R4GE wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. I don't think many if anyone is debating what problems the devs believe existed, or what the devs did to address them. Almost the entirety of the discussion surrounding the AW changes has revolved around a) were those problems significant enough to address, b) are the changes the devs made reasonable ways to address those problems, c) what the side effects are of those changes, and d) taken as a whole, does the new AW system present a reasonable alliance competition platform. Just separating the two. Meaning, I'm owning my thoughts and not adding conjecture as to what their intentions were. In many of your debates you will counter peoples thoughts and opinions buy using Kabams thoughts or what something is or was intended for. Ill use RDT's as an example: When people ask for them for reasons that are good for them you counter with "thats not what they were designed/intended for." And I'll agree, because you are right. And those people will go on and on and argue how they feel its right and good for them and choose to ignore you. On this thread you do the complete opposite and turn into those people. Your argument seems to be a case of something being good for you while others argue thats not what war was designed for. And you end up being the one going on and on with trying to find justification to something being best for you and not actually for the game as a whole.
GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. I don't think many if anyone is debating what problems the devs believe existed, or what the devs did to address them. Almost the entirety of the discussion surrounding the AW changes has revolved around a) were those problems significant enough to address, b) are the changes the devs made reasonable ways to address those problems, c) what the side effects are of those changes, and d) taken as a whole, does the new AW system present a reasonable alliance competition platform. Just separating the two. Meaning, I'm owning my thoughts and not adding conjecture as to what their intentions were.
DNA3000 wrote: » GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. I don't think many if anyone is debating what problems the devs believe existed, or what the devs did to address them. Almost the entirety of the discussion surrounding the AW changes has revolved around a) were those problems significant enough to address, b) are the changes the devs made reasonable ways to address those problems, c) what the side effects are of those changes, and d) taken as a whole, does the new AW system present a reasonable alliance competition platform.
GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff.
DNA3000 wrote: » JRock808 wrote: » If you had killed that last defender you would have won. Actually, when I look at those scores it seems the OP's alliance had the diversity advantage, and the other alliance won due to one more attacker kill and the associated exploration score (and slightly higher defender rating, but the old war also gave points for defender rating). If we remove diversity scoring they just would have lost by more. No matter how bad the current system is, you can't blame every close loss on the new system. If nothing else, it just undermines the valid claims against the system if the devs perceive that many of the complaints are not based in the real properties of the system, or if players are so irrationally angry that nothing they do will change that, so nothing should be done.
JRock808 wrote: » If you had killed that last defender you would have won.
GroundedWisdom wrote: » WOK wrote: » @GroundedWisdom @Etaki_Lirakoi These are my thoughts without elaborating more in detail of my personal views. The previous AW as voiced by the majority of players here in the forums, was far from perfect but good enough for us to enjoy and be excited about week after week. The current AW as again voiced by the majority of players here is even further away from perfect and does not engage the players in any positive aspect. It has also been PROVEN through simple calculations that it is badly flawed. I personally agree with both, and so far, all I've read is the same rebuttal worded differently to appear as if they are new insights addressing the many arguments. May I suggest we all move this discussion in the direction of highlighting more of what could be done to fix AW's current woes rather than argue what has already been done? IMO, many good suggestions have been give already, such as node changes, points adjustments, map adjustments, match making adjustments, just to list a few. Far as I can understand from the threads I've read regarding AW, only a handful have steadfastly demanded it to be reverted back to the previous version. The rest have been trying to be as positive as is possible for them to express their concerns and while also offering possible changes that could benefit the game.@GroundedWisdom , Im sorry but all I've gotten out of your comments is the same argument basically justifying that serious changes are not necessary with no solid evidence to support such views. What I said is I'm for Diversity and the removal of Defender Kills. I am not in support of a revert. It's also pretty clear that's not happening. As for solid evidence, that's already been presented by the issues that have existed. Whether the current system resolves those or not, I don't debate. It needs work. Here are the issues I see that existed in the previous War schematic, and I will not go into whether they were issues or not because that seems to be the source of a great deal of argument. These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. 