Iron Fist Buff Idea
Mars_Ultor
Member Posts: 159 ★
Okay, so we all know Iron Fist needs a buff. He’s not the only one, but I think he’s the most exciting, because there’s no prerequisite. Like, Juggernaut is unstoppable. When he gets his buff, he will be unstoppable. But Iron fist is a blank slate. He could be anything. So this is my idea, but I really want to hear yours.
IRON FIST
Insert base stats here
PASSIVE
Increase physical resistance by 5% for each Debuff on him.
Iron fist forces the opponent into a battle of pure skill, nullifying a buff every time he strikes.
Whenever Iron fist nullifies an opponents buff, he gains a 5% cruelty passive.
When Iron fist lands a critical hit, remove one cruelty passive.
FIST OF IRON (It’s hard to come up with original names for this stuff)
Iron fist’s base critical rating is 0.
Charging a heavy attack grants an infinite duration precision buff increasing critical hit chance by 10%.
At 10 precision buffs, replace them all with a fist of iron passive for 5 seconds, increasing critical hit chance by 100% and doubling critical damage rating.
Iron fist can’t take damage from passive damage back effects while in Fist of Iron.
Landing a hit pauses fist of iron for 0.5 seconds.
Charging a heavy pauses fist of Iron.
When Fist of Iron would expire, consume all cruelty passives and pause its duration for every passive removed this way.
No additional precision buffs can be gained during Fist of Iron.
After Fist of Iron expires, Iron Fist can’t gain precision for 10 seconds.
IRON WILL (yes, I just went there)
Iron Fist’s rigorous physical training prevents him from taking more than 5% of health in a single hit.
When this damage cap is reached, and when Iron Fist would be knocked, the excess damage is stored in a 10 second battle wounds Debuff.
When battle wounds expires, take the damage as a burst of physical damage.
When Iron Fist would receive a damage over time Debuff, it’s replaced with an equally damaging battle wounds Debuff.
Anyway, I’m out of steam for now. But I think this buff would definitely take him off the bench, How about you?
IRON FIST
Insert base stats here
PASSIVE
Increase physical resistance by 5% for each Debuff on him.
Iron fist forces the opponent into a battle of pure skill, nullifying a buff every time he strikes.
Whenever Iron fist nullifies an opponents buff, he gains a 5% cruelty passive.
When Iron fist lands a critical hit, remove one cruelty passive.
FIST OF IRON (It’s hard to come up with original names for this stuff)
Iron fist’s base critical rating is 0.
Charging a heavy attack grants an infinite duration precision buff increasing critical hit chance by 10%.
At 10 precision buffs, replace them all with a fist of iron passive for 5 seconds, increasing critical hit chance by 100% and doubling critical damage rating.
Iron fist can’t take damage from passive damage back effects while in Fist of Iron.
Landing a hit pauses fist of iron for 0.5 seconds.
Charging a heavy pauses fist of Iron.
When Fist of Iron would expire, consume all cruelty passives and pause its duration for every passive removed this way.
No additional precision buffs can be gained during Fist of Iron.
After Fist of Iron expires, Iron Fist can’t gain precision for 10 seconds.
IRON WILL (yes, I just went there)
Iron Fist’s rigorous physical training prevents him from taking more than 5% of health in a single hit.
When this damage cap is reached, and when Iron Fist would be knocked, the excess damage is stored in a 10 second battle wounds Debuff.
When battle wounds expires, take the damage as a burst of physical damage.
When Iron Fist would receive a damage over time Debuff, it’s replaced with an equally damaging battle wounds Debuff.
Anyway, I’m out of steam for now. But I think this buff would definitely take him off the bench, How about you?
5
Comments
he will become quite good
stuff like unblockable and true strike wont hurt though