Why make changes to AW difficulty when the force quit bug was still ongoing?
KhanMedina
Member Posts: 927 ★★★
I understand that most groups were finishing 100% which made diversity the only thing that mattered, but it was fairly common knowledge that many people were also force closing then coming back with full health to try again until they got the 1 shot kill. Shouldn't you have given the new setup some time without that glitch to see how difficult it really was? Granted, it was definitely easier, but how many of those 100%s were due to not having to buy pots and revives?
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I am curious what this parry “fix” is going to be. Everytime the mess with parry, it seems to get worse...
Well I know it was really easy because we would 100% it and not use that exploit... it was clearly hard for you considering your saying you used it.
So it's gonna get harder
Yes, I'm sure no one you know ever used it and were just that good every single time. Hell, I used it just so I could take AA and GP into war and not be stuck there forever against an immune champ. No one wants to admit they used it, but people I talk to all admitted they did rather than fork over units for no reason. Guess we will see what the complaints look like next week to see how many were really sudden pros.