1. Monopoly on Tiers. Both as a result of the maximizing of Defender Kills accumulated from overpowered Matches and an abundance of the same overpowered Defense, and the various other forms of monopolizing (Shell Allies, arrangements to "peck off" lower Allies by avoiding fighting people in said agreements, etc). 2. Discouraging Players from participating by having a penalty for Defender Kills. Which may be a profitable way to accumulate Wins, and may be viewed as skill by some, but it translates into unavoidable roadblocks for others. It ruins the experience when you have to sacrifice effort for losing. 3. The existence of multiple, similar Champs in BGs. Not only monotonous, it also increases the challenge 10-fold. Various Champs and buffs have been added since Wars began, and Players have maximized efficiency accordingly, but it has created a very diminished experience for others. 4. Stagnancy. Outlined in the other issues, there was very little movement among Tiers, creating a separation between those who have said buffed Champs in multiples, and those who are trying to advance with what they have. 5. Overemphasis on the "Top Tier Champs". As a result of the drive for the same few Champs, Players have become set in a way of playing that has really affected the way they view all Champs. Not at all mentioned by any Kabam representative, it's my personal view that Diversity will encourage people to use Champs they have ignored otherwise. The game has over 100 Champs. It's not about acquiring the select few for domination. That's a very limited way to play. It means Resources are being wasted out of group conscience, and those Resources are meant to be used. 6. The addition of Max 5*s and 6*s. Which is not far off. People may view it as too easy, but these Champs will primarily be among select few Allies in the beginning. When placed in the old Map, the difficulty will be amplified greatly. That means in the old system, further roadblocks and stagnancy for others, and the issues I've mentioned are magnified.7. It's become too competitive. I would almost say covetous. That's not a statement so much as my opinion.8. It's time for a change. It's been the better part of 2 years that the game has had Wars, and it's changed greatly. More changes are coming. I have no doubt that the meta they've introduced is partly preparing for the future. Now, as for your request for suggestions, my personal suggestion is to adjust the Diversity scoring to reflect the "tiebreaker" effect they've mentioned. I wouldn't suggest making Defender Kills a significant metric because it contradicts the idea of Diversity. That will be the bigger focus. If at all, introduce it as a small metric. Say, 5-10 Points per Kill. To encourage people to use more of their Rosters, I would suggest including more Nodes with small Buffs that accommodate a range of Champs. I would also suggest scaling the Paths like Expert Proving Grounds, where some Paths are harder than others. I wouldn't suggest increasing the difficulty too greatly because after all, all ranges of Players are participating. There's very little else I would change, except the mathematical balancing which I'm sure they could work out. I personally feel that the emphasis on Defender Rating is how the system is actually balancing itself with the mismatches and it will take time to do so. That's all I can say for now. I'm really not trolling or being controversial. My views and ideas are different than the majority. So, people can take or leave my thoughts.
WOK wrote: » @GroundedWisdom @Etaki_Lirakoi These are my thoughts without elaborating more in detail of my personal views. The previous AW as voiced by the majority of players here in the forums, was far from perfect but good enough for us to enjoy and be excited about week after week. The current AW as again voiced by the majority of players here is even further away from perfect and does not engage the players in any positive aspect. It has also been PROVEN through simple calculations that it is badly flawed. I personally agree with both, and so far, all I've read is the same rebuttal worded differently to appear as if they are new insights addressing the many arguments. May I suggest we all move this discussion in the direction of highlighting more of what could be done to fix AW's current woes rather than argue what has already been done? IMO, many good suggestions have been give already, such as node changes, points adjustments, map adjustments, match making adjustments, just to list a few. Far as I can understand from the threads I've read regarding AW, only a handful have steadfastly demanded it to be reverted back to the previous version. The rest have been trying to be as positive as is possible for them to express their concerns and while also offering possible changes that could benefit the game.@GroundedWisdom , Im sorry but all I've gotten out of your comments is the same argument basically justifying that serious changes are not necessary with no solid evidence to support such views.
