Just got a cosmic AG and I just checked the sig list by Seatin and said he is good at Sig 1. Do you think CGR made a different with dupe? (Hype/Corvus/CMM all duped already).
Cosmic ghost rider’s sig ability is nice to have but definitely not necessary. Because you’ve got Corvus, cmm, and hype awakened already I’d definitely use the gem on CGR. The only scenario you wouldn’t want to use the gem is if you want to awaken cull.
I just saw some posts that players even apply generic AG on CGR, is he really that better significantly after awakening? Can some players with duped CGR share their thoughts? Thanks.
I have awakened CGR and that extra damage when he places damnation is nice I'm at sig 100 and he does around 2500 extra damage. But it's not absolutely necessary. But if you have all those already duped it wouldn't be the worst choice I love mine
I have awakened CGR and that extra damage when he places damnation is nice I'm at sig 100 and he does around 2500 extra damage. But it's not absolutely necessary. But if you have all those already duped it wouldn't be the worst choice I love mine
He doesn't need an Awakening, but the utility it brings is nice.
Damnation Power Locks, as well as Fate Seals and Heal Blocks. This counters tons of Nodes and Champions. Think about anywhere where there's annoying Buffs, Power Gain or Healing, and he can turn it off.
He only needs Sig 1, more Levels only increase the damage, and he has enough damage, as we all know.
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Damnation Power Locks, as well as Fate Seals and Heal Blocks. This counters tons of Nodes and Champions. Think about anywhere where there's annoying Buffs, Power Gain or Healing, and he can turn it off.
He only needs Sig 1, more Levels only increase the damage, and he has enough damage, as we all know.