Huluhula wrote: » GroundedWisdom wrote: » I'm not going any further into it. I've shared my thoughts. The comment about it being too competitive and covetous is just my opinion, and it's based on the reactions of Players, and the tactics used within the system that are....questionable. Not the actual content itself. The rest I'm not debating. I've said enough. The entire point of PVP in any game is competition testing your mettle vs your opponents... it’s called alliance WAR not alliance friendship circle.
GroundedWisdom wrote: » I'm not going any further into it. I've shared my thoughts. The comment about it being too competitive and covetous is just my opinion, and it's based on the reactions of Players, and the tactics used within the system that are....questionable. Not the actual content itself. The rest I'm not debating. I've said enough.
GroundedWisdom wrote: » Huluhula wrote: » GroundedWisdom wrote: » I'm not going any further into it. I've shared my thoughts. The comment about it being too competitive and covetous is just my opinion, and it's based on the reactions of Players, and the tactics used within the system that are....questionable. Not the actual content itself. The rest I'm not debating. I've said enough. The entire point of PVP in any game is competition testing your mettle vs your opponents... it’s called alliance WAR not alliance friendship circle. When people will look for any avenue to maintain their position and win, such as organizing with other Allies to take over a Tier, or when they create Shell Allies to harvest Shards so they can covet their position with as many Top Tier Champs, or when they are outraged at the fact that they could possibly lose, that's too competitive in my books. Has nothing to do with the actual War itself. It's a fight against other Allies. I'm well aware of that. It's where Players take it that is too competitive.
WOK wrote: » @GroundedWisdom , you admit that the new system needs work, and I strongly believe the system should have been worked on before it was ever released. You begin with, "What I said is I'm for Diversity and the removal of Defender Kills", which has been already implemented, yet you end with "I wouldn't suggest making Defender Kills a significant metric because it contradicts the idea of Diversity. That will be the bigger focus. If at all, introduce it as a small metric. Say, 5-10 Points per Kill". Please elaborate so that I don't misunderstand it to be a contradiction of your repeated statements.@GroundedWisdom "Here are the issues I see that existed in the previous War schematic, and I will not go into whether they were issues or not because that seems to be the source of a great deal of argument. These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff". "Whether they were issues or not" somewhat confuses me, because if you state you saw issues/problems, that is what they are, no? Or are you trying to imply that in fact they are issues but would rather not debate with someone who sees otherwise? 1. I will admit I am one who never really "dug deep" into the points calculations and have little to no knowledge of how significant defender kills actually were towards a victory or loss. IMO, monopoly on tiers seems a bit exaggerated. As far as some alliances being overmatched, who is to shoulder the responsibility? Seems to me that it could have been avoided if the developers chose to make adjustments to the match making portion of AW. Both matchmaking process and the "overpowering defense" were created by Kabam and not the players. All we did was adjust our strategy to best maximise the benefits laid out in front of us just as we are trying to do with Diversity. Defender kills was actually a true tie breaker as it only mattered in the closest of wars. It took multiple extra kills to make up for a single percent. Like ten as a percent was around 900 points just below. It also rewarded good play. It needs to come back. As it stands now max everything and clear both sides the higher rating wins every time. If you want competition there no longer is any as you have already lost going against a higher rated opponent who has much higher characters than you.
