeds AND poisons? Archangel eats. Need Freezer Burn immunity? Colossus eats. Not to mention, this team happens to make Magneto even better than he already is (or rather, than he is proposing to be). 27% stronger special attacks that cost 15% less to use, 20% longer armor breaks and bleeds, and an additional 15% attack during special attacks when fighting heros along with a +800 Cruelty buff that lasts for 14 seconds. This team will be super solid for overall coverage and content clearing so long as Magneto launches based on what we've seen.

    If you wanted, you could trade Archangel for Omega Red. Doing so, you would lose the 20% increased duration on Magneto's bleeds and Armor breaks, and you would lose Archangel. In return, you would trade Archangel for Omega Red, who comes with his host of abilities, while also unlocking the mega damage increase to Colossus. This change would also make this team extremely successful candidates for running the Suicide Mastery setup. You could run the setup either way, but it's much, much better with Omega Red than it is with Archangel.
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