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RNG vs. Choice?

KerneasKerneas Member Posts: 3,918 ★★★★★
Title says the question, what would you prefer?

Current state where shards are common, but you are subject to randomness

Being able to choose champions, but at much higher cost (or with far less available shards)? Ecample of this would be a shop with lets say 6* Ghost for 150k shards, or 6* Drax for 5k shards

I am really curious what would people prefer: fast gamble or slow as hell certanity?

RNG vs. Choice? 85 votes

RNG
55%
Alex13369VerzzWardenclockWayde0wilsonDOKTOROKTOPUSWarBros23MostWantedPanchulon21CupidWicket329Raichu626anggafkAmazing_Demon05monomuggIron_Patriot_is_litMother_FlerkenKsp_2099HassamaMamaMauledFiiNCH 47 votes
Choice
44%
BigPoppaCBONETendersquadYoMovesAb_SamadMalreck04MoosetiptronicMysterioFluffyPigMonsterAleorBowTieJohnLoveshackRockypantherx_Sham_ZipioEtjamabumble-beeDonDudu2809dangarang122Sarvanga1_Mrspider568 38 votes

Comments

  • Malreck04Malreck04 Member Posts: 3,336 ★★★★★
    Choice

    The RNG factor adds a layer of difficulty that makes the game more fun. It makes up think outside of the box to tackle with what we get and makes us strategize our use of resources. Most games that gives you choice gets stagnant faster. Imagine if you can buy champs, everyone will just settle for Ghost, Corvus, Quake, or Doom and everyone will almost have the same account.

    This is a very good point that I have never thought about. Yeah, popping those crystals and getting a good champ is what makes the game fun in the end.
  • KerneasKerneas Member Posts: 3,918 ★★★★★
    Just for the record guys (based on disagrees), I feel like I have to say that I am fine with randomness, because it adds the thrilling gamble to the game, and also can catapult you up, instead of slowly grinding towards one sure goal.

    However, every other day I see people conplaining abozt how rng is unfair and bad, so I made this poll to find out if people would prefer other system, or if they are just plainly whining
  • MoosetiptronicMoosetiptronic Member Posts: 2,174 ★★★★
    Choice
    No idea why the disagrees. I think choice would be more widely accepted by the sweaty gambler community, if it was a different currency, like incursion shards (but not incursions!).

    Where you could, over a 3-6 month period save up for a specific champion. The challenge is that ghost, doom, quake, bwcv, aegon, Nick, Omega, apok and perhaps cgr and maybe one or two others would be all anyone goes for.

    Which would completely shift progression in the game....

    But(!!!)

    Perhaps that would finally galvanise some genuine creativity from kabam in the game,l.. Rather than the mind numbing focus on monetising gambling mechanics and associated manipulation of psychological responses (dopamine rush, illusion of control) from the player base, that makes those players "feed the beast".
  • Ksp_2099Ksp_2099 Member Posts: 735 ★★★
    RNG
    Kerneas said:

    Title says the question, what would you prefer?

    Current state where shards are common, but you are subject to randomness

    Being able to choose champions, but at much higher cost (or with far less available shards)? Ecample of this would be a shop with lets say 6* Ghost for 150k shards, or 6* Drax for 5k shards

    I am really curious what would people prefer: fast gamble or slow as hell certanity?

    I am not in favour of RNG, but the RNG gives the the unpredictability, which is the real fun
    When you are opening a crystal, the unpredictability makes it more fun, although sometimes it's dissapointing.
    If you know what are you going to get, then it will take away all the fun.
    But some events like Deadpool island, Joe fixit store, etc were some predictable event which also needs to be happened in the game after few month to assure some rewards.
  • Charlie21540Charlie21540 Member Posts: 949 ★★★★
    Maybe not necessarily choice, where you can pick exactly what champ you want, but I think something that would be heavily accepted and great for everyone is if they did crystals for those heavily sought after champs, every once in a while, like the one they did for blade. An Aegon, Ghost, Quake, Nick Fury, Doom crystal. It still wasn't guaranteed but a huge chance compared to any other crystal to a specific champ.
  • Sarvanga1_Sarvanga1_ Member Posts: 4,162 ★★★★★
    Choice
    When are the choice Crystals coming?
  • GardenerGardener Member Posts: 1,601 ★★★
    RNG
    RNG allows me to scream in celebration and run around the room when i get a god tier champ
  • Darkhero_25Darkhero_25 Member Posts: 97
    RNG
    Kerneas said:

    Title says the question, what would you prefer?