Xroxfist wrote: » P WOK wrote: » @GroundedWisdom , you admit that the new system needs work, and I strongly believe the system should have been worked on before it was ever released. You begin with, "What I said is I'm for Diversity and the removal of Defender Kills", which has been already implemented, yet you end with "I wouldn't suggest making Defender Kills a significant metric because it contradicts the idea of Diversity. That will be the bigger focus. If at all, introduce it as a small metric. Say, 5-10 Points per Kill". Please elaborate so that I don't misunderstand it to be a contradiction of your repeated statements.@GroundedWisdom "Here are the issues I see that existed in the previous War schematic, and I will not go into whether they were issues or not because that seems to be the source of a great deal of argument. These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff". "Whether they were issues or not" somewhat confuses me, because if you state you saw issues/problems, that is what they are, no? Or are you trying to imply that in fact they are issues but would rather not debate with someone who sees otherwise? 1. I will admit I am one who never really "dug deep" into the points calculations and have little to no knowledge of how significant defender kills actually were towards a victory or loss. IMO, monopoly on tiers seems a bit exaggerated. As far as some alliances being overmatched, who is to shoulder the responsibility? Seems to me that it could have been avoided if the developers chose to make adjustments to the match making portion of AW. Both matchmaking process and the "overpowering defense" were created by Kabam and not the players. All we did was adjust our strategy to best maximise the benefits laid out in front of us just as we are trying to do with Diversity. Defender kills was actually a true tie breaker as it only mattered in the closest of wars. It took multiple extra kills to make up for a single percent. Like ten as a percent was around 900 points just below. It also rewarded good play. It needs to come back. As it stands now max everything and clear both sides the higher rating wins every time. If you want competition there no longer is any as you have already lost going against a higher rated opponent who has much higher characters than you. It’s like signing up for the war and without doing anything having someone go. Congrats you won or sorry you lost before you’ve fought.
Xroxfist wrote: » Xroxfist wrote: » P WOK wrote: » @GroundedWisdom , you admit that the new system needs work, and I strongly believe the system should have been worked on before it was ever released. You begin with, "What I said is I'm for Diversity and the removal of Defender Kills", which has been already implemented, yet you end with "I wouldn't suggest making Defender Kills a significant metric because it contradicts the idea of Diversity. That will be the bigger focus. If at all, introduce it as a small metric. Say, 5-10 Points per Kill". Please elaborate so that I don't misunderstand it to be a contradiction of your repeated statements.@GroundedWisdom "Here are the issues I see that existed in the previous War schematic, and I will not go into whether they were issues or not because that seems to be the source of a great deal of argument. These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff". "Whether they were issues or not" somewhat confuses me, because if you state you saw issues/problems, that is what they are, no? Or are you trying to imply that in fact they are issues but would rather not debate with someone who sees otherwise? 1. I will admit I am one who never really "dug deep" into the points calculations and have little to no knowledge of how significant defender kills actually were towards a victory or loss. IMO, monopoly on tiers seems a bit exaggerated. As far as some alliances being overmatched, who is to shoulder the responsibility? Seems to me that it could have been avoided if the developers chose to make adjustments to the match making portion of AW. Both matchmaking process and the "overpowering defense" were created by Kabam and not the players. All we did was adjust our strategy to best maximise the benefits laid out in front of us just as we are trying to do with Diversity. Defender kills was actually a true tie breaker as it only mattered in the closest of wars. It took multiple extra kills to make up for a single percent. Like ten as a percent was around 900 points just below. It also rewarded good play. It needs to come back. As it stands now max everything and clear both sides the higher rating wins every time. If you want competition there no longer is any as you have already lost going against a higher rated opponent who has much higher characters than you. It’s like signing up for the war and without doing anything having someone go. Congrats you won or sorry you lost before you’ve fought. That's exactly what happened in our current war, the other alliance said congrats to us, they messed up diversity. We still have like 6 hours left and we'll both get 100% easily.
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
Sorgis wrote: » Can you confirm that you've experimented with champs like Magik and Dormammu at 5/5 MD to balance the changes?
GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff.
DNA3000 wrote: » GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. I don't think many if anyone is debating what problems the devs believe existed, or what the devs did to address them. Almost the entirety of the discussion surrounding the AW changes has revolved around a) were those problems significant enough to address, b) are the changes the devs made reasonable ways to address those problems, c) what the side effects are of those changes, and d) taken as a whole, does the new AW system present a reasonable alliance competition platform.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. I don't think many if anyone is debating what problems the devs believe existed, or what the devs did to address them. Almost the entirety of the discussion surrounding the AW changes has revolved around a) were those problems significant enough to address, b) are the changes the devs made reasonable ways to address those problems, c) what the side effects are of those changes, and d) taken as a whole, does the new AW system present a reasonable alliance competition platform. Just separating the two. Meaning, I'm owning my thoughts and not adding conjecture as to what their intentions were.
JRock808 wrote: » If you had killed that last defender you would have won.
