Unfair RNG
arob2003
Member Posts: 5 ★
I’m Thronebreaker, not Challenger. I don’t understand what use I have for 2 5* sig stones and 36k t4b from the legendary side event. I know it’s just RNG, but the side event is supposed to be fun. I don’t enjoy watching everyone else pull 900 6* shards while I’m stuck with completely useless resources, which I wasted my time getting so that I can finish the solo objectives for this month. I just wish rewards were guaranteed, because this side event isn’t much fun without them. It just feels bad.
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Comments
Oh, you want guaranteed *high* rewards. No, you can't get that in a repeatable quest targeting the majority of players. You can have a chance at high rewards, or no chance. Most players would probably take the chance at high rewards rather than the guarantee of boring ones. And that's the only choice progressional games are ever going to give you, if that.
Also every event has useless pulls, especially in case of rng ones. I mean what do you expect, only t5cc, t5b and 6* shards being there? Because other than those, TB don't need anything else pretty much.
Legendary difficulty is meant to be for cav and higher, so the rewards are designed for pretty wide variety of players. Imho, if there were exclusive TB level, it'd have to be restricted access for TB only. It would make TB happy, but enrage everyone else unfortunately.
Well said. Imagine being a TB then you enter the SQ and the drops are not even worth it for UC
By definition it’s neither. It’s random.
Most people I have seen prefer hero crystal shards to all of the other rewards, but to me, a catalyst or sig stone that I could use to rank up a champion of my choice is more valuable than 5% of a 5* Ebony Maw or 3% of a 6* Iron Fist.
Odds are, over the event, with 28 x 7 individual random chances, your rewards will even out to about what everyone else’s are. It’s possible you could get “terrible odds” for the thing that you want, but terrible odds doesn’t change the total amount of rewards that you gain, so you still end up with a similar end value, though have less chance to target what you want.
You can however target what you want by saving up keys and just quitting out before the boss. If you do this more than 3 times, you will forfeit some of the T5CC, but it’s still possible if you want more agency in the rewards that you get and you happen to have great RNG one day.
Let’s look at that again:
TB Daily variance -
from 1/2 T4B to 6* champ
Side quest variance -
from 2 5* sig stones and 1 T4B to 2100 6* shards (not including guaranteed rewards like T5CC, 5* AG, etc)
We can’t entirely compare them because we don’t know the odds, but it seems like people should be complaining about how diverse the login crystals if they have this much problem with the SQ rewards. For someone who has been TB for a while, Legendary difficulty is not Much more than a 4-5 minute investment tbh. I appreciate that not everyone sees the rewards of this quest the same, but I also appreciate reasoned out defense. Saying that this is the equivalent to completing EQ and receiving Uncollected level rewards is just plain not true. Some of the forms of reward might be the same (in fact, you’ll see 5* shards in the Master difficulty) but if you notice, the values of those rewards is far less (I’m talking 75 shards vs 500 shards). The overall value you get is the same, although the method of receiving that value is random, not the players choice.
Not trying to blow this thread up, I just appreciate being able to explain my thoughts that it appears like a number of people don’t agree with so that maybe we can all better grasp the issues and maybe come to an undeerstanding.
YES! if it’s RNG for everyone, it is fair!
NO! rewards in a side quest like this should never be based totally on RNG.
It’s just a bad move from Kabam. They are great at making money and have a great game that make people stick around despite all disappointments. But they are not that great on customer care or psychology.
Even if rng screws you over, this is still really good
And so what that if others got 900 6* shards while you get "comparitively" useless resources? With a spread like this, it'll even out. Chill.
What happens when others pull Doom and you pull Iron Fist? Do you complain of Unfair Rng?
A much better comparison would be between two different SQ. The objectives this month are basically the caskets of last month. You get them after completing the SQ enough times. Those are the good rewards we all look forward to. In that sense, the room rewards would be comparable to the rewards you got for each run of the Tiers. And tho some might not admit it yet, you'll probably get more rewards from these rooms than you did from all the Odin runs up to like Tier 7. Only the few runs from Tier 8 and 9 had pretty good rewards for individual runs. Similarly here, only a few of the runs will have the best rewards for most people. But what last month did better was that it built up the small rewards as you moved through the Tiers. For above uncollected, we started at Tier 5/6 (i forget which) and the rewards were meh but we knew it'd get better once we got to the higher Tiers. But the RNG here, as usual, ruins a lot of people's hope that they will get better rewards later which leads them to complain much more in the beginning. Like I said earlier, I'm not one of the people complaining cause I'll wait to see how my luck turns out, but I just don't think you are making it sound any better lmfao