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Corvus or CGR or Sabertooth?

MephistoMephisto Posts: 522 ★★★
edited January 2021 in Strategy and Tips
Best rank up option? I don't suicides and need to complete Act 6.3 and beyond. Who will be for LoL?
Post edited by Kabam Habanero on
«13

Comments

  • MephistoMephisto Posts: 522 ★★★
    And what about Sabertooth? Is he the better option for LoL?
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    😂 I don’t remember Corvus soloing the champion or hitting 40k mediums. I’ll just have to suffer with that while being fully immune to bleed and incinerate with a power lock @Masterpuff
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then
  • YENANSASHESYENANSASHES Posts: 252 ★★
    i think cgr for 6.3 and beyond, and he might be an option for lab but im not sure.
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    edited January 2021
    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes once the health pools are large enough
  • MasterpuffMasterpuff Posts: 6,459 ★★★★★
    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    Cough hit block cough cough
  • MasterpuffMasterpuff Posts: 6,459 ★★★★★
    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes once the health pools are large enough
    Cough hir blocks cough cough
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
  • EtjamaEtjama Posts: 7,981 ★★★★★
    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    If you think that even matters, you must not be very good at this game.
  • Thicco_ModeThicco_Mode Posts: 8,852 ★★★★★

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes once the health pools are large enough
    Cough hir blocks cough cough
    you forgot that that requires skill 👍
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    That or I’m playing the content where you need to hit them more than 20 times on a regular basis but you are probably right
  • MasterpuffMasterpuff Posts: 6,459 ★★★★★

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes once the health pools are large enough
    Cough hir blocks cough cough
    you forgot that that requires skill 👍
    Which unfortunately is not purchasable. Such a bummer for certain people.

    Also @BigBlueOx you havent even done abyss or act 6 exploration smh. Come back when youve seen how much you need to use Corvus.
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
  • EtjamaEtjama Posts: 7,981 ★★★★★
    BigBlueOx said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
    I have. Easily in fact. And why are you acting like Biohazard matters at all? He heals from bleeds with willpower and poisons won't kill him. Like, what the hell are you on about?
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    Etjama said:

    BigBlueOx said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
    I have. Easily in fact. And why are you acting like Biohazard matters at all. He heals from bleeds with willpower and poisons won't kill him. Like, what the hell are you on about?
    Reading the quoted post about intercepting during cool down times instead of being self righteous might help you figure out what I’m saying
  • MasterpuffMasterpuff Posts: 6,459 ★★★★★
    BigBlueOx said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
    Probably should do them before quizzing the people who actually have done them on it.
  • EtjamaEtjama Posts: 7,981 ★★★★★
    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
    I have. Easily in fact. And why are you acting like Biohazard matters at all. He heals from bleeds with willpower and poisons won't kill him. Like, what the hell are you on about?
    Reading the quoted post about intercepting during cool down times instead of being self righteous might help you figure out what I’m saying
    HE DOESN'T DIE!!!! Just don't use up your charges, it's quite easy.
  • BigBlueOxBigBlueOx Posts: 1,085 ★★★★★
    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
    I have. Easily in fact. And why are you acting like Biohazard matters at all. He heals from bleeds with willpower and poisons won't kill him. Like, what the hell are you on about?
    Reading the quoted post about intercepting during cool down times instead of being self righteous might help you figure out what I’m saying
    HE DOESN'T DIE!!!! Just don't use up your charges, it's quite easy.
    Ok. I’ll bite. How do you do that with a 500k healthpool? Maybe I really am missing something
  • EtjamaEtjama Posts: 7,981 ★★★★★
    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    Etjama said:

    BigBlueOx said:

    I love the “can’t die” narrative. We will just pretend losing all that utility during the Glaive cool down doesn’t exist then

    If you're skilled, you can easily play around it and his reach is extremely high.
    Skill won’t matter on biohazard or energy adoption nodes
    Excuse me? Yes it will because he CAN'T DIE.
    Cant die with an active Glaive. There fixed it for you
    Then don’t let your charges run out lol. Most of the stuff you’ll take glaive into he will be done before 20 charges. And if not, then guess what? If you don’t suck at the game, there’s something really cool you can do called intercepting. It’s pretty insane and allows you to wait out the 40-50 seconds for your charges to come back. But nah you’re right, glaive has nooooooo utility whatsoever
    Definitely should do that on Biohazard nodes in 6.4 and 7.1. Damn I wish I thought of all that.
    I have. Easily in fact. And why are you acting like Biohazard matters at all. He heals from bleeds with willpower and poisons won't kill him. Like, what the hell are you on about?
    Reading the quoted post about intercepting during cool down times instead of being self righteous might help you figure out what I’m saying
    HE DOESN'T DIE!!!! Just don't use up your charges, it's quite easy.
    Ok. I’ll bite. How do you do that with a 500k healthpool? Maybe I really am missing something
    6.4 healthpools aren't that high and Act 7 gives him enough benefits to do so easily. And it's 100% possible to do it no matter what size the healthpool is. You could do it in Labyrinth ffs.
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