Cav difficultly should not be nerfed. Change my mind.
Hellblazer120
Member Posts: 209 ★★
This is to everyone that says that cav eq is too hard and too long.
There is absolutely no reason to nerf cav eq. In fact I thought that it was too easy. There weren’t any hard nodes such as the ones we saw in uncollected difficulty. I remember I couldn’t fully explore the ant man eq because there was an aspect of war imiw and I couldn’t take him down no matter what I tried. I knew that I couldn’t beat him and I didn’t explore the eq.
The health pools are also fine. You can take advantage of the global boosts to such a great extent that 4* are fully viable. I cleared full paths with my 4* Hyperion and nick fury.
What should be changed is the rewards. Kabam said that completion rewards were supposed to help newly cavalier players to get R5 5 stars but there are no completion rewards. They should change the reward structure to how it was before. Cause honestly the new ones sucks for newly cav players.
Also the rewards could use a bump cause I don’t feel like the rewards are that great compared to when uncollected eq first released. Like 20 generic 5 star sig stones are just not enough when you need to 200 of them to max a champion.
There is absolutely no reason to nerf cav eq. In fact I thought that it was too easy. There weren’t any hard nodes such as the ones we saw in uncollected difficulty. I remember I couldn’t fully explore the ant man eq because there was an aspect of war imiw and I couldn’t take him down no matter what I tried. I knew that I couldn’t beat him and I didn’t explore the eq.
The health pools are also fine. You can take advantage of the global boosts to such a great extent that 4* are fully viable. I cleared full paths with my 4* Hyperion and nick fury.
What should be changed is the rewards. Kabam said that completion rewards were supposed to help newly cavalier players to get R5 5 stars but there are no completion rewards. They should change the reward structure to how it was before. Cause honestly the new ones sucks for newly cav players.
Also the rewards could use a bump cause I don’t feel like the rewards are that great compared to when uncollected eq first released. Like 20 generic 5 star sig stones are just not enough when you need to 200 of them to max a champion.
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Comments
A whole new difficulty? Again?
The rewards thou. I would prefer if they return to the old style of completion and exploration rewards with some little rewards per quest.
This old type of reward system promotes you to atleast see all bosses ones. With the new system it is more likely you just do the first 2 bosses a couple of times. Especially on the uncollected difficulty.
And out come the wolves
Rewards. It would be nice to get 7500 6* shards for exploring so you can get a 6* from both UC and Cav exploration. I wouldn't mind more of the other rewards either, but I also don't care that much if the rest aren't increased, just the shards.
Length of time/healthpools. Seems fine to me, I 100% Cav by the 5th. Not even 3 full days after it released. The final boss in Variant 2 has about 55k more health than Apocalypse, and required a stricter playstyle (Limber and Encroaching stun meaning intercepts and timing were necessary, where as Apocalypse was stun immune and gave you a massive fury boost when you intercepted).