RagamugginGunner wrote: » GroundedWisdom wrote: » WOK wrote: » @GroundedWisdom @Etaki_Lirakoi These are my thoughts without elaborating more in detail of my personal views. The previous AW as voiced by the majority of players here in the forums, was far from perfect but good enough for us to enjoy and be excited about week after week. The current AW as again voiced by the majority of players here is even further away from perfect and does not engage the players in any positive aspect. It has also been PROVEN through simple calculations that it is badly flawed. I personally agree with both, and so far, all I've read is the same rebuttal worded differently to appear as if they are new insights addressing the many arguments. May I suggest we all move this discussion in the direction of highlighting more of what could be done to fix AW's current woes rather than argue what has already been done? IMO, many good suggestions have been give already, such as node changes, points adjustments, map adjustments, match making adjustments, just to list a few. Far as I can understand from the threads I've read regarding AW, only a handful have steadfastly demanded it to be reverted back to the previous version. The rest have been trying to be as positive as is possible for them to express their concerns and while also offering possible changes that could benefit the game.@GroundedWisdom , Im sorry but all I've gotten out of your comments is the same argument basically justifying that serious changes are not necessary with no solid evidence to support such views. What I said is I'm for Diversity and the removal of Defender Kills. I am not in support of a revert. It's also pretty clear that's not happening. As for solid evidence, that's already been presented by the issues that have existed. Whether the current system resolves those or not, I don't debate. It needs work. Here are the issues I see that existed in the previous War schematic, and I will not go into whether they were issues or not because that seems to be the source of a great deal of argument. These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. 1. Monopoly on Tiers. Both as a result of the maximizing of Defender Kills accumulated from overpowered Matches and an abundance of the same overpowered Defense, and the various other forms of monopolizing (Shell Allies, arrangements to "peck off" lower Allies by avoiding fighting people in said agreements, etc). 2. Discouraging Players from participating by having a penalty for Defender Kills. Which may be a profitable way to accumulate Wins, and may be viewed as skill by some, but it translates into unavoidable roadblocks for others. It ruins the experience when you have to sacrifice effort for losing. 3. The existence of multiple, similar Champs in BGs. Not only monotonous, it also increases the challenge 10-fold. Various Champs and buffs have been added since Wars began, and Players have maximized efficiency accordingly, but it has created a very diminished experience for others. 4. Stagnancy. Outlined in the other issues, there was very little movement among Tiers, creating a separation between those who have said buffed Champs in multiples, and those who are trying to advance with what they have. 5. Overemphasis on the "Top Tier Champs". As a result of the drive for the same few Champs, Players have become set in a way of playing that has really affected the way they view all Champs. Not at all mentioned by any Kabam representative, it's my personal view that Diversity will encourage people to use Champs they have ignored otherwise. The game has over 100 Champs. It's not about acquiring the select few for domination. That's a very limited way to play. It means Resources are being wasted out of group conscience, and those Resources are meant to be used. 6. The addition of Max 5*s and 6*s. Which is not far off. People may view it as too easy, but these Champs will primarily be among select few Allies in the beginning. When placed in the old Map, the difficulty will be amplified greatly. That means in the old system, further roadblocks and stagnancy for others, and the issues I've mentioned are magnified.7. It's become too competitive. I would almost say covetous. That's not a statement so much as my opinion.8. It's time for a change. It's been the better part of 2 years that the game has had Wars, and it's changed greatly. More changes are coming. I have no doubt that the meta they've introduced is partly preparing for the future. Now, as for your request for suggestions, my personal suggestion is to adjust the Diversity scoring to reflect the "tiebreaker" effect they've mentioned. I wouldn't suggest making Defender Kills a significant metric because it contradicts the idea of Diversity. That will be the bigger focus. If at all, introduce it as a small metric. Say, 5-10 Points per Kill. To encourage people to use more of their Rosters, I would suggest including more Nodes with small Buffs that accommodate a range of Champs. I would also suggest scaling the Paths like Expert Proving Grounds, where some Paths are harder than others. I wouldn't suggest increasing the difficulty too greatly because after all, all ranges of Players are participating. There's very little else I would change, except the mathematical balancing which I'm sure they could work out. I personally feel that the emphasis on Defender Rating is how the system is actually balancing itself with the mismatches and it will take time to do so. That's all I can say for now. I'm really not trolling or being controversial. My views and ideas are different than the majority. So, people can take or leave my thoughts. lol, too competitive? This game is literally called "Contest" of Champions and you're complaining about it being too competitive? Maybe it's time to find a new game chief.
