Cav Difficultly = 5.3
BigBlueOx
Member Posts: 2,461 ★★★★★
Is this just me but while I enjoy the problem solving Cav difficultly presents it’s got a similar issue that a lot of end game content has where you NEED one of say 10 champs in order to get over the hump and beat the challenge. I hope in the future the global nodes can be less specific to class and roster depth and more skill specific like AQ mods.
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Comments
I’m guessing you are more in the middle of a broad roster and a lucky streak. Take this experience as a motivation to pursue champions that will fill holes in your roster and not just be another god tier champion. Take note of all the tricky nodes and find people that can bypass it, and focus on them.
If you don't have at least one champion that can take on each node, frankly you probably don't have the roster the content was designed for. I fundamentally disagree with the idea that nodes that require roster based counters is bad. It is necessary to keep the game fresh and exciting. If all content incentivized me to use the same five champions over and over and over again I, like most others would get bored very quickly. Cavalier difficulty incentivized me to use awakened black bolt for actual content, it made me put my Ghost on the bench because the nodes made using other champions more fun and even more efficient to clear the content. This is good for the game and if your roster can't handle it you aren't ready for the content yet.