Cav monthly event quest feedback
Cj67
Member Posts: 48 ★
Hey guys I’m currently exploring Cav monthly event quest. I want to first start out by saying Kabam did an amazing job putting it together and I’m having a lot of fun exploring it and it’s not too bad but with that being said I do have some problems with this difficulty and hopefully this gain some traction I want to start a hashtag #buffcavrewards. Alright here are my grips
Problems:
1.The rewards are poopy for exploration.
2.Fights are way too long
3.Node combos are tedious asf
4.Alienates people who just got Cav
5.way too much energy resources
6. Too many fights for just 1 lane
7. Please bring back completion rewards for uncollected(not really a Cav problem)
8. Make mid-tier characters more viable.
SOLUTIONS:
1. We should at least get 8k-10k 6*,at least 1 t5b, and at least two 2ta for exploration.
2. Cut the health pool of none boss fights by 30%-35%
3. It’s fine to have nodes that help specific classes like the science class getting damage increase for debuffs expiring but don’t put diss-track as global node only make it on the hardest path same with the cosmic buff and buffed up. Don’t make buffed up the global node just make it only for the hard path.
4. The easy paths are weighed down due to the global nodes making things way too champion specific like I said make diss-track,buffed up,and bio hazard a certain path not the whole global node. That way still growing Cav accounts can benefit from the class node but not be so champion specific.
5. If you’re gonna have these really really long paths then cut the 3x times energy cost and just make it 2x for all chapters.
6. I’d say probably take out a fight or two but if not then get rid of most of the dead spots on t lane.
7. This is just something I hear from newer and veteran players no need for this
8. I understand the class node was the objective but due to the global nodes being bs all it does is buff up more OP champions. For an example magik chapter why would I use cyclops who is gonna he rekt by the bio-hazard node when I can just use Omega red who benefits and gets way more damage. See what I’m saying?
So all in all good job kabam hope you take our feed back and make things right next month.
Problems:
1.The rewards are poopy for exploration.
2.Fights are way too long
3.Node combos are tedious asf
4.Alienates people who just got Cav
5.way too much energy resources
6. Too many fights for just 1 lane
7. Please bring back completion rewards for uncollected(not really a Cav problem)
8. Make mid-tier characters more viable.
SOLUTIONS:
1. We should at least get 8k-10k 6*,at least 1 t5b, and at least two 2ta for exploration.
2. Cut the health pool of none boss fights by 30%-35%
3. It’s fine to have nodes that help specific classes like the science class getting damage increase for debuffs expiring but don’t put diss-track as global node only make it on the hardest path same with the cosmic buff and buffed up. Don’t make buffed up the global node just make it only for the hard path.
4. The easy paths are weighed down due to the global nodes making things way too champion specific like I said make diss-track,buffed up,and bio hazard a certain path not the whole global node. That way still growing Cav accounts can benefit from the class node but not be so champion specific.
5. If you’re gonna have these really really long paths then cut the 3x times energy cost and just make it 2x for all chapters.
6. I’d say probably take out a fight or two but if not then get rid of most of the dead spots on t lane.
7. This is just something I hear from newer and veteran players no need for this
8. I understand the class node was the objective but due to the global nodes being bs all it does is buff up more OP champions. For an example magik chapter why would I use cyclops who is gonna he rekt by the bio-hazard node when I can just use Omega red who benefits and gets way more damage. See what I’m saying?
So all in all good job kabam hope you take our feed back and make things right next month.
12
Comments
The addition of class buffs that provide advantage is nice and makes the health pools manageable in my opinion. If you want to make less desirable champs more useful, you could add nodes that favor specific champs or abilities of specific champs (similar to Micro-Realms variant).
I do think rewards are a bit light for the effort, but I expect some of that will even out with fine tuning.
Dr. Zola
1. Way too many 6* shards. We aren't at the point where 1 source should give a full 6* yet.
2. Cutting them by this much is the same health pools as UC. Whats the point in having a Cav difficulty if it's going to be like UC?
3. Why can't they have a challenging path? Why can't you just think about how to get the path done instead of asking for it to be easier?
4. Act 6 doesn't have "easy" paths like UC content. Cav is supposed to be similar to Act 6 so they should mirror each other.
