Psylocke Critical Damage Rating Bonus Concerns
bentoddfred
Member Posts: 50 ★
Hello mods,
I am hoping you can help draw attention from the dev team to the extreme diminishing returns being applied to Psylocke's Critical Damage Rating bonuses.
My R4 5* Psylocke has a base attack of 1,721 and base Crit Damage Rating of 879. At Sig Level 40, she receives an additional 878 Crit Damage Rating and her Passive Ability gives her yet another 1,366 Crit Damage Rating. So all added up, Psylocke's Crit Damage Rating with her opponent at zero power should be 3,123.
An R4 5* Storm has 1,805 base attack and also has a Crit Damage Rating of 879.
So here are the attack and Crit Damage Ratings for both, along with Medium and Light crit damage for both with no synergies and identical masteries vs RoL Winter Soldier (equal class bonus).
Psylocke:
Storm
Crunch the numbers and that is a ~30% increase in Crit Damage for Psylocke over Storm. Problem is that her Crit Damage Rating is 255% higher than Storm's! I realize Storm's attack is 5% higher but this still seems extreme.
Why is Diminishing Returns being applied so harshly to a stat that has no hard 100% cap like Crit Rate or Armor? Or is this some kind of bug? Please advise.
I am hoping you can help draw attention from the dev team to the extreme diminishing returns being applied to Psylocke's Critical Damage Rating bonuses.
My R4 5* Psylocke has a base attack of 1,721 and base Crit Damage Rating of 879. At Sig Level 40, she receives an additional 878 Crit Damage Rating and her Passive Ability gives her yet another 1,366 Crit Damage Rating. So all added up, Psylocke's Crit Damage Rating with her opponent at zero power should be 3,123.
An R4 5* Storm has 1,805 base attack and also has a Crit Damage Rating of 879.
So here are the attack and Crit Damage Ratings for both, along with Medium and Light crit damage for both with no synergies and identical masteries vs RoL Winter Soldier (equal class bonus).
Psylocke:
- Attack: 1,721
- Crit Damage Rating: 3,123
- Medium Crit (zero power): 3,502
- Light Crit (zero power: 2,245
Storm
- Attack: 1,805
- Crit Damage Rating: 879
- Medium Crit: 2,695
- Light Crit: 1,728
Crunch the numbers and that is a ~30% increase in Crit Damage for Psylocke over Storm. Problem is that her Crit Damage Rating is 255% higher than Storm's! I realize Storm's attack is 5% higher but this still seems extreme.
Why is Diminishing Returns being applied so harshly to a stat that has no hard 100% cap like Crit Rate or Armor? Or is this some kind of bug? Please advise.
1
Comments
That was fast! Much appreciated.
I think Psylocke is good like this. Just have to change her low power gain.
As I mentioned, DR makes sense for stats that cap at 100% like Crit Rate. But seems silly for it to be so extreme in the case of Crit Damage.
And you're right about her slow power gain, it's really unnecessary. She has so much potential but handicapped by a handful of missteps IMO.
Definitely Psylocke has a good rating in terms of critical damage, it does seem exaggerated, but that's okay. = D
The low gain of power has to improve, ends up being unfair against champions who gain power quickly, especially the mystics with the mystical dispersion.
I realize that all of these are probably too much to ask, any of them would go a long way. Thanks again for your time.
All champions are leveled out damage wise based on what passives and buffs they have.
Most fury champions for example, have lower crit/crit dmg on their kit. Kingpin who was just released has like 10% crit, but can stack fury.
All the symbiotes do this as well, and I'm pretty sure Hyperions base ones are low as well.
For Psylocke it's higher because it goes with her passive and she doesn't have a lot of damage elsewhere. Storm by contrast has high damage specials (which are affected by crit/crit dmg) and they have to keep it lower so she won't get out of control.
That's my theory anyways. We'll see what they answer.
Your assumptions are spot on though, it is DR and the cliff is steep. Look at rocket raccoon. His sig is virtually useless.
I know you are talking about crit damage but the principle is the same for crit rating, armor and more. Attack seems to scale just fine, however.