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » WOK wrote: » @GroundedWisdom @Etaki_Lirakoi These are my thoughts without elaborating more in detail of my personal views. The previous AW as voiced by the majority of players here in the forums, was far from perfect but good enough for us to enjoy and be excited about week after week. The current AW as again voiced by the majority of players here is even further away from perfect and does not engage the players in any positive aspect. It has also been PROVEN through simple calculations that it is badly flawed. I personally agree with both, and so far, all I've read is the same rebuttal worded differently to appear as if they are new insights addressing the many arguments. May I suggest we all move this discussion in the direction of highlighting more of what could be done to fix AW's current woes rather than argue what has already been done? IMO, many good suggestions have been give already, such as node changes, points adjustments, map adjustments, match making adjustments, just to list a few. Far as I can understand from the threads I've read regarding AW, only a handful have steadfastly demanded it to be reverted back to the previous version. The rest have been trying to be as positive as is possible for them to express their concerns and while also offering possible changes that could benefit the game.@GroundedWisdom , Im sorry but all I've gotten out of your comments is the same argument basically justifying that serious changes are not necessary with no solid evidence to support such views. What I said is I'm for Diversity and the removal of Defender Kills. I am not in support of a revert. It's also pretty clear that's not happening. As for solid evidence, that's already been presented by the issues that have existed. Whether the current system resolves those or not, I don't debate. It needs work. Here are the issues I see that existed in the previous War schematic, and I will not go into whether they were issues or not because that seems to be the source of a great deal of argument. These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. 1. Monopoly on Tiers. Both as a result of the maximizing of Defender Kills accumulated from overpowered Matches and an abundance of the same overpowered Defense, and the various other forms of monopolizing (Shell Allies, arrangements to "peck off" lower Allies by avoiding fighting people in said agreements, etc). 2. Discouraging Players from participating by having a penalty for Defender Kills. Which may be a profitable way to accumulate Wins, and may be viewed as skill by some, but it translates into unavoidable roadblocks for others. It ruins the experience when you have to sacrifice effort for losing. 3. The existence of multiple, similar Champs in BGs. Not only monotonous, it also increases the challenge 10-fold. Various Champs and buffs have been added since Wars began, and Players have maximized efficiency accordingly, but it has created a very diminished experience for others. 4. Stagnancy. Outlined in the other issues, there was very little movement among Tiers, creating a separation between those who have said buffed Champs in multiples, and those who are trying to advance with what they have. 5. Overemphasis on the "Top Tier Champs". As a result of the drive for the same few Champs, Players have become set in a way of playing that has really affected the way they view all Champs. Not at all mentioned by any Kabam representative, it's my personal view that Diversity will encourage people to use Champs they have ignored otherwise. The game has over 100 Champs. It's not about acquiring the select few for domination. That's a very limited way to play. It means Resources are being wasted out of group conscience, and those Resources are meant to be used. 6. The addition of Max 5*s and 6*s. Which is not far off. People may view it as too easy, but these Champs will primarily be among select few Allies in the beginning. When placed in the old Map, the difficulty will be amplified greatly. That means in the old system, further roadblocks and stagnancy for others, and the issues I've mentioned are magnified.7. It's become too competitive. I would almost say covetous. That's not a statement so much as my opinion.8. It's time for a change. It's been the better part of 2 years that the game has had Wars, and it's changed greatly. More changes are coming. I have no doubt that the meta they've introduced is partly preparing for the future. Now, as for your request for suggestions, my personal suggestion is to adjust the Diversity scoring to reflect the "tiebreaker" effect they've mentioned. I wouldn't suggest making Defender Kills a significant metric because it contradicts the idea of Diversity. That will be the bigger focus. If at all, introduce it as a small metric. Say, 5-10 Points per Kill. To encourage people to use more of their Rosters, I would suggest including more Nodes with small Buffs that accommodate a range of Champs. I would also suggest scaling the Paths like Expert Proving Grounds, where some Paths are harder than others. I wouldn't suggest increasing the difficulty too greatly because after all, all ranges of Players are participating. There's very little else I would change, except the mathematical balancing which I'm sure they could work out. I personally feel that the emphasis on Defender Rating is how the system is actually balancing itself with the mismatches and it will take time to do so. That's all I can say for now. I'm really not trolling or being controversial. My views and ideas are different than the majority. So, people can take or leave my thoughts. lol, too competitive? This game is literally called "Contest" of Champions and you're complaining about it being too competitive? Maybe it's time to find a new game chief. The game itself is a competition. Perhaps you missed the comment where I explained that view. Where the Players take it is what I view as top competitive and covetous. As in, manipulating the system to maintain Wins by any means necessary. Shell Allies, taking over Tiers by agreeing not to fight each other, Account Sharing, doing whatever it takes to maintain some sort of position. It has an effect on the entire system when a monopoly is created. Some methods may be legit, and some may not. When it gets to the point that "whatever it takes" includes questionable and unfair game tactics in general, I would call that too competitive, yes. The actual game itself is not. The place people take it is. To the point where if the possibility of losing comes, it's seen as some sort of injustice. That's about all I will say about that view.