5. Again, it's supposed to be a challenge, not a walk in the park or meant to be beaten in 10 minutes.
6. Why?
7. What?
8. Global nodes are BS just because you don't like them or lack the ability to take advantage of them. This community always calls something BS when they are unable to cake-walk their way through it. Cyclops is a mutant champion. He doesn't have AAR abilities like OR. OR is actually worse to take through that path than Cyclops. OR has a 90% bleed reduction and AAR for purify effects. You not understanding how the node works doesn't make it BS. Just makes you look silly for not reading it.
We've been asking for more challenging content. All I see from these suggestions is you don't want a challenge and you want better rewards for it. Truly ridiculous.
The only challenging part was the 4* objective which required more attention.
Rewards are fine and worth the effort.
Giving ultimatums when you have no position to change anything other than your own playing habits is as good as a pencil with no lead, pointless.
Giving feedback is fine, but when your feedback is "it's too long it's tedious, make it easier by removing nodes and less fights" isn’t a great argument to make either. Especially when in the coming months and years we will have more champions, with different abilities, and more materials to rank up champions so the content gets even easier and quicker over time.
The only thing I can agree on is that the rewards could be better especially when future content comes out and will reward materials for ranking up 6* to R4, but that's something they can change later. For right now, the rewards are a little on the lower side, but for the difficulty and even the time investment overall, they're not the worst thing in the world, especially when you can just casually do the event for an entire month, instead of rushing it all in the first 3 days.
My argument is if you’re gonna keep it this way then bump the rewards but if not then move the global nodes to a single lane(hard lane) that way smaller players can still benefit from the class global node and not have to deal with diss track,buffed up,and bio-hazard. A lot of you guys seem to forget about smaller players and it shows. And then on top I said I think we should either drop health pools or take away a fight or two on 1 lane which is also a valid point. So how does my point boil down to its just too long,tedious,nodes are bs,and it’s boring. When I make valid points and arguments and I also have showings of how people feel to back up my claims?
If you don't have a: bleed immune, debuff-er, and buff-er, then you're simply just not ready for this difficulty. There are many champions that can take down those paths, meaning most Cavs with even a small roster can pull this off.
Removing the nodes just decreases difficulty.
Lowering health pools just decreases difficulty.
How else are you supposed to make content more difficult if you eliminate 2 of the most basic ways to increase difficulty?
Furthermore, the rewards that Kabam has put out are sustainable and are relatively appropriate for the difficulty. The quest is pretty easy once you have a semi-developed roster. There's no real "BS" node combination present in any path.
They did make mid-tier characters more effective to some extent. Mystic characters hit pretty hard on special attacks with the node active. An Iron Fist would work if you had no other Mystic champion.
"For an example magik chapter why would I use cyclops who is gonna he rekt by the bio-hazard node when I can just use Omega red who benefits and gets way more damage."
Why use a better champion over a mediocre one? Is that your question? There's no easy way to buff up mediocre champions without buffing up the good ones as well.
For example, you give Mystic champions a node that deals 25% of the last attack as a burst of energy damage per buff. Sure, Diablo would be great for this with Enderboon active, but so would any good Mystic champion and their damage would probably be miles ahead of his. There's no reason to take in a Karnak when you have a NF.
Too many fights for one lane? How else are they supposed to make this content challenging?
Way too much energy spent? I believe that you can make it through one path with 3X energy cost if your max energy cap is 70. It ain't much different from UCEQ.
But the things I think most people get wrong is the health pools. Right now they might seem big. But what about once we get more r3 6 stars. it wont be too bad. Some thing for doing uncollected with 4 stars. They become long fights. Not so much for endgame players anymore. It will even out over time. It should be slightly too hard/long right now.
But I fully agree with rewards that need a buff.
Although in the distrack quest rank 4 cap IW was finishing fights in 55 hits, exception for that Hyperion fight. I used a sith to destroy the sith (hyp vs hyp) that fight was pretty long, because whenever I got to two bars of power I had to reach and sp3 before shooting it off and start spamming sp1s again. 10/10 I wouldn't want to do that hyperion fight again.
I'm kinda stuck on 3.1 until I get omega red, or I might just get a part time job in doing some arena.
I still don't feel the health pools are insane though, they are just right especially with the nodes. Let kabam just remove those global nodes from at least one path and put something you can do with any champ on your roaster with still it's own kind of node.