No T4CC from Map 5 Crystals
TJ82
Member Posts: 610 ★★★
Hello Kabam team, I am playing this game for over 3 years now. I have noticed that while my alliance members are able to pull t4ccs from Map 5 crystals (some are getting every week), I am only getting shards. I tried spin, click, opening bunch together but really no luck. Is it because I have spent money/ units to buy T4CC in past. This is really getting frustrating.
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Point n.2 as everything in the game it’s luck based, I too have rarely seen full t4cc and have certainly played AQ5 and 6, if you are the tayyab82 with the 4* crossbones as profile avatar. Be patient, join an alliance that runs 5x5 or also map 6, and you’ll improve your chances. However you could even go on for years never pulling them. I have the same lack of luck for PHCs, in addition to map5 crystals. I gave up and go on composing 4* crystals and t4cc from fragments
If your alliance mates are telling you "techniques" for pulling T4CC, they are leading you astray. There are no such techniques for improving your odds of pulling a T4CC from a Map 5 crystal. Also, if they are telling you that they are getting at least one per week from Map 5 crystal openings, that's probably not helping. That's way outside the realm of the average chance to pull a T4CC, so if you are disappointed that you aren't getting the luck your alliance mates are claiming to get, I'm honestly skeptical that they are getting the luck they are claiming to get.
I'm in a 5x5 alliance that does enough milestones to get into Map 6 territory, so I'm getting about as much Map 5 crystals as is possible for a 5x5 alliance to get. Last time I pulled a fully formed T4CC was actually this past AQ week, where I pulled a cosmic. Before that, you have to go back over a month. The odds are about one in a hundred or thereabouts. Nobody gets a hundred Map 5 crystals a week.
This game uses progression-based psychological RNG to get people to keep playing and spending. Unlike slot machines that are regulated by the US government where they have to be based on the RNG, Kabam does not post their odds for each crystal type because this is their secret sauce to earning the most money. They are not under any regulation to.
I wonder if it is a coincidence that I used to get 4* from PHC and other crystals prior to doing arenas quite frequently. Once I started doing every arena in April, I haven't seen a 4* from anything but a 4* crystal since. My wife doesn't do arenas and pulls 4* all the time still from PHC, at the same rate as before. Is it a coincidence that when people spend tons of money, they get the best heroes in the pool? NO, it is not a coincidence....it is designed into the game to keep you all spending and the algorithm is very important to their revenue stream.
It's ironic that you say anyone who learnt maths would know it's impossible because that just shows how little maths and statistics you know. The odds are unlikely but entirely possible.
There's a perception that they are more common then they really are.
thank you for the smart comment.......it is just a game with the words from you.entirely possible,or almost impossible.almost the same....
Actually, the beta mode to MCOC was released in October 2014. So, technically, the game has been out for 3 years already. I have been playing since beta myself.
being uncollected really helps tho cos the extra shards help build up quicker.
some get lucky some dont. thats how it is in game. im still waiting a 5* SL while (i kid you not) about 80% of the alliance has one. one day lol
There are lots of problems with your "theory" but the biggest problem with it is that it makes absolutely no sense to secretly tilt the odds of crystals in favor of people who spend money, because that can only encourage people to spend money if they actually know that is happening. Keeping that a secret makes it an ineffective way to encourage people to spend on the game.
Also, slot machines are not regulated by the "US government" they are regulated by various state and local gaming regulators. There is, however, federal laws regarding fraud. Making the claim that the rewards in a game were governed by random or psudorandom computer processes and then deliberately not implementing such a system would be fraud on both the state and federal level. Kabam would be breaking the law for no reason.
I say "no reason" because while I have no specific knowledge about how MCOC has been implemented, it is well known in the games industry that these lockbox things are in most cases generally and essentially all cases where they are specified to be such, governed by pseudorandom number generators. There's no specific reason to invent some clever rigged system when the random systems work perfectly well to cause people to spend money on them.
The special algorithm that all game companies use to make their drop system is:
Step one: implement a random system
Step two: wait for people to invent theories on how they work
This special algorithm has a 100% success rate over the last twenty years.
You and your wife plays this game? It surely is RNG bliss.
Got 2 more from 80m and 90m milestone, opened. Another t4cc.
End of AQ, opened my map 6 crystals (3 of them I think), another t4cc.
So I pulled one skill one mutant one tech t4cc from less than 10 crystals.
Sounds good eh?
My previous 200+ map 5 crystals yielded me 2 full t4cc. Yes, it’s rng.
Yes, the game is 3 years old. Alliances are not and the map crystals got revamped about a year ago. The OP makes it sound as if he's been unlucky with map crystals for over 3 years, which is not the case.
I would love to play a game of words.
"Entirely possible" and "almost impossible" mean very different things. They may at first sound almost the same, but semantically they are very different.
"Entirely possible" makes no quantitative evaluations of the odds, it could be common or rare.
"Almost impossible" indicates something that is extremely rare.
And you also never wrote "almost impossible", you wrote "just impossible", which is the same as "impossible". The "just" is redundant.
As for the mathematical portion of this exercise. Randomness usually results in clustering, it doesn't dictate that things are evening spread, just that they are likely to be normally spread.
Let's make this a practical example. We have just over 100 champs. If you rolled a 100-side die (singular of dice) 1000 times. You are unlikely to get 10 of each number. Moreover, it is possible for you to get runs of a single number, however unlikely.
You also have to remember that each player is not a complete population of data, it is just a small sample size of what is the entire population of MCoC data.
I have not made any assumptions on whether there is any weighting given to spending or not spending, old or new accounts. This is just straight logic and mathematics.