GroundedWisdom wrote: » R4GE wrote: » GroundedWisdom wrote: » DNA3000 wrote: » GroundedWisdom wrote: » These are my views on what problems existed, and what the actual changes were set out to do has been stated by staff. I don't think many if anyone is debating what problems the devs believe existed, or what the devs did to address them. Almost the entirety of the discussion surrounding the AW changes has revolved around a) were those problems significant enough to address, b) are the changes the devs made reasonable ways to address those problems, c) what the side effects are of those changes, and d) taken as a whole, does the new AW system present a reasonable alliance competition platform. Just separating the two. Meaning, I'm owning my thoughts and not adding conjecture as to what their intentions were. In many of your debates you will counter peoples thoughts and opinions buy using Kabams thoughts or what something is or was intended for. Ill use RDT's as an example: When people ask for them for reasons that are good for them you counter with "thats not what they were designed/intended for." And I'll agree, because you are right. And those people will go on and on and argue how they feel its right and good for them and choose to ignore you. On this thread you do the complete opposite and turn into those people. Your argument seems to be a case of something being good for you while others argue thats not what war was designed for. And you end up being the one going on and on with trying to find justification to something being best for you and not actually for the game as a whole. First of all, this is a Thread for feedback on the new system. When discussing issues that multiple Threads have been opened on and the response has been given, I will usually reiterate the response given. You are correct about that. I was asked to give my views and opinions, and I did so. I also offered what I would suggest. If people want to focus on the more personal view I have, that's up to them. That opinion is detached from the other issues I've outlined. It is not about what would benefit me personally. I'm not operating out of any motive. I described my thought on existing issues. I did so with the system as a whole in mind, and not my own or any other specific demographic or position in mind. I can choose to reiterate information shared, and I can also share my personal thoughts on it. I did so with hesitation because not everyone agrees with them. That still doesn't mean I don't have the ability to share them if I choose. I won't be criticized for that. They are ideas. Not demands. I will not debate them any further.
GroundedWisdom wrote: » I didn't respond to the question because I didn't say the new system will resolve every issue I see with the old system. I simply listed the problems I saw. I have my theories on how this system will curb some of the issues which I will keep to myself for now. Some could be addressed more directly, but if I am correct, things will balance more with time. I'm not adding anything further than that.
DJSergy wrote: » Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there. Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Kabam Miike wrote: » Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars. The amount of items that any user can use remains the same, so every Alliance Member can still only Revive/Heal 15 times. This hasn't changed. Additionally, 5 Minibosses doesn't mean that any one person will be taking on more than 1. The goal with the removal of Defender kills wasn't to increase the use of Potions or Revives, but to relieve the feeling of defeat that comes with taking one shot at a defender, losing, and feeling that you're now helping the other Alliance, so you stop playing, even though you have 2 perfectly good attackers still there.
Crammer2020 wrote: » Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before. ok, just as many defenders. But defender kills, in combo with 5 mini bosses means $$ wins every war. No more skill. Good job killing wars.
Kabam Miike wrote: » Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!! Bigger map doesn't mean that you'll be having more fights. There will be just as many Defenders as there were before.
Crammer2020 wrote: » GREAT! 5 minis with the same 3 attackers on a much bigger map, means more revives needed! No defender kill points! BIG SPENDERS WIN EVERY WAR!!! FUNNN!!!!!
GroundedWisdom wrote: » If that educated guess is me, then that would be incorrect.
