Proxima has an design issue but simple fix, please kabam it's minor..
Fabwizi
Member Posts: 1,168 ★★★★
Proxima by design was supposed to be marathon content killer, with he combo fury and ramp up but Damage Caps on all those content make her not usable.
For shorter content her intercept mission is really frustrating and is a roadblock to just play her, generally ends up her dead if you get intercept mission.
I have a six star awakend proxima and I can not use her, I used pre buff unawakend Angela more than her.
She also does not sync with cosmic cavalier nodes as her design is not in line with other cosmic.
Simple fix Is she just needs her intercept mission removed which will reduce 1 prowess but adding Armour Break to her heavy and Power Gain on Sp3 will help her utility and faster cycle of specials and she is good to go.
Simple effective change, Its really frustrating to play her.
For people saying she has high skill and high payoff , I find her last choice to bring in any content I even prefer anyone else literally anyone.
For shorter content her intercept mission is really frustrating and is a roadblock to just play her, generally ends up her dead if you get intercept mission.
I have a six star awakend proxima and I can not use her, I used pre buff unawakend Angela more than her.
She also does not sync with cosmic cavalier nodes as her design is not in line with other cosmic.
Simple fix Is she just needs her intercept mission removed which will reduce 1 prowess but adding Armour Break to her heavy and Power Gain on Sp3 will help her utility and faster cycle of specials and she is good to go.
Simple effective change, Its really frustrating to play her.
For people saying she has high skill and high payoff , I find her last choice to bring in any content I even prefer anyone else literally anyone.
Post edited by Kabam Zibiit on
3
Comments
I'm sorry, that's just not a good argument.
It's like saying "I can't use quake properly, I want her changed"
Ramp-up for massive damage in long fights? No there are damage caps.
Ramp-up for massive damage in act 6, act 7? Takes too long by which other champions would have finished it faster. Her utility is only okay.
As a counter weight, they could reduce the prowess from the missions.
First Mission - Gain 150% prowess for 10 seconds which becomes 100% after the permanent buff.
Second Mission - Gain 200% prowess for 10 seconds, 150% after permanent.
Third Mission - Gain 300% prowess for 10 seconds, 250% after permanent.
This will make her viable for shorter fights more often instead of just being used as a synergy partner for Corvus.