Variant 3 stun immune is ridiculous
sharkdeavour
Member Posts: 457 ★★
Just ranked up my 5* sentinel, trying to complete chap 1 of var 3 hope to get rank up for rank 3 colossus. But the stun immune path is ridiculous (u bound to lose sentinel or one champ on htd (if lucky he gets regen if not thunderquack occurs) and u cant stun him so u just eat the thunderquack. I will try with 6* guilly and punisher after aq and aw, but how am i supposed to get pass htd, modok the stupid specials spam and auto block and korg??? Plz advise me thanks
Post edited by Kabam Porthos on
17
Comments
Also what phone are you using? Love that aspect ratio of fitting 7 champs across the screen.
https://youtu.be/aJjXugNvplE
- mags: long fight but definetly doable
- Caiw: bring skill champ to shrug of thunderquack
- Aa: if you can stack some neurotoxins up
- Nick: he can die to the first thunderquack, and then if you don't get it again you'll be fine
I mean just the obvious but since this post seems so focused on the thunderquack then Why not just use a couple revives if you get bad luck. Also he is early enough you can take a couple runs and see if you get lucky or get him down enough to just use one. It’s ok to not one shot a whole path if you can’t. Revives are fairly prevalent in the game as well.
It’s a doable path to one shot but but shouldn’t take that many revives if your biggest concern is that thunderquack.
Thefights are pretty straightforward fights as well. Push to desired special whenever you can, avoid annoying mechanic(modok=autoblock,ultron=evade etc).Yes some block damage on specials and work around the mechanic but If you are having such a hard time here and don’t get any great suggestion you can do I would save up some revives pop a couple boosts and power through.