4 L1's from Agent Venom... Guess how many bleed stacks?
MMCskippy
Member Posts: 356 ★★
RNG you are drunk!
How is it possible to land 4 L1's and not have A SINGLE BLEED?
This is the kind of RNG bullcrap that get people furious.
How is it possible to land 4 L1's and not have A SINGLE BLEED?
This is the kind of RNG bullcrap that get people furious.
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Comments
This is false. it would be a 17% chance that bleed would be inflicted all 4 times.
The probability that there would be no bleed would be 1-.65 = 0.35 or 35% . No bleeds on all 4 sp1s would be 0.35*0.35*0.35*0.35 = 0.015 or 1.5% chance.
Very small indeed but not out of the realm of possibility.
I faced him in expert proving grounds as the boss twice today and I've faced him loads in arena.
He hasn't caused a single bleed against me in the countless times I've faced him recently
I fought him in map 5 last week on the immunity line in tier 2 and he bled me both times he hit me with a special (I was really off my game that day). He is bleeding, it's just RNG for you.
Having said that, it's still perfectly possible to not get it 4 times in a row, it's just unlikely.
His debuff shrug off has nothing to do with his chance to bleed the opponent on his special 1
His point was the 70% chance happens a lot more than the 65% chance (I assume he means even more than the 5% difference would account for).
Pretty much, compare the chances and you'll see what I'm talking about. If someone says, well it has an extra 5% chance...so? It's almost the same thing, I mean look at antman he could have a 45% chance, you can bet your ass he'll glance 3-4/5 times most of the fight.
Dr voodoo's apparent 20% chance, takes almost 15 hits to activate 1, yet if that was classic spidey you'd see him evade in your first combo.
The proc rates of different champs (for different effects) seem to register less or more depending on who the champ is... There's an in-game mechanic that the programmers can use to explain away statistical anomalies like this: ability accuracy and accuracy reduction. My issue is that no one really has a good understanding about how the calculation mechanic works.
When you see similar proc rates on different champs triggering a lot more than AV or SW or DV or GP, it makes you scratch your head.
For people who say "It's RNG!" as a phrase to shut people up, we all understand it's RNG. We all understand what random means. I think what we're looking for are statistical anomalies that are showing that it's not all up to the RNG. Anyone who has written programs (and have had to de-bug code) knows that sometimes when you call a sub-routine to calculate something or to do something to your variables, like adjust your abilities based on ability reduction, your output can change depending on when you call that subroutine. If you call it before RNG or after your random number is generated, it COULD affect output. Maybe I wrote too many programs in my past? Maybe programming is different now? (I don't think it is.)
I'd argue that based on the AI's play against me, it almost can't be RNG. If I fight the same Master 3.2 BP 5 times with the same champ and every time I make a mistake and he touches me it procs a bleed, things definitely don't feel random. They may very well be random occurrences, but what makes them feel random to ME is seeing MY champs do the same thing every once in a while with the same frequency SOMETIME.
I'm not talking me fighting with BP and having every hit proc a bleed for 5 fights in a row, I'd like to see it happen in a 5 hit combo enough where I notice it. All of these weird stat items I post are things that happen so frequently I actually notice them. Once I notice them, then I start to keep track. If I ran my Level 99 4* BP in Master mode and started stacking 5 bleed stacks after multiple 5 hit combos, I'd be more inclined to agree that the playing field is equal and that all things are right and good with the RNG Gods.
My experience has been that my champs just proc a lot less than the AI's. It also appears that proc rates are different in arena vs quests vs aw/aq.
Exactly, most of the time the enemy almost always procs their abilities, like agent venoms shrugg off ability. Gp's bleed chance vs a enemy gp, you'll either do 0/5 to 1/5 bleeds in one combo, while the enemy gp will bleed atleast 2/5 to 3/5 times.