Taskmaster Synergies
Thomas_3T
Member Posts: 47 ★
Since Taskmaster's entire shtick is imitating others' fighting styles to his own advantage, it'd make sense to have him gain great benefits from his synergies. So I made a lot of them.
First, proposed changes to Photographic Reflexes (Tune-up of sorts)
- “Unique Attacks” should count ALL medium and all light attacks. Each one is a unique animation after all, and it’d make Taskmaster waaaay more viable in terms of utility.
-Increase Taskmaster’s Ability Accuracy the lower the opponent’s Defensive Ability Accuracy.
-Make the Mega Concussion influence Photographic Reflexes.
I know the list is comically large, but copying everyone is literally Taskmaster’s thing.
Anything You Can Do (Solo Synergies)
Skill-
Hit-Monkey, Karnak, Black Panther, Daredevil (both), Nick Fury, Elsa Bloodstone, Ronin, Black Widow (all)- Special attacks grant a 15-second Precision buff, increasing crit rate by +50 per hit on the combo meter. Additionally, crits on sword attacks apply Bleed (Basically light attacks and sp2).
Night Thrasher, Crossbones, Hit-Monkey, Kingpin, Agent Venom, Blade, Ronin- Taskmaster converts incoming damaging debuffs into indefinite Rage debuffs with no effect to himself.
Science-
Captain America (all)- Parries and Perfect Blocks have a 70% chance to place a fatigue debuff on the opponent lasting 12 seconds and reducing crit rating by 155.
Mr. Fantastic, Luke Cage, Wasp, Red Guardian, Ant-Man- +10% attack rating per debuff on the opponent.
Spider-Man (all), Spider-Gwen, Wasp, Quake- Taskmaster starts the fight with 5 evade charges, each granting a +20% chance to evade. These do not activate when Taskmaster is blocking/dex’ing.
Mystic-
Doctor Doom, Symbiote Supreme, Juggernaut, Iron Fist, Hood, Thor (Jane Foster), Sasquatch- Heavy Attacks place a stacking Stagger effect on the opponent lasting 9 seconds.
Cosmic-
Drax, Gamora, Thor, Angela, Ms. Marvel (all)- 15% chance on all Basic Attacks to grant Taskmaster a non-stacking Fury Buff, increasing attack rating by 20% and lasting 8 seconds.
Tech- is largely unrepresented because, well, how do you copy technology (i.e. open to suggestions)
Mutant- (Might scrap to reflect class disadvantage vs. Mutant class)
Nightcrawler- Crits have a 50% chance to apply an Instant Bleed to the opponent.
Cyclops (all), Wolverine (all), Gambit, Psylocke, Deadpool (all)- Gain a permanent +20% Prowess passive each time a Concussion is applied to the opponent. Max: 3 Passives
*5star Rarity or higher*
Owe You One [all Deadpool variations and Venompool]
Taskmaster- Phase lasts for the entire heavy attack (charging, release, and end-lag)
Deadpool Variations- Basic attacks have a 55% chance to place 8-second Disorient debuffs on the opponent, which can be detonated on any special attack for 80% of Deadpool’s modified attack rating. Sp3 increases detonation potency by +220%.
Venompool- +50% Combat Power Rate. Buffs are stored and reactivated on special attacks with +25% duration.
Mortal Frenemies (This name is gonna look so dumb if they never add Black Ant) [Ant-Man]
Taskmaster- Heavy attacks apply indefinite Fatigue buffs which are converted into 15-second Poison debuffs on Sp2.
Ant-Man- Medium Attacks apply 20-second Pym Gas Passives, granting the opponent 20-60% chance to glance (scales with sig ability). When Glancing, Ant-Man gains +100% ability accuracy, attacks are guaranteed critical, and opponents suffer -100% Defensive Ability Accuracy.
Crazies [Moon Knight, Deadpool]
Taskmaster- Gets nothing. He’s not crazy. A reverse solo synergy!
Moon Knight- Instead of bleeds, apply Degeneration debuffs with +50% potency.
Deadpool (all)- Immune to Regen Rate Modification. (Yeah, completely)
Professors in Crime (making it better)
Crossbones- Each buff on Crossbones increases his Crit Rating by 20%.
Taskmaster- Keep the same, it's good on his side.
