New Game Feature: Battlerealm Alliance Sarcasm Environment
DNA3000
Member, Guardian Guardian › Posts: 19,804 Guardian
As most players of the game are aware, in-game communication tools are extremely limited. While "Alliances have been the social fabric of The Contest since their inception" according to Kabam Zim in the dev diaries, the ability for alliance members to strengthen that fabric through dialog has generally required resorting to external tools. We can send short messages to friends, but the chat servers have less scrollback history than a typewriter. There's a button for "you take the boss" in incursions but no button for "don't you have at least one bleed immune champ you twit." And if you're in an alliance and trying to use the alliance channels to communicate, you're probably better off using smoke signals.
The developers at Kabam are aware of this, and have been hard at work analyzing the social dynamics of MCOC alliances. After analyzing several terabytes of twitter tweets, Facebook messages, Line chats, and other player data they swear they do not collect, Kabam has concluded that what binds alliances together is not rank up advice, or content strategies, or even crystal spin results. It is sarcasm. A player that gets served with a sarcastic remark by an alliance mate has a 47.2% higher retention rate than average, due to the need to think up and deliver a superior come back.
But retribution is only an effective tool for retaining players if it is successfully delivered. Alliance chat channels are wholly inadequate to that task. Furthermore, the burn factor is magnified exponentially if it is delivered in a conducive and harmonic environment. Thus, the need for an alliance tool whereby all player to player sarcasm can be exchanged in a concentrated and efficient manner.
Enter the Battlerealm Alliance Sarcasm Environment. This game client innovation allows MCOC players to formulate and serve up to 690% more diss to their fellow alliance members and to rapidly acquire situational awareness of the current mockery interchange dynamics of the alliance. By adding an in-game feature to the set of alliance tools within the game, alliances can now take the social fabric of the game, wrap their fellow players in it, and set it on fire, all without leaving the game client.
Such innovations take time, and while the foundations of the game feature have now been implemented, it may take some time for the feature to become fully operational, although Kabam assures me that they will have no problem completing this feature very soon. In the meantime, expect to see the Battlerealm Alliance Sarcasm Environment begin rolling out to game clients in the next update. Here's what it will look like:
The developers at Kabam are aware of this, and have been hard at work analyzing the social dynamics of MCOC alliances. After analyzing several terabytes of twitter tweets, Facebook messages, Line chats, and other player data they swear they do not collect, Kabam has concluded that what binds alliances together is not rank up advice, or content strategies, or even crystal spin results. It is sarcasm. A player that gets served with a sarcastic remark by an alliance mate has a 47.2% higher retention rate than average, due to the need to think up and deliver a superior come back.
But retribution is only an effective tool for retaining players if it is successfully delivered. Alliance chat channels are wholly inadequate to that task. Furthermore, the burn factor is magnified exponentially if it is delivered in a conducive and harmonic environment. Thus, the need for an alliance tool whereby all player to player sarcasm can be exchanged in a concentrated and efficient manner.
Enter the Battlerealm Alliance Sarcasm Environment. This game client innovation allows MCOC players to formulate and serve up to 690% more diss to their fellow alliance members and to rapidly acquire situational awareness of the current mockery interchange dynamics of the alliance. By adding an in-game feature to the set of alliance tools within the game, alliances can now take the social fabric of the game, wrap their fellow players in it, and set it on fire, all without leaving the game client.
Such innovations take time, and while the foundations of the game feature have now been implemented, it may take some time for the feature to become fully operational, although Kabam assures me that they will have no problem completing this feature very soon. In the meantime, expect to see the Battlerealm Alliance Sarcasm Environment begin rolling out to game clients in the next update. Here's what it will look like:
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