nuggz wrote: » I'm not against diveristy. But yes all the points are controlled and by that i mean they have a cap. Which if there's a cap then we will hit it. So all points are maxed out with the exception of defender rating. I also don't have a problem with that either. But it shouldn't be the tie breaker in a war. That's just letting the more inflated allaince win. Even if both teams have there very highest maxed out diversified champs placed. There will still be one with a higher/lower rating to determine the outcome. Which leaves no balance in actual game playing abilities, "skill"
DNA3000 wrote: » nuggz wrote: » I'm not against diveristy. But yes all the points are controlled and by that i mean they have a cap. Which if there's a cap then we will hit it. So all points are maxed out with the exception of defender rating. I also don't have a problem with that either. But it shouldn't be the tie breaker in a war. That's just letting the more inflated allaince win. Even if both teams have there very highest maxed out diversified champs placed. There will still be one with a higher/lower rating to determine the outcome. Which leaves no balance in actual game playing abilities, "skill" I wouldn't mind if diversity scores were literally a tie breaker. Which is to say that if and only if both sides demonstrate the same skill in exploring the map and explore the same amount of the map and clear the same amount of nodes, then the higher diversity side wins. That's not what 15.0 does. In 15.0 we are only going to judge what you do, not how well you do it, and if both sides do the same thing then diversity scores will decide the war. Also, even if both sides aren't tied diversity and rating scores are worth a substantial amount of effort and can decide a war in which even when one side does substantially more the other side can win on diversity points. A real tie breaker is ignored until there is a tie. That's the definition of "tie breaker." Diversity points and defender ratings are not tie breakers. Diversity points and defender ratings are straight up scoring points before the war begins. And the absolute magnitude of the diversity and rating points are comparable to the points earned for actually killing nodes. You can say that in AW 16.0 alliances will get 1000 points for every Luke Cage they place in defense, but that's just a tie breaker. But only if you don't care what words mean.
Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think.
Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0.
Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration.
Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula.
nuggz wrote: » A controlled variable is something that doesn't change between a series of tests. The only points that change is defender rating. That can be influenced by a nber of things, masteries, ranking, ppl that have the ability to get all the new champs with huge pi's
nuggz wrote: » DNA3000 wrote: » nuggz wrote: » I'm not against diveristy. But yes all the points are controlled and by that i mean they have a cap. Which if there's a cap then we will hit it. So all points are maxed out with the exception of defender rating. I also don't have a problem with that either. But it shouldn't be the tie breaker in a war. That's just letting the more inflated allaince win. Even if both teams have there very highest maxed out diversified champs placed. There will still be one with a higher/lower rating to determine the outcome. Which leaves no balance in actual game playing abilities, "skill" I wouldn't mind if diversity scores were literally a tie breaker. Which is to say that if and only if both sides demonstrate the same skill in exploring the map and explore the same amount of the map and clear the same amount of nodes, then the higher diversity side wins. That's not what 15.0 does. In 15.0 we are only going to judge what you do, not how well you do it, and if both sides do the same thing then diversity scores will decide the war. Also, even if both sides aren't tied diversity and rating scores are worth a substantial amount of effort and can decide a war in which even when one side does substantially more the other side can win on diversity points. A real tie breaker is ignored until there is a tie. That's the definition of "tie breaker." Diversity points and defender ratings are not tie breakers. Diversity points and defender ratings are straight up scoring points before the war begins. And the absolute magnitude of the diversity and rating points are comparable to the points earned for actually killing nodes. You can say that in AW 16.0 alliances will get 1000 points for every Luke Cage they place in defense, but that's just a tie breaker. But only if you don't care what words mean. Defender rating is a tie breaker. Even though it's decided before the war is started. It's the only point that isn't tied up. EVERYTHING ELSE IS AN ABSOLUTE TIE. Every alliance has the capability of scoring the exact same points in every catagory except rating. That will always be different
khehmist wrote: » I don't understand why there should be any effective strategy for a much weaker team to win. Fix the match system to reduce the number of blowouts and let the better team win. Literally nobody would have a problem with that. A system that leaves people guessing as who the better team was, even after all the fights have been fought is plainly ridiculous.
Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing.
DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless.
GroundedWisdom wrote: » I never said I wouldn't speak. I'm being selective on what conversations I'm having. Certain aspects of the debate become tense and it really isn't prodictive to go back and forth like that, so if something is getting repetitive or animated, I back off.
KamalaWantsToPlayToo wrote: » Save the arguments for those that deserve it. Let's focus people. New plan. Every time @GroundedWisdom says that he's not gonna say anymore...and then says more...we have to drink. And every time @Kabam Miike says that they've added some meaningless change that will make AW fun and engaging...for conscientious objectors...we have to drink. Who's with me?
Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time.
DNA3000 wrote: » Kabam Miike wrote: » As we’ve collected data, and gathered your feedback, we have been making adjustments as we’ve gone along, each time getting closer to our goals that we’ve made for Alliance Wars, which are to make the mode more varied, fun and engaging. I know I'm asking a question unlikely to be directly answered, but by what possible metric could you be thinking that the war is getting "closer" to anything?
Kabam Miike wrote: » As we’ve collected data, and gathered your feedback, we have been making adjustments as we’ve gone along, each time getting closer to our goals that we’ve made for Alliance Wars, which are to make the mode more varied, fun and engaging.
Thestoryteller6 wrote: » Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time. Don't be a twat. I've been in 2 wars where some players on the opposing side didn't show up, so they didn't even make it to the boss and they lost the wars. So since your point is, "defender rating is the only variable 100% of the time", those 2 examples render your point invalid. If there are 2 exceptions, then obviously it cannot be 100% of the time. DNA3000 is giving good advice. You don't have to take it, but responding impolitely to one of the most lucid, sensible and patient posters in this thread because you don't have the patience or capacity to understand his point does not make you look good.
linux wrote: » Xroxfist wrote: » DNA3000 wrote: » Xroxfist wrote: » Kabam Miike wrote: » Voluntaris wrote: » Kabam Miike wrote: » Twunt wrote: » The end all summary of this will be that you are making Defender rating and Diversity the two tie breakers. Doesn’t matter how you allocate the points. If both teams explore 100%, no skill required. The one with the higher Defender rating (now you lowered diversity points) will win. How can you have two variables to determine winners? That’s a sloppy formula. The point of the map changes is that we want you guys to emphasize your Defenders again. Prevent the other team from getting 100% exploration. ...and those upgraded nodes do not do that. We'll still easily 100% the map. Removing Defender Kill Points has removed skill from Alliance War. Resulting in a boring, uncompetitive alliance quest 2.0. I can see where you're coming from. If the idea is that you think you'll still be able to 100% clear this map as it is now, how would defender kills have made a difference? I can take that information to the team and see what they think. Defender kills points adds more points to the more effective team. As it is right now even upgraded both teams still clear and defender rating only variable meaning higher rated alliance wins. Period. Every time. Period. 100 percent. Period. Not 50. Not 70. Not 90 not 99>> 100. Thanks for playing. I am compelled to point out that this sort of hyperbole doesn't help anyone's cause. If your argument is that literally 100% of all wars are decided by the higher rated alliance, a single counterexample disproves the argument and renders it worthless. And what single point would that be. Nothing? Because it’s correct? Please don’t post meaningless drivel. There is no variation that can gave someone with a lower rating win vs a person with a higher rating and max diversity etc. so your lack of a point about hyperbole wasted all our time. It's easy for Kabam to find wars (esp out of T1-T3, but including T3 too) decided by something other than defender diversity and defender rating -- in particular, 4/55 bosses and minibosses can be hard to clear (Spidey, Magik, etc) for some players. So your claim is in a literal sense obviously false, make it too easy for someone to disregard the fact that diversity an defender rating decide far too many wars, especially in T1-T3. (I don't know what it's like below that, but I'd imagine that even with the current map not all alliances clear all 3 BGs every time.)