    Current state where shards are common, but you are subject to randomness

    Being able to choose champions, but at much higher cost (or with far less available shards)? Ecample of this would be a shop with lets say 6* Ghost for 150k shards, or 6* Drax for 5k shards

    I am really curious what would people prefer: fast gamble or slow as hell certanity?

    RNG is what makes the game interesting.....the happiness when you pull a op champ or the sadness after pulling it's all in the mix.......it would have been boring if we always get to choose
  • DrZolaDrZola Member Posts: 9,871 ★★★★★

    No idea why the disagrees. I think choice would be more widely accepted by the sweaty gambler community, if it was a different currency, like incursion shards (but not incursions!).

    Where you could, over a 3-6 month period save up for a specific champion. The challenge is that ghost, doom, quake, bwcv, aegon, Nick, Omega, apok and perhaps cgr and maybe one or two others would be all anyone goes for.

    Which would completely shift progression in the game....

    But(!!!)

    Perhaps that would finally galvanise some genuine creativity from kabam in the game,l.. Rather than the mind numbing focus on monetising gambling mechanics and associated manipulation of psychological responses (dopamine rush, illusion of control) from the player base, that makes those players "feed the beast".

    I like this idea, although I think choosing specific champs may go too far (and would never be adopted by Kabam).

    A blend of the two elements is necessary, in my opinion. What is interesting to me is how often things that are “steady grind” get criticized on forums. Examples would include the recent anniversary arenas (grindy, yes, but also rewarding) or special quests that require waiting week over week to complete (always get complaints that waiting is hard).

    Limiting the pool of options—or allowing players to amass shards to limit the option pool—is good. The Epoch shards are a fair example, although I’d like to see still more options (Legendary or Nexus Epoch crystals for 9K shards, for example).

    Dual Class 5* crystals go a little this way, although they’ve never worked out for me. Basically, anything that puts a little more control in the hands of the player is an improvement. I doubt the pRNG element ever goes away because it makes $$$, but reducing its rough edges through choice would be a good thing.

    Dr. Zola
  • Prakhar_82Prakhar_82 Member Posts: 713 ★★★
    Choice

    The RNG factor adds a layer of difficulty that makes the game more fun. It makes up think outside of the box to tackle with what we get and makes us strategize our use of resources. Most games that gives you choice gets stagnant faster. Imagine if you can buy champs, everyone will just settle for Ghost, Corvus, Quake, or Doom and everyone will almost have the same account.

    Such a great insight dude. Definitely changed my opinion. People will have same rosters, same champs and counters available for every scenario which will just leave into ultimate end of the game.
  • KRoNX1KRoNX1 Member Posts: 1,089 ★★★★
    edited December 2020
    RNG
    If it weren't for the bad champs, u wouldn't be able to celebrate getting a good champs. Special thanks to my rhino,Groot and og spider Man. I don't want to pull u guys again but u made rest of my pulls much more exciting.
  • CrcrcrcCrcrcrc Member Posts: 8,034 ★★★★★
    Choice
    Not as the only form of obtaining champs, but I would love to get some characters that I could pick.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    Choice
    Don't get me wrong, RNG is needed. RNG is fun even.... until Kabam says you need the right RNG to get Thronebreaker.
  • edited December 2020
    This content has been removed.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    RNG
    If RNG didn’t exist everyone would just have the best champs and the game would be broken. RNG allows you to at least have diversity.

    Do you wanna go back tk 2017/2018 when 8/10 summoners brought ghost rider blade and stark to war?
  • DigletGamingDigletGaming Member Posts: 865 ★★★★
    Choice
    Nexus Crystals
  • Will3808Will3808 Member Posts: 4,252 ★★★★★
    RNG
    No offense but this is a kind of stupid question
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