Iron First Overhaul Idea
TheBair123
Member Posts: 5,344 ★★★★★
So I’m bored, so I figured that I might try my luck at making a buff for Iron First. This is my first one ever, so let me know if there’s anything I should change.
(this is for a 5/65 champ)
Abilities:
Armor Break:
Critical Hits have a 75% chance to Armor Break, reducing the opponent’s armor by 700 for 10 seconds.
Armor Crushed:
When the opponent has 5 or more armor breaks, hitting a heavy attack converts them into a passive Armor Crushed debuff that cannot be shrugged off. Armor Crushed lasts for 25 seconds, and decreases the opponent’s armor by 5000. Every hit on the opponent while they have Armor Crushed removes one buff. If the opponent has no buffs, apply a bleed rebuff, applying 200 damage per second for 5 seconds.
Special 1:
Each hit of the Special Attack has a 50% to apply Bleed, draining 500 damage per second for 5 seconds.
Special 2:
If the opponent is Armor Crushed, each hit of this combo is guaranteed to be a critical hit, increasing normal attack by 300%.
Special 3:
100% chance to apply Bleed, doing 750 damage per second for 10 seconds and power drain, draining the opponent power at the rate of 1 bar per 5 seconds.
This could be a good idea, but it is most likely a very stupid idea. I just wanted to see what you guys think!
(this is for a 5/65 champ)
Abilities:
Armor Break:
Critical Hits have a 75% chance to Armor Break, reducing the opponent’s armor by 700 for 10 seconds.
Armor Crushed:
When the opponent has 5 or more armor breaks, hitting a heavy attack converts them into a passive Armor Crushed debuff that cannot be shrugged off. Armor Crushed lasts for 25 seconds, and decreases the opponent’s armor by 5000. Every hit on the opponent while they have Armor Crushed removes one buff. If the opponent has no buffs, apply a bleed rebuff, applying 200 damage per second for 5 seconds.
Special 1:
Each hit of the Special Attack has a 50% to apply Bleed, draining 500 damage per second for 5 seconds.
Special 2:
If the opponent is Armor Crushed, each hit of this combo is guaranteed to be a critical hit, increasing normal attack by 300%.
Special 3:
100% chance to apply Bleed, doing 750 damage per second for 10 seconds and power drain, draining the opponent power at the rate of 1 bar per 5 seconds.
This could be a good idea, but it is most likely a very stupid idea. I just wanted to see what you guys think!
1
Comments
• add a Chi mechanic that can both purify debuffs and give him a burst of regen based of his Chi that he'll build through every successful hit.
• add a True Strike buff to all his specials to increase damage on all hits for a window.