Protect mechanics
Miggy
Member Posts: 37 ★
Can someone smarter than me please clarify protect mechanics?
If there are attack increases, do they count towards the dmg cap (if you're using a small champ vs big champ)? Or does it count as "base attack" hence not affecting protect mechanics at all?
The attack increases I'm talking about are:
- atk boost
- masteries that provide an atk increase mid-fight (assassin's and courage)
- masteries that provide a permanent atk increase (strength/greater strength/suicides)
- synergies
I'm assuming everything that makes you start fights at a certain atk value won't count towards exceeding the dmg cap, but ones that trigger mid-fight will, but just wanted to confirm.
If there are attack increases, do they count towards the dmg cap (if you're using a small champ vs big champ)? Or does it count as "base attack" hence not affecting protect mechanics at all?
The attack increases I'm talking about are:
- atk boost
- masteries that provide an atk increase mid-fight (assassin's and courage)
- masteries that provide a permanent atk increase (strength/greater strength/suicides)
- synergies
I'm assuming everything that makes you start fights at a certain atk value won't count towards exceeding the dmg cap, but ones that trigger mid-fight will, but just wanted to confirm.
Post edited by Kabam Ahab on
0
Comments
I am more confused at your confusion than you are confused at this mechanic. Give a specific example if you are still confused.
Sounds like the node you are referring to is safeguard (defender can't lose more than 1% hp per hit or similar wording).
I am referring to the protect defense tactic in alliance war where it triggers when the attacker deals more than 300% of their base attack.