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AI is really getting out of hand

I always want to ask , whenever I fight in act 5 or anywhere else where 3rd in unlocked , After using sp3 the opponent stays so close to our champion that we cannot do anything , sometimes cannot even block , fighting them becomes really tough , whereas , when we use our sp3 , the AI leaves us so far from the opponent that it is difficult to charge towards them . Also there strike back is really quick , I Mean Really Really Quick . I hit Rocket Racoon with heavy and he had 2 bars of power , before even getting up , he threw his sp2 , and bam I was dead , So how many times we have to die because you guys keep screwing with AI , Please I request you to do something which not only benefits the company but to its users as well .

Comments

  • Ai is supposed to get progressively more difficult
  • ShadeadShadead Posts: 28
    Wturner181 wrote: »
    Ai is supposed to get progressively more difficult

    Difficult yes, but impossible recovery no. The op is talking about the AI skipping the wake up state and going right into specials before your character recovers from their special. Leaving you no opportunity to block or dodge.

    Similar issues being the AI holding a heavy attack and even though you are a full screen away they release and magically hit you. How about three hits into a combo the AI uses a special on you and no I'm not talking about NC or any of the spiders.

    The game is unbelievably broken.
  • JRock808JRock808 Posts: 1,149 ★★★★
    I also like coming out of a special 3 face to face with the enemy and before I can even register an input I'm being punched.
  • Stevie_Stars1Stevie_Stars1 Posts: 253
    Shadead wrote: »
    Wturner181 wrote: »
    Ai is supposed to get progressively more difficult

    How about three hits into a combo the AI uses a special on you and no I'm not talking about NC or any of the spiders.

    The game is unbelievably broken.

    When this happens I want to throw my phone across the room.
  • R4GER4GE Posts: 1,530 ★★★★
    I can't say I have experienced any of these issues. Smarter and more aggressive AI, yes. But thats to be expected.

    Is this more of a struggle attempting to bait specials out as to not have to even have a concern about getting hit with specials?
  • R4GER4GE Posts: 1,530 ★★★★
    JRock808 wrote: »
    I also like coming out of a special 3 face to face with the enemy and before I can even register an input I'm being punched.


    Game has always worked like that, rather annoying. I don't use SP3 often, but when I do I make sure I'm holding block or swiping back right after and its not an issue
  • DrZolaDrZola Posts: 8,541 ★★★★★
    There's a giant thread with responses from Miike on it just a few spots down. Probably best to consolidate everything there.

    Dr. Zola
  • Mcord11758Mcord11758 Posts: 1,249 ★★★★
    R4GE wrote: »
    I can't say I have experienced any of these issues. Smarter and more aggressive AI, yes. But thats to be expected.

    Is this more of a struggle attempting to bait specials out as to not have to even have a concern about getting hit with specials?

    No for me there are clear moments where the ai is able to move but you can not. For example, Dr voodoo against a day 5 skill symbiod. If I use my l1 there is at least a 30% chance that the symbiods is back up and hitting me before my l1 animation is complete. Vodoo is sitting there with his hand still in the air and the symbiod is swinging
  • TheMageHunterTheMageHunter Posts: 711 ★★
    I mainly see it with hyperion and mordo after their sp3 animation hyperion has already got his 1st heavy hit on you without a milisecond delay and mordo is already about to hit you with his 2nd hit of the combo
  • MisterNiceGuyMisterNiceGuy Posts: 184
    JRock808 wrote: »
    I also like coming out of a special 3 face to face with the enemy and before I can even register an input I'm being punched.

    It's the worst in act 5. Can't even drop an sp3 on the AI because once the animation is over the AI is up off the ground and punching. All you can do is block when the animation is over. Might get a parry now and then but mostly just eat 5 punches while blocking. The AI is buffed out at 20k so I lose like 2k health points every time. When there's a string of 10 or 12 opponents like this you end up having to drop tons of potions when you aren't even doing anything wrong lol
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