Wolverines regen has been nerfed
080808
Member Posts: 7
Just went through 2 full aq fights with a total of over 40 hits without wolverine getting a single regen. I have noticed his chance to regen has been decreasing for a while now but this is just ridiculous. I have heard others experiencing similar situations.
Is this "another bug" or is it a silent nerf working as intended. Thanks...
Is this "another bug" or is it a silent nerf working as intended. Thanks...
1
Comments
Statistically this should happen at least every 7-10 hits.
On top of this there is the 8% chance for the big heal (it doesn't say on attack or on hit).
I often in AQ go 40-50 hits without getting a heal.
Nerf? No. Diminishing returns? Maybe
I don't think those are independent odds. Its a confusing ability, but based on my observations I believe that the way this works is there is an 8% chance to proc the second heal on every trigger of a heal. That's why it doesn't say on attack or hit; I think it is not on attack or hit but on heal proc itself. However you proc a heal, you have an 8% chance to trigger the additional heal, with the caveat that you can only proc that third heal once: it cannot stack.
I don't think Diminishing Returns can affect the heal chance, since it is a percentage to start off with. DR only affects flat stats and converts them into a percentage. I don't think the heal chance is a flat stat invisibly and we are just seeing the net percentage, because the ability to convert to percentage didn't exist in the game client until they added it. Furthermore, if the game client is in fact somehow converting an invisible flat stat into a percentage and displaying it to us, then it should work as well as that percentage implies, since it is the actual net percentage calculated by the game.
I've always been a little bit suspicious about the percentage itself, though. The trigger percentage has always seemed slightly lower to me. It hasn't gotten lower recently as far as I can tell, but I'm not sure it was ever exactly 14%. But only careful testing would prove it one way or the other and that would probably require I set up for video recording, which is a pain in the ass on iPhone.
I don't think diminishing returns would be a factor. The chance of regen is probability not effectiveness. The diminishing returns should only affect the consecutive effectiveness of abilities like SLs sig.
I use him a lot and the proc of the big heal happens by itself a lot, sometimes they overlap, most of the time though its the small heal.
I agree I don't think it is lower than it states but a fight with 40-50 hits and no heals is a statistical anomaly. Having it happen on a regular basis indicates a pattern meaning the anomaly is not really an anomaly at all.
I record regularly on iPhone. I have a mac at home so it makes it a little easier. Just plug in the phone and record using Quicktime.