**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

White Magneto Bugs

The new buffed version of Magneto Marvel Now is bugged:

1) The mechanic for pausing the prowess stacks while the cruelty buff is active is broken. The prowess charges present at the moment of the sp3 activation, remain paused only until the launch of an sp1 or sp2, then the prowess stack starts falling even if the cruelty buff is still active. According to the character’s description, the prowess stack present at the sp3 activation moment, should stay paused for the whole duration of the cruelty buff.

The other 2 bug:

2) When enabling the pre-fight ability for himself or for a metal/hero team mate, the passive stun on parry does not apply, the text "parry" appears, but the stun does not trigger

3) When enabling the pre-fight ability for himself or for a metal/hero team mate, if the passive stun on parry triggers, the offender get pushed further back by the parry, the distance is such that many champs (i.e. Colossus) end up out of range for landing heavy attacks.

Comments

  • MastercrisMastercris Posts: 87
    With omega red you get pushed so far away that you lose too many spores for that synergy to be useful. With Colossus it makes Colossus even worse.
  • ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 3,144 ★★★★★

    With omega red you get pushed so far away that you lose too many spores for that synergy to be useful. With Colossus it makes Colossus even worse.

    the stun doesn't even get purified so you can't get the fury
  • bloodyCainbloodyCain Posts: 910 ★★★
    @Mastercris Cuz Colossus only convert a Stun debuff, not a stun passive.
  • bloodyCainbloodyCain Posts: 910 ★★★
    @Kabam Miike @Kabam Zibiit @Kabam Lyra Hey guys. What's up with this Magneto Marvel Now bug?

    His prowess buff will still expire while his cruelty buff is still active.

    That kinda losing the hype for him now.

    Only the red magneto is amazing after the buffed.
  • MastercrisMastercris Posts: 87

    @Mastercris Cuz Colossus only convert a Stun debuff, not a stun passive.

    That’s not the problem, you get pushed so far back that you can’t even use the heavy. It’s absurd.
  • bloodyCainbloodyCain Posts: 910 ★★★

    @Mastercris Cuz Colossus only convert a Stun debuff, not a stun passive.

    That’s not the problem, you get pushed so far back that you can’t even use the heavy. It’s absurd.
    Yes that is a problem. Obviously a bug.

    Another problem is if the stun is passive, Colossus cannot convert it into a Passive Fury.

    So why bother to do a heavy after a parry? Just do a regular 5-hit combo
  • PolygonPolygon Posts: 3,833 ★★★★★
    @Mastercris @dump_monkey

    How do you guys think the prefight bug of not procing parry/pushing back would make a difference if there was a stun immune node? I’m thinking of trying it in war for the boss
  • imaginejimimaginejim Posts: 333 ★★
    Issue where VtD who would apply Degen since M(HoX) is bleed immune, instead only gets "IMMUNE" and no degen.

    Video in tweet below:



  • JestuhJestuh Posts: 273 ★★★
    Just fought the Medusa mini in the event with Mags prefight on her.

    When parrying her mediums the parry would work but he gets bumped back, out of melee range. He does not get bumped back when Doug it against specials.

    I have video if you need.
  • Hey there, we already have a thread going to gather information on reports that the Passive Stun is pushing opponents farther back here. If you have specific information on Champions you were using at the time and opponents you were fighting, you can feel free to share it in that thread.

    We also have a thread going for reports of the Passive Stun not applying correctly and are gathering information on those reports here.

    Other issues will each need to be reported in their own individual threads with the information requested in the forum bug report template. Attempting to report multiple issues in the same post or posting other issues in the comments can make it much harder to keep track of and document what information is relevant to each issue, as well as making it harder for players to find a thread on an issue and be able to share their relevant information.
This discussion has been closed.