RagamugginGunner wrote: » GroundedWisdom wrote: » I didn't respond to the question because I didn't say the new system will resolve every issue I see with the old system. I simply listed the problems I saw. I have my theories on how this system will curb some of the issues which I will keep to myself for now. Some could be addressed more directly, but if I am correct, things will balance more with time. I'm not adding anything further than that. lol. I totally have an awesome plan, I'm not going to tell you what it is but trust be it's totally awesome. This is getting silly.
GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » I didn't respond to the question because I didn't say the new system will resolve every issue I see with the old system. I simply listed the problems I saw. I have my theories on how this system will curb some of the issues which I will keep to myself for now. Some could be addressed more directly, but if I am correct, things will balance more with time. I'm not adding anything further than that. lol. I totally have an awesome plan, I'm not going to tell you what it is but trust be it's totally awesome. This is getting silly. What's getting silly is the semantics over every comment I make. "I" don't have a plan. I offered suggestions as to what they could do to improve what is currently in place. I said I have theories on how some of the existing changes would curb some of the issues. Which I am choosing to keep to myself. For obvious reasons.
Phantom wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » I didn't respond to the question because I didn't say the new system will resolve every issue I see with the old system. I simply listed the problems I saw. I have my theories on how this system will curb some of the issues which I will keep to myself for now. Some could be addressed more directly, but if I am correct, things will balance more with time. I'm not adding anything further than that. lol. I totally have an awesome plan, I'm not going to tell you what it is but trust be it's totally awesome. This is getting silly. What's getting silly is the semantics over every comment I make. "I" don't have a plan. I offered suggestions as to what they could do to improve what is currently in place. I said I have theories on how some of the existing changes would curb some of the issues. Which I am choosing to keep to myself. For obvious reasons. What's silly is that you've repeatedly said you're done debating your point, tell us to stop talking, and then when we do, you bring it up again.
GroundedWisdom wrote: » Phantom wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » I didn't respond to the question because I didn't say the new system will resolve every issue I see with the old system. I simply listed the problems I saw. I have my theories on how this system will curb some of the issues which I will keep to myself for now. Some could be addressed more directly, but if I am correct, things will balance more with time. I'm not adding anything further than that. lol. I totally have an awesome plan, I'm not going to tell you what it is but trust be it's totally awesome. This is getting silly. What's getting silly is the semantics over every comment I make. "I" don't have a plan. I offered suggestions as to what they could do to improve what is currently in place. I said I have theories on how some of the existing changes would curb some of the issues. Which I am choosing to keep to myself. For obvious reasons. What's silly is that you've repeatedly said you're done debating your point, tell us to stop talking, and then when we do, you bring it up again. I'm not debating my points. I'm responding to being quoted. I've never told anyone to stop talking.
Phantom wrote: » GroundedWisdom wrote: » Phantom wrote: » GroundedWisdom wrote: » RagamugginGunner wrote: » GroundedWisdom wrote: » I didn't respond to the question because I didn't say the new system will resolve every issue I see with the old system. I simply listed the problems I saw. I have my theories on how this system will curb some of the issues which I will keep to myself for now. Some could be addressed more directly, but if I am correct, things will balance more with time. I'm not adding anything further than that. lol. I totally have an awesome plan, I'm not going to tell you what it is but trust be it's totally awesome. This is getting silly. What's getting silly is the semantics over every comment I make. "I" don't have a plan. I offered suggestions as to what they could do to improve what is currently in place. I said I have theories on how some of the existing changes would curb some of the issues. Which I am choosing to keep to myself. For obvious reasons. What's silly is that you've repeatedly said you're done debating your point, tell us to stop talking, and then when we do, you bring it up again. I'm not debating my points. I'm responding to being quoted. I've never told anyone to stop talking. You respond to be quoted until someone brings up a point you can't refute. Then you say you're done talking. If we try to continue. You just say "I'm done debating this topic" over and over. When we finally stop talking, someone else will say something not even directed at you, and you bring the point up again until you start losing the argument. I'm fine if you don't wanna debate something. We all have preferences, and you can't debate feelings. But you try to until there's an objective case against you. Then you stop the discussion till everyone forgets about it and start it back up again. Don't debate us or keep the debate going. You can't restart the argument every time it goes wrong. It's like resetting MCOC if you're losing a fight. It's cheap and petty.
Badrose wrote: » Remember: he will not debate any further.