Hawkeye buff idea
TheAngryOne
Member Posts: 472 ★★★
Hawkeye is a solid champ in certain scenarios but is lacking a bit in utility. He doesn't need a buff that makes him one of the best skill champs but I would like to see some increase in value.
My idea is the following:
Hawkeye has 2 types of arrows that can be switched by holding down block for about 1.2 seconds.
Arrow type 1 (loaded by default): Poison arrow that poisons the enemy for X damage over X seconds when activating a SP1. Additionally it power drains the opponent as his SP1 currently does.
Arrow type 2 (can be activated via pre-fight ability & switched in-fight): Bleed arrow that inflicts X bleed damage over X seconds when activating a SP1. If the 2nd hit (arrow hit) is critical it inflicts a critical bleed debuff over Y seconds inflicting Y damage (duration and damage > X)
Additionally enemies who are suffering under a poison / (critical) bleed debuff suffer -35% defensive ability accuracy reduction (max 2 stacks) and are unable to evade % auto block.
SP2: Hawkeye sets either arrow type on fire and inflicts an incinerate debuff doing X damage over X damage. Additionally the enemy gets power locked for ~8 seconds.
SP3: Hawkeye loads 3 arrows, 1 of each arrow type inflicting X poison, bleed and incinerate damage over X seconds. Additionally the enemy gets power drained (50%) and power locked for ~ 6 seconds.
I don't know if you like the idea but i think it wouldn't make him an op champ but would add a good amount of utility.
Have a nice Sunday guys and gals.
My idea is the following:
Hawkeye has 2 types of arrows that can be switched by holding down block for about 1.2 seconds.
Arrow type 1 (loaded by default): Poison arrow that poisons the enemy for X damage over X seconds when activating a SP1. Additionally it power drains the opponent as his SP1 currently does.
Arrow type 2 (can be activated via pre-fight ability & switched in-fight): Bleed arrow that inflicts X bleed damage over X seconds when activating a SP1. If the 2nd hit (arrow hit) is critical it inflicts a critical bleed debuff over Y seconds inflicting Y damage (duration and damage > X)
Additionally enemies who are suffering under a poison / (critical) bleed debuff suffer -35% defensive ability accuracy reduction (max 2 stacks) and are unable to evade % auto block.
SP2: Hawkeye sets either arrow type on fire and inflicts an incinerate debuff doing X damage over X damage. Additionally the enemy gets power locked for ~8 seconds.
SP3: Hawkeye loads 3 arrows, 1 of each arrow type inflicting X poison, bleed and incinerate damage over X seconds. Additionally the enemy gets power drained (50%) and power locked for ~ 6 seconds.
I don't know if you like the idea but i think it wouldn't make him an op champ but would add a good amount of utility.
Have a nice Sunday guys and gals.
Post edited by Kabam Ahab on
4
Comments
His Tigra synergy gives him Poison debuffs instead of Bleeds.
how about... since Hawkeye is never supposed to miss... he gets that for at least his specials.
Or, if there isn't too much complaining about our newest champion's disabling of dex... I'd even consider making Hawkeye's SP2 "un-dexable". Either its OK for both champs... or its broken for both champs, and the mechanic should be "tuned".