Hulk Ragnarok Awakened Ability
LemoNot
Member Posts: 186 ★
Wouldn't it make more sense for his bestowed effect to depend on how much health Gulk/his opponent have left?
For example:
If Gulk is brought down to 20% health, and the opponent has 49% health left, Gulk would receive his Regen passive.
Or, if the opponent is brought to 20% and Gulk has 51% remaining, the crowd would grant Gulk the Fury effect.
Would also work vice versa (in Gulk's favor, of course). Thought it should make Gulk less RNG dependent in a way that still made sense for the gladiator theme he has going on.
For example:
If Gulk is brought down to 20% health, and the opponent has 49% health left, Gulk would receive his Regen passive.
Or, if the opponent is brought to 20% and Gulk has 51% remaining, the crowd would grant Gulk the Fury effect.
Would also work vice versa (in Gulk's favor, of course). Thought it should make Gulk less RNG dependent in a way that still made sense for the gladiator theme he has going on.
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