Omega Red broken by Gene Splicing Bleed Immunity in AQ
FaJin
Member Posts: 5 ★
5* OR has been my MVP in AQ for the past year. I paid a lot to get full suicides and sig 200 on him. Now this new gene splicing bleed immunity means he can’t get more than 10 death spores and has massively reduced healing. Please get rid of this terrible mechanic.
9
Comments
I guess you don’t use him much.
It is also a "good" node that gives your character's an advantage during the fight. If you think that advantage is stopping a specific champion from getting another advantage, one that you might think it's better than the one you get from the node, then you can always try not to use that character, or change the work you play with it.
I'll say once again, there is nothing broken in the scenario you described. You just misunderstood how something is supposed to work. Either that, or you just wanted to rant over it
It just so happens that a specific champion gains an advantage under such disadvantage, and some prefer one over the other. But then that's not a problem
Like I said, the intent was to make mutants better. But they did the opposite for many players.
Omega Red: every fight I use him in, the purify on the bleed triggers after 5 seconds, which really cripples his usefulness.
Magneto (X): behaviour seems to change based on whether the opponent is #Metal or not, or whether it's the first fight I'm using him in - the AA reduction makes the global act very strangely; have seen similar from people using red Mags as well.
Professor X: first fight purifies both debuffs after 5 seconds, then in subsequent fights the bleed still seems to be doing normal damage but then purifies, though the poison remains indefinitely doing zero damage and I get unlimited Willpower healing off the poison - thereby finally making him suicide friendly (yay!)
So basically, I have no idea whether this global was intended to make all mutants suicide friendly in AQ, or if it was just meant to open up paths that apply debuffs for Mutants that aren't immune by default. It definitely doesn't seem to be working entirely right for any of the mutants I've taken into AQ.
And yes, I know willpower. That is a separated case here, pretty much irrelevant here
Node offers bleed immunity, you want your preferred champ to bleed and he won't, nothing stopping you from bringing a different champ. Conclusion: bring diminished champ anyway, then whine?
So the global must be either:
Bugged for Bleed - it shouldn't purify in subsequent fights like the poison
Bugged for Poison - it should also purify in every fight like the bleed