We Should Have Character Tradin– (JK, it's about Loyalty)
Notsavage19
Member Posts: 2,817 ★★★★★
Okay, so now that I've gotten your attention, I saw this thread about re-vamping Loyalty and its usages, and it gave me two ideas that I just wanted to bounce around on the Forum that involve that cross-usage of Loyalty as a currency to obtain materials from other players.
Idea #1:
Trading. Now I know some of you are rolling your eyes, but it's not about Character Trading. Characters, as we know are mostly obtained via RNG, and Character Selectors are not a thing. However, Catalyst Selectors are. So what if you could use Loyalty to snag that extra T1A when you've bought out the Glory Store's entire stock?
It would work like this:
One player puts in a Trade Request (similar to an Incursions Invite), and via the chat mechanic, detail what they want to trade. Both select a catalyst from the inventory and both have to click "Trade" for the trade to go through. The players "swap" catalysts for a price (for example, 5,000 Loyalty for 1 catalyst swap).
Now there is the argument that Loyalty isn't used as a currency for catalysts. That's very valid, so how about an Item Trading system? You're in need of an Energy Refill, and someone else needs a Champion Boost. You both trade and spend Loyalty for the trade to go through.
Idea #2:
Personal Loyalty Market. Every player can put Items that they don't need on sale in their Profile. They can dictate how much an Item will cost (there will be minimum prices, or should there not?), and by clicking on another player's Profile, you can access their Loyalty Market and buy items off of them.
Again, this is just me thinking of ways to use Loyalty, and these ideas will probably be shot down due to a loophole I missed, but I had to write them down somewhere.
Anyways, I hope y'all had or are having a great day, and if you find problems with these ideas (which you probably will), please put 'em in the comments!
Idea #1:
Trading. Now I know some of you are rolling your eyes, but it's not about Character Trading. Characters, as we know are mostly obtained via RNG, and Character Selectors are not a thing. However, Catalyst Selectors are. So what if you could use Loyalty to snag that extra T1A when you've bought out the Glory Store's entire stock?
It would work like this:
One player puts in a Trade Request (similar to an Incursions Invite), and via the chat mechanic, detail what they want to trade. Both select a catalyst from the inventory and both have to click "Trade" for the trade to go through. The players "swap" catalysts for a price (for example, 5,000 Loyalty for 1 catalyst swap).
Now there is the argument that Loyalty isn't used as a currency for catalysts. That's very valid, so how about an Item Trading system? You're in need of an Energy Refill, and someone else needs a Champion Boost. You both trade and spend Loyalty for the trade to go through.
Idea #2:
Personal Loyalty Market. Every player can put Items that they don't need on sale in their Profile. They can dictate how much an Item will cost (there will be minimum prices, or should there not?), and by clicking on another player's Profile, you can access their Loyalty Market and buy items off of them.
Again, this is just me thinking of ways to use Loyalty, and these ideas will probably be shot down due to a loophole I missed, but I had to write them down somewhere.
Anyways, I hope y'all had or are having a great day, and if you find problems with these ideas (which you probably will), please put 'em in the comments!
Post edited by Kabam Ahab on
7
Comments
Honestly I’d just settle for a revamp of the loyalty store at this point.