First, proposed changes to Photographic Reflexes (Tune-up of sorts)
- “Unique Attacks” should count ALL medium and all light attacks. Each one is a unique animation after all, and it’d make Taskmaster waaaay more viable in terms of utility.
-Increase Taskmaster’s Ability Accuracy the lower the opponent’s Defensive Ability Accuracy.
-Make the Mega Concussion influence Photographic Reflexes.
I know the list is comically large, but copying everyone is literally Taskmaster’s thing.
Anything You Can Do (Solo Synergies)
Skill-
Hit-Monkey, Karnak, Black Panther, Daredevil (both), Nick Fury, Elsa Bloodstone, Ronin, Black Widow (all)- Special attacks grant a 15-second Precision buff, increasing crit rate by +50 per hit on the combo meter. Additionally, crits on sword attacks apply Bleed (Basically light attacks and sp2).
Night Thrasher, Crossbones, Hit-Monkey, Kingpin, Agent Venom, Blade, Ronin- Taskmaster converts incoming damaging debuffs into indefinite Rage debuffs with no effect to himself.
Science-
Captain America (all)- Parries and Perfect Blocks have a 70% chance to place a fatigue debuff on the opponent lasting 12 seconds and reducing crit rating by 155.
Mr. Fantastic, Luke Cage, Wasp, Red Guardian, Ant-Man- +10% attack rating per debuff on the opponent.
Spider-Man (all), Spider-Gwen, Wasp, Quake- Taskmaster starts the fight with 5 evade charges, each granting a +20% chance to evade. These do not activate when Taskmaster is blocking/dex’ing.
Mystic-
Doctor Doom, Symbiote Supreme, Juggernaut, Iron Fist, Hood, Thor (Jane Foster), Sasquatch- Heavy Attacks place a stacking Stagger effect on the opponent lasting 9 seconds.
Cosmic-
Drax, Gamora, Thor, Angela, Ms. Marvel (all)- 15% chance on all Basic Attacks to grant Taskmaster a non-stacking Fury Buff, increasing attack rating by 20% and lasting 8 seconds.
Tech- is largely unrepresented because, well, how do you copy technology (i.e. open to suggestions)
Mutant- (Might scrap to reflect class disadvantage vs. Mutant class)
Nightcrawler- Crits have a 50% chance to apply an Instant Bleed to the opponent.
Cyclops (all), Wolverine (all), Gambit, Psylocke, Deadpool (all)- Gain a permanent +20% Prowess passive each time a Concussion is applied to the opponent. Max: 3 Passives
*5star Rarity or higher*
Owe You One [all Deadpool variations and Venompool]
Taskmaster- Phase lasts for the entire heavy attack (charging, release, and end-lag)
Deadpool Variations- Basic attacks have a 55% chance to place 8-second Disorient debuffs on the opponent, which can be detonated on any special attack for 80% of Deadpool’s modified attack rating. Sp3 increases detonation potency by +220%.
Venompool- +50% Combat Power Rate. Buffs are stored and reactivated on special attacks with +25% duration.
Mortal Frenemies (This name is gonna look so dumb if they never add Black Ant) [Ant-Man]
Taskmaster- Heavy attacks apply indefinite Fatigue buffs which are converted into 15-second Poison debuffs on Sp2.
Ant-Man- Medium Attacks apply 20-second Pym Gas Passives, granting the opponent 20-60% chance to glance (scales with sig ability). When Glancing, Ant-Man gains +100% ability accuracy, attacks are guaranteed critical, and opponents suffer -100% Defensive Ability Accuracy.
Crazies [Moon Knight, Deadpool]
Taskmaster- Gets nothing. He’s not crazy. A reverse solo synergy!
Moon Knight- Instead of bleeds, apply Degeneration debuffs with +50% potency.
Deadpool (all)- Immune to Regen Rate Modification. (Yeah, completely)
Professors in Crime (making it better)
Crossbones- Each buff on Crossbones increases his Crit Rating by 20%.
Taskmaster- Keep the same, it's good on his side.
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Comments
Tech-
Civil Warrior, Hulkbuster, Iron Man, Iron Man IW, War Machine- Gain an indefinite armor up increasing Armor Rating by 30%. When brought to 30% health, consume the Armor buff for 25% max health over 5 seconds.
Nebula, Red Skull, Star-Lord, Iron Man IW- If the opponent is immune to bleed, inflict Shock instead, at half the bleed's potency.