Verguld wrote: » @Kabam Miike This new war is horrible. It's no longer a skill based. It's way to easy to 100%. The alliance with the higher defender rating will win all the time now.
linux wrote: » DNA3000 wrote: » GroundedWisdom wrote: » [snip] What I'm saying is the extremity of such opinions left a whole host of Champs on the bench, so-to-speak. I'm aware of the concept of good Attackers/Defenders. To imply that the rest are useless and that Ranking depends solely on AW usefulness highlights the problem created. The point of Diversity is to encourage people to use a more diverse Roster. Now, it's not the concept of good/bad Defenders that I am pointing out. It's the result of taking that idea to the extreme. As in, to the point of BGs full of said Champs, and regarding the rest as useless. Now, they may have had diminished usefulness in the old system, but that more unilateral value is the point of making Diversity present. It's about creating a platform where we are using a more full Roster. I know what people mean by saying good/bad. What I'm saying is the changes are related to the hyperfocus on that. It's a more unilateral way of looking at Champs. I don't see that as a bad thing when the extremity has caused subsequent issues that inevitably happen when Players try to maximize Rewards and secure their position. Unfortunately, prolonged use of that system affects the paradigm as a whole. Honestly, this post confuses me. First because I'm having to guess what some of the words are intended to mean (I'm guessing you mean "equitable" when you say "unilateral") and second because when I parse the sentences I get meanings that I am having trouble believing I got right. It sounds like you are saying that a major problem with 14.0 alliance war was that players were focusing too much on placing the champions that would get them the most points, and 15.0 is designed to fix that problem. That is so absurd of a thing to say that I can only conclude I am reading it wrong, or currently experiencing a stroke. Option 3: you're taking trolling seriously.
DNA3000 wrote: » GroundedWisdom wrote: » [snip] What I'm saying is the extremity of such opinions left a whole host of Champs on the bench, so-to-speak. I'm aware of the concept of good Attackers/Defenders. To imply that the rest are useless and that Ranking depends solely on AW usefulness highlights the problem created. The point of Diversity is to encourage people to use a more diverse Roster. Now, it's not the concept of good/bad Defenders that I am pointing out. It's the result of taking that idea to the extreme. As in, to the point of BGs full of said Champs, and regarding the rest as useless. Now, they may have had diminished usefulness in the old system, but that more unilateral value is the point of making Diversity present. It's about creating a platform where we are using a more full Roster. I know what people mean by saying good/bad. What I'm saying is the changes are related to the hyperfocus on that. It's a more unilateral way of looking at Champs. I don't see that as a bad thing when the extremity has caused subsequent issues that inevitably happen when Players try to maximize Rewards and secure their position. Unfortunately, prolonged use of that system affects the paradigm as a whole. Honestly, this post confuses me. First because I'm having to guess what some of the words are intended to mean (I'm guessing you mean "equitable" when you say "unilateral") and second because when I parse the sentences I get meanings that I am having trouble believing I got right. It sounds like you are saying that a major problem with 14.0 alliance war was that players were focusing too much on placing the champions that would get them the most points, and 15.0 is designed to fix that problem. That is so absurd of a thing to say that I can only conclude I am reading it wrong, or currently experiencing a stroke.
GroundedWisdom wrote: » [snip] What I'm saying is the extremity of such opinions left a whole host of Champs on the bench, so-to-speak. I'm aware of the concept of good Attackers/Defenders. To imply that the rest are useless and that Ranking depends solely on AW usefulness highlights the problem created. The point of Diversity is to encourage people to use a more diverse Roster. Now, it's not the concept of good/bad Defenders that I am pointing out. It's the result of taking that idea to the extreme. As in, to the point of BGs full of said Champs, and regarding the rest as useless. Now, they may have had diminished usefulness in the old system, but that more unilateral value is the point of making Diversity present. It's about creating a platform where we are using a more full Roster. I know what people mean by saying good/bad. What I'm saying is the changes are related to the hyperfocus on that. It's a more unilateral way of looking at Champs. I don't see that as a bad thing when the extremity has caused subsequent issues that inevitably happen when Players try to maximize Rewards and secure their position. Unfortunately, prolonged use of that system affects the paradigm as a whole.